Древо стужи
Демон
The Biting Bíle
SpectreN
TagsЧародейский, demon, humanoid, ranged, very_slow_movement, water
Здоровье
270%
Energy Shield From Life
33%
Броня
+25%
Уклонение
+33%
Ailment Threshold
270%
Сопротивление
50 50 50 30
Damage
122%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 11
Attack Time
1.335 Second
Damage Spread
±20%
Опыт
135%
Model Size
150%
Type
AzmeriSaplingIced
Metadata
IcedSaplingHunterBoss
Уровень
68
Здоровье
17,370
Броня
35,988
Уклонение
6,303
Энергетический щит
2,022
Damage
456
Урон от чар
456
Точность
290
Attack Time
1.335
Опыт
13,844
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 365–547
Шанс критического удара: 5%
Attack Time: 1.335 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IcedSaplingSpamProjectileAzmeri
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1 сек.
Перезарядка: 2 сек.
Наносит от 403.4 до 605.1 физического урона
75% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
IcedSaplingOrbTeleportAzmeri
Spell, Movement
Время применения: 2.67 сек.
Перезарядка: 10 сек.
skill cannot be interrupted [1]
skill cannot be stunned [1]
IcedSaplingOrbActivateEAS
Spell
Время применения: 4 сек.
Перезарядка: 5 сек.
skill cannot be interrupted [1]
skill cannot be stunned [1]
SOIceSaplingRuneAzmeri
Triggerable, Spell
Время применения: 3 сек.
Перезарядка: 10 сек.
spell maximum action distance +% [-50]
GSIceSaplingRuneExplosionAzmeri
Spell, Triggerable
Время применения: 1 сек.
Наносит от 931 до 1396 физического урона
50% физического урона становится уроном от холода
is area damage [1]
GSIceSaplingRuneAftershockAzmeri
Spell, Triggerable
Время применения: 1 сек.
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueAzmeri/Saplings/Boss/SaplingMonsterIced"

Stats
{
	monster_is_ice_sapling_boss = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAzmeri/Saplings/Boss/SaplingMonsterIced"

Functions
{
	CreateEffectOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
	"

	TurnEffectOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
	"

	CreateEffectOff =
	"
		/*AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
	"

	TurnEffectOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, end );
		/*QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao"
	preload_animated_object = "Metadata/Monsters/SaplingMonster/Sapling3AggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/IcedSaplingHunterBoss"] = {
    name = "The Biting Bíle",
    life = 2.7,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.22,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GSIceSaplingRuneExplosionAzmeri",
        "SOIceSaplingRuneAzmeri",
        "IcedSaplingSpamProjectileAzmeri",
        "IcedSaplingOrbTeleportAzmeri",
        "IcedSaplingOrbActivateEAS",
        "GSIceSaplingRuneAftershockAzmeri",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIceSaplingRuneExplosionAzmeri"] = {
    name = "GSIceSaplingRuneExplosionAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIceSaplingRuneAzmeri"] = {
    name = "SOIceSaplingRuneAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingSpamProjectileAzmeri"] = {
    name = "IcedSaplingSpamProjectileAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 154, 75, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingOrbTeleportAzmeri"] = {
    name = "IcedSaplingOrbTeleportAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingOrbActivateEAS"] = {
    name = "IcedSaplingOrbActivateEAS",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIceSaplingRuneAftershockAzmeri"] = {
    name = "GSIceSaplingRuneAftershockAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chill_minimum_slow_%_from_skill",
        "active_skill_chill_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}