Цветок смерти
Демон
monster no map drops [1]
Death Blossom
Spectre | N |
---|---|
Tags | beast, Чародейский, chaos_affinity, cold_affinity, demon, extra_extra_small_height, has_dagger, has_one_handed_melee, medium_movement, melee, metal_armour, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, reptile_beast |
Здоровье
240%
Уклонение
+10%
Ailment Threshold
240%
Сопротивление
0 85 0 0
Damage
225%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
150%
Type
TasterBossTalisman
Metadata
TasterBossTalisman
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,440
Броня
28,790
Уклонение
5,213
Энергетический щит
0
Damage
840
Урон от чар
840
Точность
290
Attack Time
1.5
Опыт
15,383
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 672–1009
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TalismanIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ледяное копьё
Шанс критического удара: 7%
Время применения: 1.466 сек.
Герой последовательно выпускает осколки льда. Пролетев короткое расстояние, осколки меняют форму. Во второй форме осколки летят гораздо быстрее и пронзают врагов.
Наносит от 335.7 до 503.5 урона от холода
Выпускает дополнительных снарядов: 2
600% повышение шанса критического удара во второй форме
active skill chill duration +% final [78]
base is projectile [1]
spell maximum action distance +% [-25]
Выпускает дополнительных снарядов: 2
600% повышение шанса критического удара во второй форме
active skill chill duration +% final [78]
base is projectile [1]
spell maximum action distance +% [-25]
TalismanPoisonProjectiles
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1 сек.
Перезарядка: 6 сек.
Наносит от 326.2 до 489.3 урона хаосом
Выпускает дополнительных снарядов: 4
30% повышение скорости сотворения чар
35% снижение скорости снаряда
Отравляет врагов при нанесении удара
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
Выпускает дополнительных снарядов: 4
30% повышение скорости сотворения чар
35% снижение скорости снаряда
Отравляет врагов при нанесении удара
base is projectile [1]
monster projectile variation [5]
monster reverse point blank damage -% at minimum range [30]
TalismanFrostBomb
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Морозная бомба
Шанс критического удара: 6%
Время применения: 0.5 сек.
Перезарядка: 2.5 сек.
Герой на некоторое время создаёт пульсирующий холодом кристалл. Каждый импульс на вторичный промежуток времени накладывает отрицательный эффект на ближайших врагов, который снижает их скорость регенерации здоровья, а также накладывает восприимчивость к холоду. По окончании действия кристалл взрывается, нанося мощный урон от холода всем врагам вокруг.
Наносит от 817.1 до 1226 урона от холода
Базовая длительность - 4 секунд(-ы)
Длительность вторичного эффекта: 2 секунд
50% снижение скорости регенерации здоровья
Базовый радиус равен 2.4 м
Восприимчивость к холоду накладывает -30% к сопротивлению холоду
active skill area of effect radius +% final [50]
is area damage [1]
Базовая длительность - 4 секунд(-ы)
Длительность вторичного эффекта: 2 секунд
50% снижение скорости регенерации здоровья
Базовый радиус равен 2.4 м
Восприимчивость к холоду накладывает -30% к сопротивлению холоду
active skill area of effect radius +% final [50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 130.0 } Preload { preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_05.ao" preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_02.ao" preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_04.ao" preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/tar/targround_03.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taster/TasterBossTalisman"] = { name = "Death Blossom", life = 2.4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "TalismanIceSpear", "TalismanPoisonProjectiles", "TalismanFrostBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanIceSpear"] = { name = "Ice Spear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.466, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "ice_spear_second_form_critical_strike_chance_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3, 78, -25, 600, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanPoisonProjectiles"] = { name = "TalismanPoisonProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_cast_speed_+%", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "global_poison_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 5, -35, 4, 30, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 5, -35, 4, 30, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 25, 5, -35, 4, 30, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 30, 5, -35, 4, 30, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 35, 5, -35, 4, 30, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 40, 5, -35, 4, 30, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanFrostBomb"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_resistance_%", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "life_regeneration_rate_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 24, 4000, 2000, -50, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -25, 24, 4000, 2000, -50, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -30, 24, 4000, 2000, -50, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -30, 24, 4000, 2000, -50, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -30, 24, 4000, 2000, -50, 50, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -30, 24, 4000, 2000, -50, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |