Образ дикой природы
Гуманоид
Effigy of the Wilderness
Spectre | N |
---|---|
Tags | archer_boss, bandit, hard_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement |
Здоровье
400%
Броня
+75%
Уклонение
+80%
Ailment Threshold
400%
Сопротивление
30 30 30 20
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 60
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
200%
Model Size
156%
Type
BanditAnimalTrioBossLake
Metadata
AnimalPackBossLake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
25,733
Броня
50,383
Уклонение
8,530
Энергетический щит
0
Damage
747
Урон от чар
747
Точность
290
Attack Time
1.35
Опыт
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 598–897
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExplosiveDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 598–897
Шанс критического удара: 5%
Урон от атаки: 165%
Урон от атаки: 165%
Attack Time: 1.35 сек.
Перезарядка: 5 сек.
Наносит на 65% больше урона атаками
Базовая длительность - 2.5 секунд(-ы)
base is projectile [1]
doom arrow number of arrows [5]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
Базовая длительность - 2.5 секунд(-ы)
base is projectile [1]
doom arrow number of arrows [5]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummoningArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MirageArcherCanUse, Duration, CreatesMinion
Base Damage: 598–897
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Перезарядка: 1000 сек.
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
projectile uses contact position [1]
use scaled contact offset [1]
BanditStagSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Расколотая стрела
Base Damage: 598–897
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Перезарядка: 3 сек.
Герой пускает несколько стрел в разные цели.
Наносит на 30% больше урона
Выпускает 4 дополнительных стрел(-ы)
30% снижение скорости снаряда
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Выпускает 4 дополнительных стрел(-ы)
30% снижение скорости снаряда
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit" Stats { supress_muzzle_flash = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/Bandit"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/AnimalPackBossLake"] = { name = "Effigy of the Wilderness", life = 4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "BanditStagSplitArrow", "MeleeAtAnimationSpeedUnique", "ExplosiveDoomArrow", "SummoningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditStagSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "active_skill_damage_+%_final", "base_projectile_speed_+%", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExplosiveDoomArrow"] = { name = "ExplosiveDoomArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "doom_arrow_number_of_arrows", "base_skill_effect_duration", "base_is_projectile", "is_area_damage", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 2500, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummoningArrow"] = { name = "SummoningArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Duration] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }