Abbild der Wildnis
Humanoid
Effigy of the Wilderness
Spectre | N |
---|---|
Tags | archer_boss, bandit, hard_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement |
Leben
400%
Rüstung
+75%
Ausweichen
+80%
Ailment Threshold
400%
Widerstand
30 30 30 20
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 60
Attack Time
1.35 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
156%
Type
BanditAnimalTrioBossLake
Metadata
AnimalPackBossLake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
25,733
Rüstung
50,383
Ausweichen
8,530
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.35
Erfahrung
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExplosiveDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 598–897
Kritische Trefferchance: 5%
Angriffsschaden: 165%
Angriffsschaden: 165%
Attack Time: 1.35 Sek.
Abklingzeit: 5 Sek.
Verursacht 65% mehr Angriffsschaden
Basisdauer beträgt 2.5 Sekunden
base is projectile [1]
doom arrow number of arrows [5]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
Basisdauer beträgt 2.5 Sekunden
base is projectile [1]
doom arrow number of arrows [5]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummoningArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MirageArcherCanUse, Duration, CreatesMinion
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Abklingzeit: 1000 Sek.
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
projectile uses contact position [1]
use scaled contact offset [1]
BanditStagSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Pfeilfächer
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Abklingzeit: 3 Sek.
Schießt mehrere Pfeile auf verschiedene Ziele.
Verursacht 30% mehr Schaden
Feuert 4 zusätzliche Pfeile
30% verringerte Projektilgeschwindigkeit
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Feuert 4 zusätzliche Pfeile
30% verringerte Projektilgeschwindigkeit
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit" Stats { supress_muzzle_flash = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/Bandit"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/AnimalPackBossLake"] = { name = "Effigy of the Wilderness", life = 4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "BanditStagSplitArrow", "MeleeAtAnimationSpeedUnique", "ExplosiveDoomArrow", "SummoningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditStagSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "active_skill_damage_+%_final", "base_projectile_speed_+%", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExplosiveDoomArrow"] = { name = "ExplosiveDoomArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "doom_arrow_number_of_arrows", "base_skill_effect_duration", "base_is_projectile", "is_area_damage", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 2500, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummoningArrow"] = { name = "SummoningArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Duration] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }