Симиан Фаррул
Зверь
% увеличение редкости выпадающих предметов
monster no map drops [1]
monster no map drops [1]
Farric Simian
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height |
Packs |
Здоровье
600%
Уклонение
+15%
Ailment Threshold
600%
Сопротивление
40 0 0 0
Damage
90%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
BloodMonkeyBestiaryMinion
Metadata
MonkeyBloodBestiaryMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
38,600
Броня
28,790
Уклонение
5,450
Энергетический щит
0
Damage
336
Урон от чар
336
Точность
290
Attack Time
1.5
Опыт
15,383
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 269–403
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/MonkeyBloodBestiaryMinion"] = { name = "Farric Simian", life = 6, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "WalkEmergeBestiaryHellion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
% увеличение редкости выпадающих предметов
monster no map drops [1]
Id | MonsterBestiaryDropModifiers |
---|---|
Family | LeagueMonsterDropModifiers |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |