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undead description [1]
Crackling Vicar
SpectreY
Tagsbone_armour, bones, Чародейский, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
Здоровье
84%
Energy Shield From Life
100%
Ailment Threshold
84%
Сопротивление
0 0 40 0
Damage
60%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 46
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
SkeletonCasterLightning
Metadata
SkeletonCasterLightning6
Уровень
68
Здоровье
5,404
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
224
Урон от чар
224
Точность
290
Attack Time
1.605
Опыт
12,306
Ailment Threshold
5,404
Chill
17
Shock
17
Brittle
97
Scorch
17
Sap
47
SkeletonProjectileLightning
Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.95 сек.
Наносит от 677 до 2020 урона от молнии
33% шанс наложить шок на врагов
base is projectile [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"

Actor
{
	on_start_Revive =
	"
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, R_Weapon );
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, L_Weapon );
	"
}

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterLightning6"] = {
    name = "Crackling Vicar",
    life = 0.84,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 46,
    accuracy = 1,
    skillList = {
        "SkeletonProjectileLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileLightning"] = {
    name = "SkeletonProjectileLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.95,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
        [3] = {1.1699999570847, 3.4900000095367, -60, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
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