Уничтожитель Марчака
Механизм
monster no drops or experience [1]
emerge speed +% [0,30]
Marchak's Annihilator
SpectreN
Tagsbludgeoning_weapon, Чародейский, construct, fire_affinity, ghost_armour, has_staff, has_two_handed_melee, medium_height, ranged, very_slow_movement
Здоровье
420%
Ailment Threshold
420%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
AnimatedWeaponWbStaff
Metadata
WbAnimatedFireballStaff
Уровень
68
Здоровье
27,020
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
27,020
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
WbAnimatedItemChaosFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 0.85 сек.
Перезарядка: 2.5 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 199.7 до 299.6 урона от огня
На 60% меньше скорости сотворения чар
35% от урона от огня становится уроном хаосом
Выпускает по 3 снаряда(-ов) в каждой из двух зеркальных спиралей
Базовый радиус - 0.9 м
base is projectile [1]
projectile spiral nova time ms [700]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	minion_does_not_equip_quiver = 1
	monster_gets_item_stats = 1

}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/WbAnimatedFireballStaff"] = {
    name = "Marchak's Annihilator",
    life = 4.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "WbAnimatedItemChaosFireball",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbAnimatedItemChaosFireball"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_fire_damage_%_to_convert_to_chaos",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "active_skill_cast_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_spiral_nova_both_directions",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 35, 3, 700, 20, -60, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 35, 3, 700, 20, -60, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Edit

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