Ящер Сакаваля
Зверь
Род: Роа
Группа: Пресмыкающиеся
Семейство: Пески
chance to apply suppression on hit % [20]
stance movement speed +% final [100]
level 33 or lower life +% final [-20]
Saqawine Chimeral
Spectre | N |
---|---|
Tags | beast, bestiary_beast_boss, bestiary_sands, Чародейский, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_height, medium_movement, melee, no_cannot_die_aura, not_str, physical_affinity, ranged, red_blood, reptile_beast, unusable_corpse |
Packs |
Здоровье
450%
Energy Shield From Life
50%
Уклонение
+20%
Ailment Threshold
450%
Сопротивление
40 40 40 25
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
300%
Model Size
130%
Type
IguanaBestiary
Metadata
IguanaBestiary
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
28,950
Броня
28,790
Уклонение
5,687
Энергетический щит
3,064
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.005
Опыт
30,765
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BestiaryIguanaProjectile1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 50%
Attack Time: 1.005 сек.
Наносит на 50% меньше урона атаками
40% физического урона становится уроном от холода
base is projectile [1]
monster projectile variation [31]
projectile uses contact direction [1]
40% физического урона становится уроном от холода
base is projectile [1]
monster projectile variation [31]
projectile uses contact direction [1]
BestiaryIguanaProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 25%
Attack Time: 1.005 сек.
Наносит на 75% меньше урона атаками
base is projectile [1]
monster projectile variation [32]
projectile uses contact direction [1]
base is projectile [1]
monster projectile variation [32]
projectile uses contact direction [1]
BestiaryIguanaProjectile3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 50%
Attack Time: 1.005 сек.
Наносит на 50% меньше урона атаками
40% физического урона становится уроном от огня
base is projectile [1]
monster projectile variation [33]
projectile uses contact direction [1]
40% физического урона становится уроном от огня
base is projectile [1]
monster projectile variation [33]
projectile uses contact direction [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BestiaryIguanaSpinestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Перезарядка: 10 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 643 до 1179 физического урона
Базовая длительность - 4 секунд(-ы)
Один удар каждые 0.09 секунд(-ы)
Базовый радиус равен 1 м
firestorm base area of effect +% [-51]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]
Базовая длительность - 4 секунд(-ы)
Один удар каждые 0.09 секунд(-ы)
Базовый радиус равен 1 м
firestorm base area of effect +% [-51]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]
WalkEmergeBestiaryHellion
walk emerge distance [450]
EmptyActionAttackBestiaryIguanaShardBarrage
Spell
Время применения: 2 сек.
Перезарядка: 4 сек.
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/IguanaBestiary"] = { name = "Saqawine Chimeral", life = 4.5, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BestiaryIguanaSpinestorm", "BestiaryIguanaProjectile1", "BestiaryIguanaProjectile2", "BestiaryIguanaProjectile3", "EmptyActionAttackBestiaryIguanaShardBarrage", "WalkEmergeBestiaryHellion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaSpinestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.30000001192093, 0.55000001192093, 4000, 90, 50, -51, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaProjectile1"] = { name = "BestiaryIguanaProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {31, 40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaProjectile2"] = { name = "BestiaryIguanaProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {32, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryIguanaProjectile3"] = { name = "BestiaryIguanaProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {33, 40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBestiaryIguanaShardBarrage"] = { name = "EmptyActionAttackBestiaryIguanaShardBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
chance to apply suppression on hit % [20]
Id | MonsterSuppressingFire |
---|---|
Family | SuppressingFire |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 33 or lower life +% final [-20]
Id | MonsterLifeLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.