ブライトの氷の顕現
コンストラクト
冷気タワーに耐性
monster no map drops [1]
Blighted Icy Manifestation
SpectreN
Tagsblight_monster, キャスター, cold_affinity, construct, hard_armour, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, very_slow_movement, water
ライフ
400%
Energy Shield From Life
100%
Ailment Threshold
400%
耐性
0 75 0 0
Damage
140%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.17 Second
Damage Spread
±20%
経験値
100%
Model Size
80%
Type
BlightColdIceElemental
Metadata
BlightIceElemental
レベル
68
ライフ
25,733
防具
28,790
回避力
4,739
エナジーシールド
6,127
Damage
523
スペルダメージ
523
命中
290
Attack Time
1.17
経験値
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 418–628
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlightIceElementalTowerFreeze
Triggerable, Spell
キャストタイム: 1 秒
spell maximum action distance +% [-95]
IceElementalSpearRepeated
Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
アイスエレメンタルスピア
キャストタイム: 1 秒
クールダウン時間: 3 秒
269.1から403.6の冷気ダメージを与える
スキルは追加で1回繰り返す
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
DeathExplodeIceElemental
Spell, Triggerable
キャストタイム: 1.33 秒
500.8から751.3の冷気ダメージを与える
死亡すると100%の確率でこのスペルをトリガーする
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
    //turn_duration = 0.5
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Cold/BlightIceElemental"] = {
    name = "Blighted Icy Manifestation",
    life = 4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DeathExplodeIceElemental",
        "IceElementalSpearRepeated",
        "BlightIceElementalTowerFreeze",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeathExplodeIceElemental"] = {
    name = "DeathExplodeIceElemental",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 20, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceElementalSpearRepeated"] = {
    name = "Ice Elemental Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_repeat_count",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightIceElementalTowerFreeze"] = {
    name = "BlightIceElementalTowerFreeze",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
冷気タワーに耐性
IdBlightColdType
FamilyBlightMonsterType
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • is blight cold monster Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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