Defensivkonstrukt
Konstrukt
Defence Construct
Spectre | N |
---|---|
Tags | construct, delve_monster, is_unarmed, light_armour, medium_height, medium_movement, melee, no_pantheon_mod, physical_affinity |
Packs |
Leben
188%
Ailment Threshold
188%
Widerstand
0 40 0 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
MannequinDelve
Metadata
MannequinDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,095
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,819
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Transitionable { } Positioned { blocking = false } Transitionable { on_transition = "MakeCollidable();" } Stats { set_immune_to_cheats = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( reanimate ); PauseAnimation();" create_transitioned = "EnableTargetable(); MakeCollidable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mannequin/MannequinDelve"] = { name = "Defence Construct", life = 1.88, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }