A Bile Mordida
Demoníaco
The Biting Bíle
Spectre | N |
---|---|
Tags | Conjurador, demon, humanoid, ranged, very_slow_movement, water |
Vida
270%
Energy Shield From Life
33%
Armadura
+25%
Evasão
+33%
Ailment Threshold
270%
Resistência
50 50 50 30
Damage
122%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 11
Attack Time
1.335 Second
Damage Spread
±20%
Experiência
135%
Model Size
150%
Type
AzmeriSaplingIced
Metadata
IcedSaplingHunterBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
17,370
Armadura
35,988
Evasão
6,303
Escudo de Energia
2,022
Damage
456
Dano Mágico
456
Precisão
290
Attack Time
1.335
Experiência
13,844
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 365–547
Chance de Crítico: 5%
Attack Time: 1.335 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IcedSaplingSpamProjectileAzmeri
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 2 seg
Causa 403.4 a 605.1 de Dano Físico
75% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
75% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
IcedSaplingOrbTeleportAzmeri
Spell, Movement
Tempo de Conjuração: 2.67 seg
Recarga: 10 seg
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
IcedSaplingOrbActivateEAS
Spell
Tempo de Conjuração: 4 seg
Recarga: 5 seg
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SOIceSaplingRuneAzmeri
Triggerable, Spell
Tempo de Conjuração: 3 seg
Recarga: 10 seg
spell maximum action distance +% [-50]
GSIceSaplingRuneExplosionAzmeri
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 931 a 1396 de Dano Físico
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
GSIceSaplingRuneAftershockAzmeri
Spell, Triggerable
Tempo de Conjuração: 1 seg
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
chill minimum slow % from skill [30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAzmeri/Saplings/Boss/SaplingMonsterIced" Stats { monster_is_ice_sapling_boss = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAzmeri/Saplings/Boss/SaplingMonsterIced" Functions { CreateEffectOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle ); " TurnEffectOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle ); " CreateEffectOff = " /*AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/ " TurnEffectOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, end ); /*QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/ " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao" preload_animated_object = "Metadata/Monsters/SaplingMonster/Sapling3AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/IcedSaplingHunterBoss"] = { name = "The Biting Bíle", life = 2.7, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.22, damageSpread = 0.2, attackTime = 1.335, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "GSIceSaplingRuneExplosionAzmeri", "SOIceSaplingRuneAzmeri", "IcedSaplingSpamProjectileAzmeri", "IcedSaplingOrbTeleportAzmeri", "IcedSaplingOrbActivateEAS", "GSIceSaplingRuneAftershockAzmeri", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIceSaplingRuneExplosionAzmeri"] = { name = "GSIceSaplingRuneExplosionAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIceSaplingRuneAzmeri"] = { name = "SOIceSaplingRuneAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IcedSaplingSpamProjectileAzmeri"] = { name = "IcedSaplingSpamProjectileAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 154, 75, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IcedSaplingOrbTeleportAzmeri"] = { name = "IcedSaplingOrbTeleportAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IcedSaplingOrbActivateEAS"] = { name = "IcedSaplingOrbActivateEAS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIceSaplingRuneAftershockAzmeri"] = { name = "GSIceSaplingRuneAftershockAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_minimum_slow_%_from_skill", "active_skill_chill_duration_+%_final", "is_area_damage", }, levels = { [1] = {30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }