Дух льда
Механизм
50% физического урона становится уроном от холода
monster no drops or experience [1]
monster no map drops [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
monster no map drops [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ice Elemental
Spectre | N |
---|---|
Tags | Чародейский, cleaving_weapon, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, very_slow_movement, water, water_elemental |
Здоровье
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Сопротивление
0 40 0 0
Damage
153%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
80%
Type
WaterElementalIceStrMission
Metadata
StrMissionIceElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,562
Броня
28,790
Уклонение
4,739
Энергетический щит
3,064
Damage
572
Урон от чар
572
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 457–686
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceNovaOnDeathStrMission
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Кольцо льда
Шанс критического удара: 5%
Время применения: 0.8 сек.
Герой создаёт расходящееся от него кольцо льда.
Наносит от 443 до 692.2 урона от холода
100% шанс вызвать срабатывание этих чар при смерти
Базовый радиус равен 2.6 м
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell only castable on death [1]
spell uncastable if triggerable [1]
100% шанс вызвать срабатывание этих чар при смерти
Базовый радиус равен 2.6 м
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell only castable on death [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterElemental/StrMissionIceElemental"] = { name = "Ice Elemental", life = 1.02, energyShield = 0.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "IceNovaOnDeathStrMission", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaOnDeathStrMission"] = { name = "Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "cast_on_death_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", "spell_only_castable_on_death", }, levels = { [1] = {0.80000001192093, 1.25, 26, 100, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% физического урона становится уроном от холода
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.