Hoja de Cuchilla
Constructo
Área: InvasionBoss
Género: Rhoas
Grupo: Reptiles
Familia: Las Arenas
El 30% del daño físico se convierte en daño de caos
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
monster no map drops [1]
monster is invasion boss [1]
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
monster no map drops [1]
monster is invasion boss [1]
Armadura aumentada un 1000%
stance movement speed +% final [100]
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Razorleaf
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | Vida máxima aumentada un 50% |
Tags | beast, construct, extra_extra_small_height, fast_movement, has_dagger, has_one_handed_melee, invasion_boss, light_armour, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
Vida
313%
Evasión
+15%
Ailment Threshold
313%
Resistencia
30 30 30 20
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
125%
Model Size
130%
Type
SnakeScorpionBossInvasion
Metadata
SnakeRangedBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
20,136
Armadura
28,790
Evasión
5,450
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.095
Experiencia
12,819
Ailment Threshold
20,136
Chill
64
Shock
64
Brittle
360
Scorch
64
Sap
176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeSpineProjectileInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
base is projectile [1]
monster projectile variation [2]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
monster projectile variation [2]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeRangedBossInvasion"] = { name = "Razorleaf", life = 3.13, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "SnakeSpineProjectileInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeSpineProjectileInvasion"] = { name = "SnakeSpineProjectileInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_is_projectile", }, levels = { [1] = {2, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
El 30% del daño físico se convierte en daño de caos
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Armadura aumentada un 1000%
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |