Галечник
Зверь
Род: Змеи
Семейство: Глубины
Gravel Eater
SpectreY
AreaВрата заключённых, PvP 1-на-1 — Арена
Tagsbeast, extra_extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
Packs
  • Врата заключённых: Галечник
  • PvP 1-на-1 — Арена: Галечник, Промокший труп, Промокший труп, Промокший труп
  • WorldAreas#1379: Галечник
  • WorldAreas#1380: Галечник
  • WorldAreas#1357: Галечник
  • Здоровье
    70%
    Ailment Threshold
    70%
    Сопротивление
    0 0 40 0
    Damage
    90%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    SandSpitter
    Metadata
    SandSpitter1
    Уровень
    47
    Здоровье
    1,103
    Броня
    5,163
    Уклонение
    2,150
    Энергетический щит
    0
    Damage
    112
    Урон от чар
    112
    Точность
    124
    Attack Time
    0.99
    Опыт
    4,854
    Ailment Threshold
    1,103
    Chill
    3
    Shock
    3
    Brittle
    20
    Scorch
    3
    Sap
    10
    MMASandSpitterProjectile
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 90–134
    Шанс критического удара: 5%
    Attack Time: 0.99 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    +1.5 м к дальности ударов ближнего боя
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    Spell
    Время применения: 1.25 сек.
    Перезарядка: 4 сек.
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    Перезарядка: 4 сек.
    Базовая длительность - 0.75 секунд(-ы)

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitter1"] = {
        name = "Gravel Eater",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectile",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectile"] = {
        name = "MMASandSpitterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Галечник
    Зверь
    Область: Path of Exile Royale
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    Gravel Eater
    SpectreY
    AreaPath of Exile Royale
    Tagsbeast, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • Path of Exile Royale: Галечник
  • Здоровье
    110%
    Ailment Threshold
    110%
    Сопротивление
    0 0 40 0
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    SandSpitterRoyale
    Metadata
    SandSpitterRoyale_
    Уровень
    2
    Здоровье
    29
    Броня
    23
    Уклонение
    86
    Энергетический щит
    0
    Damage
    7
    Урон от чар
    7
    Точность
    15
    Attack Time
    0.99
    Опыт
    20
    Ailment Threshold
    29
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    0
    MMASandSpitterProjectile
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 5–8
    Шанс критического удара: 5%
    Attack Time: 0.99 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    +1.5 м к дальности ударов ближнего боя
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    Spell
    Время применения: 1.25 сек.
    Перезарядка: 4 сек.
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    Перезарядка: 4 сек.
    Базовая длительность - 0.75 секунд(-ы)

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterRoyale_"] = {
        name = "Gravel Eater",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectile",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectile"] = {
        name = "MMASandSpitterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    IdRoyaleAdditionalMonsterDrops
    FamilyRoyaleAdditionalMonsterDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 Global
  • royale monster armour drop chance permyriad Min: 80 Max: 80 Global
  • royale monster unique drop chance permyriad Min: 8 Max: 8 Global
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 Global
  • royale monster currency drop chance permyriad Min: 200 Max: 200 Global
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 Global
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 Global
  • Галечник
    Зверь
    Род: Змеи
    Семейство: Глубины
    Gravel Eater
    SpectreY
    AreaПобережье, Врата заключённых, InvasionBoss
    Tagsbeast, cannot_be_monolith, extra_extra_small_height, hard_armour, hidden_monster, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • Побережье: Галечник
  • Врата заключённых: Галечник
  • InvasionBoss: Мерцающий пламень, Галечник
  • Здоровье
    70%
    Ailment Threshold
    70%
    Сопротивление
    0 0 40 0
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Опыт
    65%
    Model Size
    100%
    Type
    SandSpitterEmergeCoast
    Metadata
    SandSpitterEmergeStandard
    Уровень
    10
    Здоровье
    55
    Броня
    115
    Уклонение
    259
    Энергетический щит
    0
    Damage
    14
    Урон от чар
    14
    Точность
    23
    Attack Time
    0.99
    Опыт
    112
    Ailment Threshold
    55
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    0
    MMASandSpitterProjectile
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 11–17
    Шанс критического удара: 5%
    Attack Time: 0.99 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    +1.5 м к дальности ударов ближнего боя
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    Spell
    Время применения: 1.25 сек.
    Перезарядка: 4 сек.
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    Перезарядка: 4 сек.
    Базовая длительность - 0.75 секунд(-ы)

    Object Type

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		PlayAnimation( emerge );
    		PauseAnimation();
    	"
    
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterEmergeStandard"] = {
        name = "Gravel Eater",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectile",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectile"] = {
        name = "MMASandSpitterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Галечник
    Зверь
    Gravel Eater
    SpectreY
    Tagsbeast, cannot_be_monolith, hard_armour, hidden_monster, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    Здоровье
    70%
    Ailment Threshold
    70%
    Сопротивление
    0 0 40 0
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Опыт
    65%
    Model Size
    100%
    Type
    SandSpitterEmergeCoast
    Metadata
    SandSpitterEmergeStandardStandalone
    Уровень
    68
    Здоровье
    4,503
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    448
    Урон от чар
    448
    Точность
    290
    Attack Time
    0.99
    Опыт
    6,666
    Ailment Threshold
    4,503
    Chill
    14
    Shock
    14
    Brittle
    81
    Scorch
    14
    Sap
    39
    MMASandSpitterProjectile
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 0.99 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    +1.5 м к дальности ударов ближнего боя
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    Spell
    Время применения: 1.25 сек.
    Перезарядка: 4 сек.
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    Перезарядка: 4 сек.
    Базовая длительность - 0.75 секунд(-ы)

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterEmergeStandardStandalone"] = {
        name = "Gravel Eater",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectile",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectile"] = {
        name = "MMASandSpitterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Галечник
    Зверь
    monster no drops or experience [1]
    emerge speed +% [-30,30]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Gravel Eater
    SpectreY
    Tagsbeast, cannot_be_monolith, extra_extra_small_height, hard_armour, hidden_monster, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    Здоровье
    70%
    Ailment Threshold
    70%
    Сопротивление
    0 0 40 0
    Damage
    90%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    SandSpitterEmerge
    Metadata
    SandSpitterEmergeMinionSideArea
    Уровень
    68
    Здоровье
    4,503
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    336
    Урон от чар
    336
    Точность
    290
    Attack Time
    0.99
    Опыт
    10,255
    Ailment Threshold
    4,503
    Chill
    14
    Shock
    14
    Brittle
    81
    Scorch
    14
    Sap
    39
    MMASandSpitterProjectile
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 269–403
    Шанс критического удара: 5%
    Attack Time: 0.99 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    +1.5 м к дальности ударов ближнего боя
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    Spell
    Время применения: 1.25 сек.
    Перезарядка: 4 сек.
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    Перезарядка: 4 сек.
    Базовая длительность - 0.75 секунд(-ы)

    Object Type

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterEmergeMinionSideArea"] = {
        name = "Gravel Eater",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectile",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectile"] = {
        name = "MMASandSpitterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • emerge speed +% [-30,30]
    IdVariableEmergeSpeed
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • emerge speed +% Min: -30 Max: 30 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global