腐化魅惑者
人形地區: 巨蛛之林
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Enticer of Rot
| 幽魂 | N |
|---|---|
| 地區 | 巨蛛之林 |
| 標籤 | bandit, 法術, fire_affinity, has_wand, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 35
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
120%
Model Size
110%
類型
IntBanditMapBoss
Metadata
MapBanditLeaderAlira
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
73
生命
0
護甲值
42,661
閃避值
5,633
能量護盾
33,392
傷害
826
法術傷害
1,233
命中
704
攻擊間隔
0.83415
經驗值
75,161
召喚物生命
0
Minion Energy Shield
6,932
召喚物傷害
671
異常狀態臨界值
869,086
冰緩
2,748
感電
2,748
易碎
15,547
焦灼
2,748
殘喘
7,592
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterDetonateDeadAreaAliraMaps
法術, 範圍, 傷害, 可觸發
暴擊率: 5%
施放時間: 0.6 秒
冷卻時間: 6 秒
+1.5 秒基礎持續時間
基礎額外效果持續時間 0.5 秒
造成 1072 至 1607 火焰傷害
爆炸造成的火焰傷害等同 1% 屍體的最大生命
爆發 +6
is area damage [1]
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1312–1968
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DesecrateAliraMapBoss
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
冷卻時間: 3 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 469.5 基本混沌傷害
+6 秒基礎持續時間
產生 5 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 30 個屍體
active skill area of effect radius +% final [33]
is area damage [1]
TriggerSpawnersSuperZombieAliraMap
可觸發
active skill area of effect radius +% final [100]
trigger spawners override row [7]
TriggerSpawnersBanditArchers
可觸發
active skill area of effect radius +% final [100]
trigger spawners override row [9]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Wand"
}
Stats
{
base_maximum_mana = 1000
}
BaseEvents
{
server_only = true
}
Transitionable
{
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderInt/MapBanditLeaderAlira"] = {
name = "Enticer of Rot",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 35,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeedUnique",
"TriggerSpawnersSuperZombieAliraMap",
"TriggerSpawnersBanditArchers",
"DesecrateAliraMapBoss",
"MonsterDetonateDeadAreaAliraMaps",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersSuperZombieAliraMap"] = {
name = "TriggerSpawnersSuperZombieAliraMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {7, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersBanditArchers"] = {
name = "TriggerSpawnersBanditArchers",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {9, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DesecrateAliraMapBoss"] = {
name = "Desecrate",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Multicastable] = true,
[SkillType.Chaos] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"desecrate_number_of_corpses_to_create",
"desecrate_corpse_level",
"desecrate_maximum_number_of_corpses",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 6000, 5, 100, 30, 33, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadAreaAliraMaps"] = {
name = "MonsterDetonateDeadAreaAliraMaps",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"corpse_explosion_monster_life_%",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"upheaval_number_of_spikes",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
腐化魅惑者
人形怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Enticer of Rot
| 幽魂 | N |
|---|---|
| 標籤 | bandit, 法術, fire_affinity, has_wand, human, humanoid, light_armour, medium_movement, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood, standalone_map_boss |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 35
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
120%
Model Size
110%
類型
IntBanditMapBoss
Metadata
MapBanditLeaderAliraStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
24,508
傷害
613
法術傷害
914
命中
580
攻擊間隔
0.83415
經驗值
67,683
召喚物生命
0
Minion Energy Shield
5,316
召喚物傷害
489
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterDetonateDeadAreaAliraMaps
法術, 範圍, 傷害, 可觸發
暴擊率: 5%
施放時間: 0.6 秒
冷卻時間: 6 秒
+1.5 秒基礎持續時間
基礎額外效果持續時間 0.5 秒
造成 827.5 至 1241 火焰傷害
爆炸造成的火焰傷害等同 1% 屍體的最大生命
爆發 +6
is area damage [1]
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 973–1459
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DesecrateAliraMapBoss
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
冷卻時間: 3 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 337.5 基本混沌傷害
+6 秒基礎持續時間
產生 5 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 30 個屍體
active skill area of effect radius +% final [33]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
main_hand_unarmed_type = "Wand"
}
Stats
{
base_maximum_mana = 1000
}
Transitionable
{
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderInt/MapBanditLeaderAliraStandalone"] = {
name = "Enticer of Rot",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 35,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeedUnique",
"DesecrateAliraMapBoss",
"MonsterDetonateDeadAreaAliraMaps",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DesecrateAliraMapBoss"] = {
name = "Desecrate",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Multicastable] = true,
[SkillType.Chaos] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"desecrate_number_of_corpses_to_create",
"desecrate_corpse_level",
"desecrate_maximum_number_of_corpses",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 6000, 5, 100, 30, 33, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadAreaAliraMaps"] = {
name = "MonsterDetonateDeadAreaAliraMaps",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"corpse_explosion_monster_life_%",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"upheaval_number_of_spikes",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
腐化魅惑者
人形怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Enticer of Rot
| 幽魂 | N |
|---|---|
| 標籤 | bandit, elder_map_boss, has_wand, human, humanoid, light_armour, medium_movement, medium_small_height, non_attacking, not_dex, not_str, ranged, red_blood |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 35
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
120%
Model Size
110%
類型
IntBanditMapBoss
Metadata
MapBanditLeaderAliraElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderInt/MapBanditLeaderAliraElder"] = {
name = "Enticer of Rot",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 35,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
},
modList = {
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.