Заражённый зомби-роа
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Blighted Zombie Rhoa
SpectreN
Tagsanimal_claw_weapon, avian_beast, blight_monster, is_unarmed, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, small_height, undead, very_slow_movement
Здоровье
450%
Броня
+25%
Ailment Threshold
450%
Сопротивление
0 40 0 0
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
0.855 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
BlightZombieRhoaRevive
Metadata
BlightGenericRhoaTankyRevive
Уровень
68
Здоровье
28,950
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
560
Урон от чар
560
Точность
290
Attack Time
0.855
Опыт
10,255
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 0.855 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Generic/UndeadRhoa"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	on_end_ChangeToStance1 = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Generic/UndeadRhoa"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericRhoaTankyRevive"] = {
    name = "Blighted Zombie Rhoa",
    life = 4.5,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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