Изменённый бессмертный хвататель
Древний
monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
monster no drops or experience [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
monster no drops or experience [1]
Shaped Undying Grappler
Spectre | N |
---|---|
Tags | demon, eldritch, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, not_str, physical_affinity, red_blood, undying, very_fast_movement |
Здоровье
500%
Уклонение
+30%
Ailment Threshold
500%
Сопротивление
20 20 20 0
Damage
125%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
100%
Model Size
115%
Type
CityStalkerShaped
Metadata
GrapplerShaperMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
32,167
Броня
28,790
Уклонение
6,161
Энергетический щит
0
Damage
467
Урон от чар
467
Точность
290
Attack Time
1.245
Опыт
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 374–560
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 374–560
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 2 сек.
Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 10% больше урона
30% повышение скорости атаки
10% повышение скорости атаки за заряд ярости
ignores proximity shield [1]
melee defer damage prediction [1]
30% повышение скорости атаки
10% повышение скорости атаки за заряд ярости
ignores proximity shield [1]
melee defer damage prediction [1]
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Разряд
Шанс критического удара: 4%
Эффективность добавленного урона: 150%
Время применения: 1 сек.
Герой теряет все накопленные заряды и наносит всем окружающим врагам урон от стихий.
Наносит от 252.5 до 753.3 базового урона от молнии за каждый снятый заряд энергии
Наносит от 358.3 до 537.5 базового урона от огня за каждый снятый заряд выносливости
Наносит от 293.2 до 439.8 базового урона от холода за каждый снятый заряд ярости
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
Наносит от 358.3 до 537.5 базового урона от огня за каждый снятый заряд выносливости
Наносит от 293.2 до 439.8 базового урона от холода за каждый снятый заряд ярости
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Grappler/GrapplerShaperMinion"] = { name = "Shaped Undying Grappler", life = 5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterDischarge", "MonsterFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDischarge"] = { name = "Discharge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage_per_removable_power_charge", "spell_maximum_base_lightning_damage_per_removable_power_charge", "spell_minimum_base_fire_damage_per_removable_endurance_charge", "spell_maximum_base_fire_damage_per_removable_endurance_charge", "spell_minimum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_action_distance_+%", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, }, }, }
monster gain power charge on kin death [1]
Id | MonsterGainsPowerChargeOnKinDeath |
---|---|
Family | MonsterGainsPowerChargeOnKinDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | power_charge |
monster uses flicker strike text [1]
Id | MonsterUsesFlickerStrikeText |
---|---|
Family | MonsterUsesFlickerStrikeText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster casts discharge text [1]
Id | MonsterCastsDischargeText |
---|---|
Family | MonsterCastsDischargeText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |