ブライト・ゾンビロア
不死者
Blighted Zombie Rhoa
Spectre | N |
---|---|
Tags | animal_claw_weapon, avian_beast, blight_monster, is_unarmed, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, small_height, undead, very_slow_movement |
ライフ
450%
アーマー
+25%
Ailment Threshold
450%
耐性
0 40 0 0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
0.855 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
BlightZombieRhoaRevive
Metadata
BlightGenericRhoaTankyRevive
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
28,950
アーマー
35,988
回避力
4,739
エナジーシールド
0
Damage
560
スペルダメージ
560
命中
290
Attack Time
0.855
経験値
10,255
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 448–672
クリティカル率: 5%
Attack Time: 0.855 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Generic/UndeadRhoa" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" on_end_ChangeToStance1 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Generic/UndeadRhoa"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericRhoaTankyRevive"] = { name = "Blighted Zombie Rhoa", life = 4.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 0.855, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }