Защитный механизм
Механизм
Defence Construct
SpectreN
Tagsconstruct, delve_monster, is_unarmed, light_armour, medium_height, medium_movement, melee, no_pantheon_mod, physical_affinity
Packs
  • Защитный механизм
  • Здоровье
    188%
    Ailment Threshold
    188%
    Сопротивление
    0 40 0 0
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    MannequinDelve
    Metadata
    MannequinDelve
    Уровень
    68
    Здоровье
    12,095
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    467
    Урон от чар
    467
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }
    
    Stats
    {
    	set_immune_to_cheats = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( reanimate ); PauseAnimation();"
    	create_transitioned = "EnableTargetable(); MakeCollidable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mannequin/MannequinDelve"] = {
        name = "Defence Construct",
        life = 1.88,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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