Навадник гнили
ГуманоидОбласть: Карта паучьего леса
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Enticer of Rot
| Spectre | N |
|---|---|
| Area | Карта паучьего леса |
| Tags | bandit, Чародейский, fire_affinity, has_wand, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood |
Здоровье
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Сопротивление
Damage
144%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 35
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
120%
Model Size
110%
Type
IntBanditMapBoss
Metadata
MapBanditLeaderAlira
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
73
Здоровье
1,580,156
Броня
42,661
Уклонение
5,633
Энергетический щит
33,392
Damage
826
Урон от чар
1,233
Точность
704
Attack Time
0.83415
Опыт
75,161
Minion Life
328,032
Minion Energy Shield
6,932
Minion Damage
671
Ailment Threshold
869,086
Chill
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
Phys Convert Ele
265%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterDetonateDeadAreaAliraMaps
Spell, Area, Damage, Triggerable
Шанс критического удара: 5%
Время применения: 0.6 сек.
Перезарядка: 6 сек.
Базовая длительность - 1.5 секунд(-ы)
Длительность вторичного эффекта: 0.5 секунд
Наносит от 1072 до 1607 урона от огня
Взрыв наносит базовый урон от огня, равный 1% от максимума здоровья трупа
Вызывает +6 взрыва(-ов)
is area damage [1]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1312—1968
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DesecrateAliraMapBoss
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Осквернение
Время применения: 1 сек.
Перезарядка: 3 сек.
Герой оскверняет землю, создавая трупы на основе монстров в текущей области и нанося постепенный урон хаосом врагам. Если герой использует Сотворение призрака, умение с определённым шансом может создать призрачные трупы, соответствующие последним сотворённым призракам. Призрачные трупы могут быть использованы только умениями приспешников.
Наносит 469.5 базового урона хаосом в секунду
Базовая длительность - 6 секунд(-ы)
Создает трупов: 5
Уровень созданных трупов равеь уровню области, вплоть до максимума в 100
Максимальное количество трупов: 30
active skill area of effect radius +% final [33]
is area damage [1]
TriggerSpawnersSuperZombieAliraMap
Triggerable
active skill area of effect radius +% final [100]
trigger spawners override row [7]
TriggerSpawnersBanditArchers
Triggerable
active skill area of effect radius +% final [100]
trigger spawners override row [9]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Wand"
}
Stats
{
base_maximum_mana = 1000
}
BaseEvents
{
server_only = true
}
Transitionable
{
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderInt/MapBanditLeaderAlira"] = {
name = "Enticer of Rot",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 35,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeedUnique",
"TriggerSpawnersSuperZombieAliraMap",
"TriggerSpawnersBanditArchers",
"DesecrateAliraMapBoss",
"MonsterDetonateDeadAreaAliraMaps",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersSuperZombieAliraMap"] = {
name = "TriggerSpawnersSuperZombieAliraMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {7, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersBanditArchers"] = {
name = "TriggerSpawnersBanditArchers",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {9, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DesecrateAliraMapBoss"] = {
name = "Desecrate",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Multicastable] = true,
[SkillType.Chaos] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"desecrate_number_of_corpses_to_create",
"desecrate_corpse_level",
"desecrate_maximum_number_of_corpses",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 6000, 5, 100, 30, 33, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadAreaAliraMaps"] = {
name = "MonsterDetonateDeadAreaAliraMaps",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"corpse_explosion_monster_life_%",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"upheaval_number_of_spikes",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Навадник гнили
Гуманоид15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Enticer of Rot
| Spectre | N |
|---|---|
| Tags | bandit, Чародейский, fire_affinity, has_wand, human, humanoid, light_armour, medium_movement, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood, standalone_map_boss |
Здоровье
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Сопротивление
Damage
144%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 35
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
120%
Model Size
110%
Type
IntBanditMapBoss
Metadata
MapBanditLeaderAliraStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
557,385
Броня
28,790
Уклонение
4,739
Энергетический щит
24,508
Damage
613
Урон от чар
914
Точность
580
Attack Time
0.83415
Опыт
67,683
Minion Life
120,902
Minion Energy Shield
5,316
Minion Damage
489
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterDetonateDeadAreaAliraMaps
Spell, Area, Damage, Triggerable
Шанс критического удара: 5%
Время применения: 0.6 сек.
Перезарядка: 6 сек.
Базовая длительность - 1.5 секунд(-ы)
Длительность вторичного эффекта: 0.5 секунд
Наносит от 827.5 до 1241 урона от огня
Взрыв наносит базовый урон от огня, равный 1% от максимума здоровья трупа
Вызывает +6 взрыва(-ов)
is area damage [1]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 973—1459
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DesecrateAliraMapBoss
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Осквернение
Время применения: 1 сек.
Перезарядка: 3 сек.
Герой оскверняет землю, создавая трупы на основе монстров в текущей области и нанося постепенный урон хаосом врагам. Если герой использует Сотворение призрака, умение с определённым шансом может создать призрачные трупы, соответствующие последним сотворённым призракам. Призрачные трупы могут быть использованы только умениями приспешников.
Наносит 337.5 базового урона хаосом в секунду
Базовая длительность - 6 секунд(-ы)
Создает трупов: 5
Уровень созданных трупов равеь уровню области, вплоть до максимума в 100
Максимальное количество трупов: 30
active skill area of effect radius +% final [33]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
main_hand_unarmed_type = "Wand"
}
Stats
{
base_maximum_mana = 1000
}
Transitionable
{
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderInt/MapBanditLeaderAliraStandalone"] = {
name = "Enticer of Rot",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 35,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeedUnique",
"DesecrateAliraMapBoss",
"MonsterDetonateDeadAreaAliraMaps",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DesecrateAliraMapBoss"] = {
name = "Desecrate",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Multicastable] = true,
[SkillType.Chaos] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"desecrate_number_of_corpses_to_create",
"desecrate_corpse_level",
"desecrate_maximum_number_of_corpses",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 6000, 5, 100, 30, 33, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadAreaAliraMaps"] = {
name = "MonsterDetonateDeadAreaAliraMaps",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"corpse_explosion_monster_life_%",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"upheaval_number_of_spikes",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Навадник гнили
Гуманоид15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Enticer of Rot
| Spectre | N |
|---|---|
| Tags | bandit, elder_map_boss, has_wand, human, humanoid, light_armour, medium_movement, medium_small_height, non_attacking, not_dex, not_str, ranged, red_blood |
Здоровье
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Сопротивление
Damage
144%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 35
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
120%
Model Size
110%
Type
IntBanditMapBoss
Metadata
MapBanditLeaderAliraElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderInt/MapBanditLeaderAliraElder"] = {
name = "Enticer of Rot",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 35,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
},
modList = {
},
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.