Предатель Ордена
Нежить
monster no drops or experience [1]
Traitor of the Order
SpectreN
Tagshas_dagger, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, skeleton, slashing_weapon, undead
Здоровье
250%
Броня
+50%
Уклонение
+50%
Ailment Threshold
250%
Сопротивление
30 30 30 20
Damage
63%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.875 Second
Damage Spread
±20%
Опыт
125%
Model Size
100%
Type
BetrayalDjinnMemberMeleeTorment
Metadata
TormentBetrayerDjinn
Уровень
68
Здоровье
16,083
Броня
43,185
Уклонение
7,109
Энерг. щит
0
Damage
235
Урон от чар
235
Точность
290
Attack Time
1.875
Опыт
12,819
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 188–282
Шанс критического удара: 5%
Attack Time: 1.875 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalDjinnMeleeThrust
Triggerable, Attack
Base Damage: 188–282
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.875 сек.
Перезарядка: 6 сек.
Наносит на 50% больше урона атаками
Ослепляет врагов при нанесении удара
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalDjinnMemberBaseTorment"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalDjinnMemberBaseTorment"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/TormentBetrayerDjinn"] = {
    name = "Traitor of the Order",
    life = 2.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.63,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
        "WalkEmergeBetrayal",
        "BetrayalDjinnMeleeThrust",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalDjinnMeleeThrust"] = {
    name = "BetrayalDjinnMeleeThrust",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_chance_to_blind_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
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