Grandmasters: n_channel /124
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
100% увеличение максимального итогового восстановления здоровья в секунду от похищения
100% увеличение максимального итогового восстановления маны в секунду от похищения
100% уменьшение количества удержанных умениями ресурсов
no cost [1]
level76
main hand weapon type9
off hand weapon type14
block while dual wielding %15
spell damage +%8
physical damage +%20
attack minimum added physical damage19
attack maximum added physical damage35
physical bow damage +%88
attack minimum added fire damage23
attack maximum added fire damage42
attack minimum added cold damage24
attack maximum added cold damage43
local minimum added cold damage34
local maximum added cold damage49
attack minimum added lightning damage2
attack maximum added lightning damage27
local minimum added lightning damage1
local maximum added lightning damage83
attack speed +%99
local attack speed +%13
bow attack speed +%21
accuracy rating +%60
bow accuracy rating +%10
base critical strike multiplier +119
base life gained on enemy death25
maximum physical damage reduction %90
base evasion rating2640
evasion rating +%116
local evasion rating +%429
base maximum life318
maximum life +%152
base maximum mana40
mana regeneration rate per minute %105
mana regeneration rate +%24
base maximum energy shield25
energy shield recharge rate per minute %2000
base resist all elements %23
resist all elements % per endurance charge4
base fire damage resistance %99
base cold damage resistance %97
base lightning damage resistance %137
base item found rarity +%44
base projectile speed +%40
base arrow speed +%20
base movement velocity +%29
max endurance charges3
max frenzy charges3
max power charges3
base avoid stun %30
base cast speed +%12
base stun recovery +%54
main hand base weapon attack duration ms667
main hand base maximum attack distance120
main hand quality20
weapon elemental damage +%21
local base evasion rating45
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit5
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
knockback on crit with bow1
elemental damage +%20
maximum block %75
projectile damage +%101
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%246
critical strike chance +% per power charge50
local critical strike chance +%97
bow critical strike chance +%222
accuracy rating per level2
evasion rating per level300
base strength84
additional strength51
base intelligence94
base dexterity342
additional dexterity23
base critical strike multiplier150
bow critical strike multiplier +41
avoid all elemental status %8
keystone iron reflexes1
ignore armour movement penalties20
base actor scale +%-10
from armour movement speed +%-3
main hand local minimum added physical damage19
main hand local maximum added physical damage75
main hand local minimum added cold damage34
main hand local maximum added cold damage49
main hand local minimum added lightning damage1
main hand local maximum added lightning damage83
main hand local attack speed +%13
main hand local critical strike chance500
main hand local critical strike chance +%97
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
evasion and physical damage reduction rating +%48
keystone vampirism1
footstep effect variation3
number of equipped uniques4
killed monster dropped item quantity +% when frozen25
killed monster dropped item rarity +% when shocked50
fire and cold damage resistance %22
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20