Морозный раструб
Механизм
Frostspout
Spectre | N |
---|---|
Tags | Чародейский, cold_affinity, construct, immobile, is_unarmed, melee, metal_armour, no_pantheon_mod, not_dex, not_str, physical_affinity |
Здоровье
300%
Energy Shield From Life
100%
Ailment Threshold
300%
Сопротивление
40 0 0 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
HeistRobotTotem
Metadata
RobotTotemCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
19,300
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
MPSHeistRobotTotemColdShot
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 2.166 сек.
Перезарядка: 4 сек.
Наносит от 882.4 до 1324 урона от холода
Выпускает дополнительных снарядов: 4
Выпускает снаряды по кругу
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [159]
projectile uses contact position [1]
projectiles not offset [1]
Выпускает дополнительных снарядов: 4
Выпускает снаряды по кругу
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [159]
projectile uses contact position [1]
projectiles not offset [1]
GSHeistRobotTotemColdSnap
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 2 сек.
Наносит от 1412 до 2118 урона от холода
active skill area of effect radius +% final [30]
is area damage [1]
active skill area of effect radius +% final [30]
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot" StateMachine { define_shared_state = "snap_surge;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot" BaseEvents { on_construction_complete = "SetRandomRotation( ); LockOrientation( );" } Animated { on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotTotemCold"] = { name = "Frostspout", life = 3, energyShield = 1, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "Melee", "MPSHeistRobotTotemColdShot", "GSHeistRobotTotemColdSnap", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHeistRobotTotemColdShot"] = { name = "MPSHeistRobotTotemColdShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.166, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectiles_nova", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 159, 4, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistRobotTotemColdSnap"] = { name = "GSHeistRobotTotemColdSnap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }