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Область: Древние катакомбы
% увеличение редкости выпадающих предметов
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
150% повышение скорости атаки
stance movement speed +% final [600]
stance movement speed +% final [600]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Commander of Flesh
Spectre | N |
---|---|
Area | Древние катакомбы, Древние катакомбы |
Tags | Чародейский, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, raises_dead, red_blood, undead, vaalsidearea_boss, very_slow_movement, zombie |
Здоровье
220%
Броня
+50%
Ailment Threshold
220%
Сопротивление
30 30 30 20
Damage
336%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Опыт
200%
Model Size
120%
Type
BlackguardZombieBossSideArea
Metadata
BlackguardZombieBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
14,153
Броня
43,185
Уклонение
4,739
Энергетический щит
0
Damage
1,255
Урон от чар
1,255
Точность
290
Attack Time
2.4
Опыт
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 879–1632
Шанс критического удара: 5%
Attack Time: 2.4 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MassReviveUndeadZombieBossSideArea
Spell, Area, AreaSpell
Время применения: 6 сек.
Перезарядка: 8 сек.
200% повышение скорости сотворения чар
ElementalStrikeBossSideArea
Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
Шальной удар
Base Damage: 879–1632
Шанс критического удара: 5%
Attack Time: 2.4 сек.
Герой атакует врагов оружием ближнего боя, преобразуя физический урон в случайную стихию. В зависимости от выбранной стихии высвобождается огненный взрыв, волна холода или цепная молния. Умение будет пытаться не использовать одну и ту же стихию два раза подряд.
Снаряды пронзают все цели
Поражает целей по цепи: +4
60% физического урона становится уроном от огня, молнии или холода
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
Поражает целей по цепи: +4
60% физического урона становится уроном от огня, молнии или холода
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
SummonZombiesBossSideArea
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
Перезарядка: 8 сек.
alternate minion [18]
number of monsters to summon [6]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [6]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BlackguardZombieEnrage
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" Actor { basic_action = "BlackguardZombieEnrage" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/Blackguard/BlackguardZombieBossSideArea"] = { name = "Commander of Flesh", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 3.36, damageSpread = 0.3, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MassReviveUndeadZombieBossSideArea", "SummonZombiesBossSideArea", "ElementalStrikeBossSideArea", "BlackguardZombieEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassReviveUndeadZombieBossSideArea"] = { name = "MassReviveUndeadZombieBossSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonZombiesBossSideArea"] = { name = "SummonZombiesBossSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {6, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElementalStrikeBossSideArea"] = { name = "Wild Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.Cold] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "elemental_strike_physical_damage_%_to_convert", "number_of_chains", "fixed_projectile_spread", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {60, 4, 70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardZombieEnrage"] = { name = "BlackguardZombieEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
% увеличение редкости выпадающих предметов
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
150% повышение скорости атаки
stance movement speed +% final [600]
Id | BlackguardZombieBossSideAreaSpeedStance |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 0 |
Stats | |
Craft Tags | attack speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |