Grandmasters: HaloxRon /110
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 200 регенерации маны в секунду 100% увеличение максимального итогового восстановления здоровья в секунду от похищения 100% увеличение максимального итогового восстановления маны в секунду от похищения |
level | 74 |
main hand weapon type | 8 |
off hand weapon type | 14 |
cannot have life leeched from | 1 |
block while dual wielding % | 15 |
physical damage +% | 52 |
local physical damage +% | 181 |
physical axe damage +% | 64 |
fire damage +% | 14 |
attack minimum added fire damage | 1 |
attack maximum added fire damage | 2 |
local minimum added cold damage | 32 |
local maximum added cold damage | 55 |
attack minimum added lightning damage | 1 |
attack maximum added lightning damage | 14 |
axe attack speed +% | 2 |
old do not use life leech from physical damage % | 4 |
old do not use mana leech from physical damage % | 1 |
base life gained on enemy death | 39 |
base mana gained on enemy death | 3 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1719 |
physical damage reduction rating +% | 120 |
local physical damage reduction rating +% | 202 |
base evasion rating | 53 |
base maximum life | 246 |
maximum life +% | 127 |
base life regeneration rate per minute | 500 |
base maximum mana | 40 |
mana regeneration rate per minute % | 105 |
base maximum energy shield | 24 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 47 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 73 |
base cold damage resistance % | 56 |
base lightning damage resistance % | 79 |
base item found rarity +% | 14 |
base movement velocity +% | 10 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base avoid chill % | 50 |
base avoid freeze % | 50 |
base stun recovery +% | 32 |
main hand base weapon attack duration ms | 870 |
main hand base maximum attack distance | 7 |
main hand quality | 20 |
weapon elemental damage +% | 32 |
two handed melee physical damage +% | 101 |
two handed melee stun duration +% | 23 |
two handed melee attack speed +% | 9 |
base life gain per target | 4 |
local base physical damage reduction rating | 103 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
buff effect on self +% | 5 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 168 |
elemental damage +% | 10 |
melee physical damage +% | 75 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 53 |
base strength | 472 |
additional strength | 83 |
base intelligence | 84 |
base dexterity | 74 |
additional all attributes | 15 |
base critical strike multiplier | 150 |
global always hit | 1 |
global cannot crit | 1 |
number of additional curses allowed | 1 |
from armour movement speed +% | -8 |
main hand local physical damage +% | 181 |
main hand local minimum added physical damage | 85 |
main hand local maximum added physical damage | 141 |
main hand local minimum added cold damage | 32 |
main hand local maximum added cold damage | 55 |
main hand local critical strike chance | 500 |
main hand local accuracy rating | 53 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
number of equipped uniques | 2 |
fire and lightning damage resistance % | 13 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
keystone unwavering stance | 1 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |