육신의 명령자
언데드
떨어지는 아이템 희귀도 % 증가
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
공격 속도 150% 증가
stance movement speed +% final [600]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Commander of Flesh
SpectreN
Area고대의 지하 묘지, 고대의 지하 묘지
Tags시전, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, raises_dead, red_blood, undead, vaalsidearea_boss, very_slow_movement, zombie
생명력
220%
방어도
+50%
Ailment Threshold
220%
저항
30 30 30 20
Damage
336%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
경험치
200%
Model Size
120%
Type
BlackguardZombieBossSideArea
Metadata
BlackguardZombieBossSideArea
레벨
68
생명력
14,153
방어도
43,185
회피
4,739
에너지 보호막
0
Damage
1,255
주문 피해
1,255
정확도
290
Attack Time
2.4
경험치
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 879–1632
치명타 확률: 5%
Attack Time: 2.4 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MassReviveUndeadZombieBossSideArea
Spell, Area, AreaSpell
시전 속도: 6 초
재사용 대기시간: 8 초
시전 속도 200% 증가
ElementalStrikeBossSideArea
Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
사나운 타격
Base Damage: 879–1632
치명타 확률: 5%
Attack Time: 2.4 초
근접 무기로 적들을 타격해, 물리 피해를 무작위의 원소 피해로 전환합니다. 이후 선택된 원소에 따라 맹렬한 폭발이나 지직거리는 번개, 얼음 파도 등을 방출합니다. 연속해서 같은 원소 속성이 부여되지 않습니다.
투사체가 모든 대상 관통
연쇄 +4
물리 피해의 60%를 화염, 냉기 또는 번개 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
SummonZombiesBossSideArea
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
재사용 대기시간: 8 초
alternate minion [18]
number of monsters to summon [6]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BlackguardZombieEnrage

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Actor
{
	basic_action = "BlackguardZombieEnrage"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/Blackguard/BlackguardZombieBossSideArea"] = {
    name = "Commander of Flesh",
    life = 2.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 3.36,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MassReviveUndeadZombieBossSideArea",
        "SummonZombiesBossSideArea",
        "ElementalStrikeBossSideArea",
        "BlackguardZombieEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassReviveUndeadZombieBossSideArea"] = {
    name = "MassReviveUndeadZombieBossSideArea",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cast_speed_+%",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonZombiesBossSideArea"] = {
    name = "SummonZombiesBossSideArea",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {6, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElementalStrikeBossSideArea"] = {
    name = "Wild Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cold] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Chains] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.RandomElement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "elemental_strike_physical_damage_%_to_convert",
        "number_of_chains",
        "fixed_projectile_spread",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {60, 4, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackguardZombieEnrage"] = {
    name = "BlackguardZombieEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
떨어지는 아이템 희귀도 % 증가
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    공격 속도 150% 증가
    stance movement speed +% final [600]
    IdBlackguardZombieBossSideAreaSpeedStance
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level0
    Stats
  • attack speed +% Min: 150 Max: 150 Global
  • stance movement speed +% final Min: 600 Max: 600 Global
  • Craft Tagsattack speed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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