MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
SpectreY
Area{Старых полей}{Старые поля}, {Разрушенного моста}{Разрушенный мост}, {Пепельных полей}{Пепельные поля}, {Лаборатории вечных}{Лаборатория вечных}
Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height
Packs
  • {Старых полей}{Старые поля}, {Разрушенного моста}{Разрушенный мост}: Буйствующий вожак обезьян, Примат убийца
  • {Пепельных полей}{Пепельные поля}: Буйствующий вожак обезьян, Примат убийца
  • {Лаборатории вечных}{Лаборатория вечных}: Примат убийца
  • WorldAreas#1350: Примат убийца, Холмовой примат
  • WorldAreas#1350: Примат убийца, Буйствующий вожак обезьян
  • Вожак кровавых обезьян, Примат убийца
  • Примат убийца, Холмовой примат
  • Здоровье
    78%
    Уклонение
    +15%
    Ailment Threshold
    78%
    Сопротивление
    MonsterResistanceIconFire40 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    78%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    65%
    Model Size
    100%
    Type
    BloodMonkey
    Metadata
    MonkeyJuvenile
    Уровень
    68
    Здоровье
    5,018
    Броня
    28,790
    Уклонение
    5,450
    Damage
    291
    Урон от чар
    291
    Точность
    580
    Attack Time
    1.005
    Опыт
    6,666
    Minion Life
    1,088
    Minion Damage
    233
    Ailment Threshold
    5,018
    Chill
    16
    Shock
    16
    Brittle
    90
    Scorch
    16
    Sap
    44
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 233—350
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MonkeyJuvenile"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Carnage Ape",
        life = 0.78,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Примат убийца
    Зверь
    MonsterResistanceIconFire
    Carnage Ape
    SpectreY
    Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height
    Здоровье
    78%
    Уклонение
    +15%
    Ailment Threshold
    78%
    Сопротивление
    MonsterResistanceIconFire40 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    78%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    65%
    Model Size
    100%
    Type
    BloodMonkey
    Metadata
    MonkeyJuvenileGruthkul
    Уровень
    68
    Здоровье
    5,018
    Броня
    28,790
    Уклонение
    5,450
    Damage
    291
    Урон от чар
    291
    Точность
    580
    Attack Time
    1.005
    Опыт
    6,666
    Minion Life
    1,088
    Minion Damage
    233
    Ailment Threshold
    5,018
    Chill
    16
    Shock
    16
    Brittle
    90
    Scorch
    16
    Sap
    44
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 233—350
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MonkeyJuvenileGruthkul"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Carnage Ape",
        life = 0.78,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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