Боец в маске
Гуманоид
Охранник Святилища
Masked Combatant
Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, not_str, ranged, red_blood, sanctum_guard, sanctum_monster |
Здоровье
600%
Energy Shield From Life
50%
Уклонение
+50%
Ailment Threshold
600%
Сопротивление
30 30 30 20
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 60
Attack Time
1.335 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
SanctumGuard9
Metadata
Guard9
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
38,600
Броня
28,790
Уклонение
7,109
Энергетический щит
3,064
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.335
Опыт
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SanctumCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Шанс критического удара: 5%
Время применения: 0.79 сек.
Перезарядка: 5 сек.
Наносит от 126.8 до 169 урона хаосом
Ловушка длится +2.5 секунд(-ы)
Наносит 117.4 базового урона хаосом в секунду
Базовая длительность - 0.1 секунд(-ы)
Бросает дополнительных ловушек: 2
Ловушки выбрасываются случайным образом вокруг указанного места
67% снижение скорости установки ловушки
base sanctum damage [20]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Ловушка длится +2.5 секунд(-ы)
Наносит 117.4 базового урона хаосом в секунду
Базовая длительность - 0.1 секунд(-ы)
Бросает дополнительных ловушек: 2
Ловушки выбрасываются случайным образом вокруг указанного места
67% снижение скорости установки ловушки
base sanctum damage [20]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
SanctumSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Дымовая мина
Время применения: 0.8 сек.
Перезарядка: 5 сек.
Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
Базовая длительность - 2 секунд(-ы)
active skill area of effect radius +% final [-45]
active skill area of effect radius +% final [-45]
MMSSanctumSingleTrapThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Время применения: 1.2 сек.
Перезарядка: 5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 620.7 до 931 урона от огня
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSSanctumMultiTrapThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Время применения: 1.87 сек.
Перезарядка: 12 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от до урона от огня
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSSanctumThugTorchBomb
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 451.7 до 677.5 урона от огня
active skill area of effect radius +% final [-40]
base sanctum damage [10]
is area damage [1]
active skill area of effect radius +% final [-40]
base sanctum damage [10]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" Stats { set_number_of_additional_totems_allowed = 1 set_summon_totem_cast_speed_+% = -76 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard9"] = { name = "Masked Combatant", life = 6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.335, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "SanctumCausticBomb", "SanctumSmokeMine", "MMSSanctumSingleTrapThrow", "MMSSanctumMultiTrapThrow", "GSSanctumThugTorchBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SanctumCausticBomb"] = { name = "SanctumCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.79, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "trap_throwing_speed_+%", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_sanctum_damage", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 100, 2, -25, 2, -67, 2, 30, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {2000, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSSanctumSingleTrapThrow"] = { name = "MMSSanctumSingleTrapThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_minimum_range", "spell_maximum_action_distance_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -50, -75, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSSanctumMultiTrapThrow"] = { name = "MMSSanctumMultiTrapThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_minimum_range", "spell_maximum_action_distance_+%", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -50, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumThugTorchBomb"] = { name = "GSSanctumThugTorchBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
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Family | MonsterTagSanctumGuard |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
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Family | MonsterSanctumGuardDaemon |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Id | MonsterSanctumGuardMirrorImage |
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Family | MonsterModMirrorImage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.