ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
Заражённый Улисс Морвант
Гуманоид
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
+3 к максимальному количеству установленных тотемов
kill traps mines and totems on death [1]
30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
is rogue exile [1]
Blighted Ulysses Morvant
Spectre
Tagsblight_monster, Чародейский, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, red_blood, rogue_exile, slashing_weapon
Здоровье
112%
Energy Shield From Life
60%
Уклонение
+40%
Ailment Threshold
112%
Сопротивление
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
143%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
ExileShadow5Blight
Metadata
ExileShadow5Blight_
Уровень
68
Здоровье
7,205
Броня
28,790
Уклонение
6,635
Энергетический щит
4,117
Damage
534
Урон от чар
534
Точность
580
Attack Time
0.855
Опыт
10,255
Minion Life
1,563
Minion Energy Shield
893
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
Phys Convert Ele
240%
ExileShadowEssenceDrain
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
Похищение сущности
Время применения: 0.75 сек.
Выпускает снаряд, который накладывает на врагов негативный эффект, наносящий постепенный урон. Вы исцеляетесь на часть от нанесённого урона. Негативный эффект переносится вместе с Инфекцией. Это умение нельзя использовать с ловушками и минами.
Наносит от 238.7 до 375.1 урона хаосом
Наносит 227.3 базового урона хаосом в секунду
Базовая длительность - 2.5 секунд(-ы)
Выпускает дополнительных снарядов: 2
animation effect variation [1]
base is projectile [1]
Siphon
ExileShadowWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Увядание
Время применения: 0.28 сек.
Перезарядка: 2 сек.
Накладывает ослабляющий эффект на врагов в области, сковывая их движения и накладывая накапливаемый эффект Истощение, увеличивающий получаемый врагами урон хаосом. Эффект накладывается до 15 раз.
Время существования тотема 12 секунд(-ы)
Базовая длительность - 0.5 секунд(-ы)
Длительность вторичного эффекта: 8 секунд
Призывает тотем, использующий это умение
25% снижение скорости передвижения
5% увеличение получаемого урона хаосом
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
Wither
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Грозовой переход
Шанс критического удара: 5%
Время применения: 1 сек.
Герой с небольшой задержкой, зависящей от расстояния до точки и скорости передвижения, переносится в указанное место. При переходе по области вокруг точек отправления и назначения бьёт молния. Повторные применения приведут к последовательным переходам.
Наносит от 551 до 1653 урона от молнии
38% уменьшение длительности
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
teleportball
ExileContagion
Spell, Area, Duration, Trappable, Totemable, DamageOverTime, Chaos, Multicastable, Triggerable, Mineable, DegenOnlySpellDamage, Cascadable, CanRapidFire, AreaSpell
Инфекция
Время применения: 0.85 сек.
Перезарядка: 5 сек.
Вызывает сильное заражение, которое наносит врагам постепенный урон хаосом. Если враг умирает под действием инфекции, она переносится на других врагов.
Наносит 67.9 базового урона хаосом в секунду
Базовая длительность - 5 секунд(-ы)
Модификаторы урона от чар применяются на постепенный урон этого умения
Базовый радиус - 2 м
is area damage [1]
Contagion

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileShadow5Blight_"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Ulysses Morvant",
    life = 1.12,
    energyShield = 0.6,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Shield",
    skillList = {
        "ExileLightningWarp",
        "ExileContagion",
        "ExileShadowWitherTotem",
        "ExileShadowEssenceDrain",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "skill_override_pvp_scaling_time_ms",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileContagion"] = {
    name = "Contagion",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Mineable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1, 5000, 20, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
        [2] = {1, 5000, 20, levelRequirement = 6, statInterpolation = {3},  cost = { }, },
        [3] = {1, 5000, 20, levelRequirement = 9, statInterpolation = {3},  cost = { }, },
        [4] = {1, 5000, 20, levelRequirement = 12, statInterpolation = {3},  cost = { }, },
        [5] = {1, 5000, 20, levelRequirement = 16, statInterpolation = {3},  cost = { }, },
        [6] = {1, 5000, 20, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
        [7] = {1, 5000, 20, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
        [8] = {1, 5000, 20, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
        [9] = {1, 5000, 20, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
        [10] = {1, 5000, 20, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
        [11] = {1, 5000, 20, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
        [12] = {1, 5000, 20, levelRequirement = 44, statInterpolation = {3},  cost = { }, },
        [13] = {1, 5000, 20, levelRequirement = 48, statInterpolation = {3},  cost = { }, },
        [14] = {1, 5000, 20, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
        [15] = {1, 5000, 20, levelRequirement = 55, statInterpolation = {3},  cost = { }, },
        [16] = {1, 5000, 20, levelRequirement = 58, statInterpolation = {3},  cost = { }, },
        [17] = {1, 5000, 20, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        [18] = {1, 5000, 20, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
        [19] = {1, 5000, 20, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
        [20] = {1, 5000, 20, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [21] = {1, 5000, 20, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [22] = {1, 5000, 20, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [23] = {1, 5000, 20, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [24] = {1, 5000, 20, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [25] = {1, 5000, 20, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [26] = {1, 5000, 20, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        [27] = {1, 5000, 20, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        [28] = {1, 5000, 20, levelRequirement = 86, statInterpolation = {3},  cost = { }, },
        [29] = {1, 5000, 20, levelRequirement = 88, statInterpolation = {3},  cost = { }, },
        [30] = {1, 5000, 20, levelRequirement = 90, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileShadowWitherTotem"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_active_skill_totem_level",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_totem_duration",
        "base_totem_range",
        "totem_art_variation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {-20, 1, 5, 500, 8000, 12000, 45, 5, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-20, 4, 5, 500, 8000, 12000, 45, 5, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-20, 7, 5, 500, 8000, 12000, 45, 5, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-20, 12, 5, 500, 8000, 12000, 45, 5, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-21, 15, 5, 500, 8000, 12000, 45, 5, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [6] = {-21, 17, 5, 500, 8000, 12000, 45, 5, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [7] = {-21, 20, 5, 500, 8000, 12000, 45, 5, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [8] = {-21, 24, 5, 500, 8000, 12000, 45, 5, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [9] = {-22, 26, 5, 500, 8000, 12000, 45, 5, levelRequirement = 26, statInterpolation = {1, 1},  cost = { }, },
        [10] = {-22, 30, 5, 500, 8000, 12000, 45, 5, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {-22, 34, 5, 500, 8000, 12000, 45, 5, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [12] = {-22, 38, 5, 500, 8000, 12000, 45, 5, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
        [13] = {-23, 42, 5, 500, 8000, 12000, 45, 5, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {-23, 45, 5, 500, 8000, 12000, 45, 5, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {-23, 50, 5, 500, 8000, 12000, 45, 5, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {-23, 54, 5, 500, 8000, 12000, 45, 5, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {-24, 57, 5, 500, 8000, 12000, 45, 5, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {-24, 60, 5, 500, 8000, 12000, 45, 5, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {-24, 64, 5, 500, 8000, 12000, 45, 5, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {-24, 66, 5, 500, 8000, 12000, 45, 5, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {-25, 68, 5, 500, 8000, 12000, 45, 5, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [22] = {-25, 69, 5, 500, 8000, 12000, 45, 5, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [23] = {-25, 70, 5, 500, 8000, 12000, 45, 5, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [24] = {-25, 71, 5, 500, 8000, 12000, 45, 5, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [25] = {-26, 72, 5, 500, 8000, 12000, 45, 5, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [26] = {-26, 73, 5, 500, 8000, 12000, 45, 5, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [27] = {-26, 74, 5, 500, 8000, 12000, 45, 5, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [28] = {-26, 75, 5, 500, 8000, 12000, 45, 5, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [29] = {-27, 76, 5, 500, 8000, 12000, 45, 5, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [30] = {-27, 77, 5, 500, 8000, 12000, 45, 5, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [31] = {-27, 78, 5, 500, 8000, 12000, 45, 5, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [32] = {-27, 79, 5, 500, 8000, 12000, 45, 5, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [33] = {-28, 80, 5, 500, 8000, 12000, 45, 5, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [34] = {-28, 81, 5, 500, 8000, 12000, 45, 5, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [35] = {-28, 82, 5, 500, 8000, 12000, 45, 5, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileShadowEssenceDrain"] = {
    name = "Essence Drain",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "animation_effect_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 2, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [4] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 7, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [5] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [6] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 16, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [7] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 20, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [8] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 24, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [9] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [10] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [11] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [12] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [13] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 44, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [14] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 48, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [15] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 52, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [16] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 56, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [17] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 60, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [18] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 64, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [19] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 67, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [20] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [21] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [22] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [23] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [24] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [25] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [26] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [27] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 84, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [28] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 86, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [29] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 88, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [30] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 90, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domainsмонстр (3)
GenerationTypeуник (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • +3 к максимальному количеству установленных тотемов
    FamilyAdditionalTotems
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Stats
  • number of additional totems allowed 3 — 3 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Stats
  • kill traps mines and totems on death 1 — 1 Global — Неизменяемое значение
  • 30% шанс блокировать урон от атак
    Вы получаете 15% урона от заблокированных ударов
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Stats
  • monster base block % 30 — 30 Global
  • base block % damage taken 15 — 15 Global
  • Craft Tagsblock
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Stats
  • is rogue exile 1 — 1 Global — Неизменяемое значение
  • Edit

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