Страшный душитель
Механизм
Область: InvasionBoss
Род: Роа
Группа: Пресмыкающиеся
Семейство: Пески
30% физического урона становится уроном хаосом
300% увеличение количества выпадающих предметов
800% увеличение редкости выпадающих предметов
monster no map drops [1]
monster is invasion boss [1]
1000% повышение брони
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
300% увеличение количества выпадающих предметов
800% увеличение редкости выпадающих предметов
monster no map drops [1]
monster is invasion boss [1]
1000% повышение брони
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Razorleaf
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% увеличение максимума здоровья |
Tags | beast, construct, extra_extra_small_height, fast_movement, has_dagger, has_one_handed_melee, invasion_boss, light_armour, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
Здоровье
313%
Уклонение
+15%
Ailment Threshold
313%
Сопротивление
30 30 30 20
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Опыт
125%
Model Size
130%
Type
SnakeScorpionBossInvasion
Metadata
SnakeRangedBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
20,136
Броня
28,790
Уклонение
5,450
Энергетический щит
0
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.095
Опыт
12,819
Ailment Threshold
20,136
Chill
64
Shock
64
Brittle
360
Scorch
64
Sap
176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.095 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeSpineProjectileInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.095 сек.
base is projectile [1]
monster projectile variation [2]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
monster projectile variation [2]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeRangedBossInvasion"] = { name = "Razorleaf", life = 3.13, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "SnakeSpineProjectileInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeSpineProjectileInvasion"] = { name = "SnakeSpineProjectileInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_is_projectile", }, levels = { [1] = {2, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% физического урона становится уроном хаосом
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
300% увеличение количества выпадающих предметов
800% увеличение редкости выпадающих предметов
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
1000% повышение брони
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |