Воплощение Анархии
Механизм
Soul of Anarchy
SpectreN
Tagsconstruct, fast_movement, is_unarmed, liquid_armour, medium_height, melee, physical_affinity, puncturing_weapon, unusable_corpse, water
Здоровье
0%
Ailment Threshold
0%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
LeagueAvatarNormal
Metadata
AvatarOfAnarchy
Уровень
68
Здоровье
0
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
0
Chill
0
Shock
0
Brittle
0
Scorch
0
Sap
0
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 374
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"

Stats
{
	harbinger_minion_rare_chance_% = 10
	harbinger_minion_magic_chance_% = 10
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Avatar/AvatarOfAnarchy"] = {
    name = "Soul of Anarchy",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}