สูตรสมุดรวมสัตว์ /1
ชื่อRecipe
สร้างไอเทมเงินตรา: เงินตราแบบสุ่ม 10 ชิ้น
ไคมีรัล วงศ์ซาคาวอล
สัตว์ร้าย
สกุล: Rhoa
กลุ่ม: Reptile
chance to apply suppression on hit % [20]
stance movement speed +% final [100]
level 33 or lower life +% final [-20]
Saqawine Chimeral
SpectreN
Tagsbeast, bestiary_beast_boss, bestiary_sands, นักเวท, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_height, medium_movement, melee, no_cannot_die_aura, not_str, physical_affinity, ranged, red_blood, reptile_beast, unusable_corpse
Packs
  • ไคมีรัล วงศ์ซาคาวอล, เกล็ดหิน วงศ์ซาคาวอล, ตัวพ่นขน วงศ์ซาคาวอล
  • พลังชีวิต
    450%
    Energy Shield From Life
    50%
    การหลบหลีก
    +20%
    Ailment Threshold
    450%
    ค่าต้านทาน
    40 40 40 25
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    300%
    Model Size
    130%
    Type
    IguanaBestiary
    Metadata
    IguanaBestiary
    เลเวล
    68
    พลังชีวิต
    28,950
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    560
    ความเสียหายเวท
    560
    ความแม่นยำ
    0
    Attack Time
    1.005
    ค่าประสบการณ์
    30,765
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    BestiaryIguanaProjectile1
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 50%
    Attack Time: 1.005 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 50%
    แปลงความเสียหาย กายภาพ 40% เป็น น้ำแข็ง
    base is projectile [1]
    monster projectile variation [31]
    projectile uses contact direction [1]
    BestiaryIguanaProjectile2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 25%
    Attack Time: 1.005 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 75%
    base is projectile [1]
    monster projectile variation [32]
    projectile uses contact direction [1]
    BestiaryIguanaProjectile3
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 50%
    Attack Time: 1.005 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 50%
    แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
    base is projectile [1]
    monster projectile variation [33]
    projectile uses contact direction [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BestiaryIguanaSpinestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.9 วินาที
    คูลดาวน์: 10 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย กายภาพ 643 ถึง 1179
    ระยะเวลาพื้นฐาน 4 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.09 วินาที
    รัศมีพื้นฐาน 1 เมตร
    firestorm base area of effect +% [-51]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    spell maximum action distance +% [50]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    EmptyActionAttackBestiaryIguanaShardBarrage
    Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/IguanaBestiary"] = {
        name = "Saqawine Chimeral",
        life = 4.5,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BestiaryIguanaSpinestorm",
            "BestiaryIguanaProjectile1",
            "BestiaryIguanaProjectile2",
            "BestiaryIguanaProjectile3",
            "EmptyActionAttackBestiaryIguanaShardBarrage",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryIguanaSpinestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.30000001192093, 0.55000001192093, 4000, 90, 50, -51, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryIguanaProjectile1"] = {
        name = "BestiaryIguanaProjectile1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {31, 40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryIguanaProjectile2"] = {
        name = "BestiaryIguanaProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {32, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryIguanaProjectile3"] = {
        name = "BestiaryIguanaProjectile3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {33, 40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBestiaryIguanaShardBarrage"] = {
        name = "EmptyActionAttackBestiaryIguanaShardBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    level 33 or lower life +% final [-20]
    IdMonsterLifeLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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