Богиня правосудия
Гуманоид
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Goddess of Justice
SpectreN
TagsЧародейский, fire_affinity, flesh_armour, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, not_dex, not_int, ranged, red_blood
Здоровье
3400%
Броня
+100%
Ailment Threshold
3400%
Сопротивление
40 40 40 25
Damage
180%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
LabyrinthBoss1
Metadata
GoddessOfJustice
Уровень
68
Здоровье
218,734
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
672
Урон от чар
672
Точность
290
Attack Time
2.25
Опыт
20,510
Ailment Threshold
218,734
Chill
692
Shock
692
Brittle
3,913
Scorch
692
Sap
1,911
LabyrinthSpiritMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 3.5 сек.
Наносит от 1116 до 1675 урона от огня
base is projectile [1]
ignite art variation [2]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
IzaroSummonSkeletonGhostflame
Spell, Projectile, Multicastable, Triggerable
Время применения: 0.25 сек.
Перезарядка: 20 сек.
Умения повторяются ещё 6 раз(-а)
Наносит от 180.5 до 270.7 урона от огня
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AwakenGargoyle
Перезарядка: 14 сек.
Базовая длительность - 10 секунд(-ы)
GoddessOfJusticeFaceLastTarget
IzaroWarp
Spell, Area, AreaSpell
Переход Изаро
Время применения: 3 сек.
Перезарядка: 13 сек.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	immune_to_shunt_geal = 1
	//Immune to Ailments and Poison
	base_avoid_chill_% = 100
	base_avoid_freeze_% = 100
	base_avoid_ignite_% = 100
	base_avoid_shock_% = 100
	cannot_be_poisoned = 1
	//Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro
	monster_rarity_damage_+%_final = -70
	monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33
}

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
}

Targetable
{
	no_highlight = true
	targetable = false
}

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Labyrinth/GoddessOfJustice"] = {
    name = "Goddess of Justice",
    life = 34,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "LabyrinthSpiritMortar",
        "IzaroSummonSkeletonGhostflame",
        "AwakenGargoyle",
        "GoddessOfJusticeFaceLastTarget",
        "IzaroWarp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LabyrinthSpiritMortar"] = {
    name = "LabyrinthSpiritMortar",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "ignite_art_variation",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.60000002384186, 1, 20, 15, 2, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.60000002384186, 1, 20, 15, 2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 20, 15, 2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 20, 15, 2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroSummonSkeletonGhostflame"] = {
    name = "IzaroSummonSkeletonGhostflame",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "skill_repeat_count",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 76, 25, 6, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AwakenGargoyle"] = {
    name = "AwakenGargoyle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoddessOfJusticeFaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroWarp"] = {
    name = "Izaro Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {60, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
IdStunRepeatImmunityActBoss
FamilyNothing
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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