Искорёженный рыгатель
        
    
            Warped Regurgitator
        
    | Spectre | Y | 
|---|---|
| Area | Разорённая площадь, Каналы, Кормушка, Лаборатория вечных | 
| Tags | Чародейский, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon | 
| Packs | 
Здоровье
143%
Ailment Threshold
143%
Сопротивление
 0
0
 30
30
 0
0
 30
30Damage
124%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
2.205 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
Regurgitator
Metadata
Regurgitator1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,200
Броня
28,790
Уклонение
4,739
Damage
463
Урон от чар
463
Точность
580
Attack Time
2.205
Опыт
13,332
Minion Life
1,995
Minion Damage
370
Ailment Threshold
9,200
Chill
29
Shock
29
Brittle
165
Scorch
29
Sap
80
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 371–556
Шанс критического удара: 5%
Attack Time: 2.205 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

RegurgitatorConsumeCorpse
Spell
Время применения: 2.63 сек.
RegurgitatorBloodProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
Base Damage: 371–556
Шанс критического удара: 5%
Attack Time: 2.205 сек.
Наносит на 10% больше урона
100% повышение скорости атаки
active skill area of effect radius +% final [20]
base is projectile [1]
projectile spread radius [15]
projectile uses contact position [1]
DanceOnCorpseFaceTarget
CanTargetUnusableCorpse
Перезарядка: 3 сек.
disable skill repeats [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
Animated
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.38
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/Regurgitator/Regurgitator1"] = {
    name = "Warped Regurgitator",
    life = 1.43,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.24,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "Melee",
        "RegurgitatorConsumeCorpse",
        "RegurgitatorBloodProjectile",
        "DanceOnCorpseFaceTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorConsumeCorpse"] = {
    name = "RegurgitatorConsumeCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorBloodProjectile"] = {
    name = "RegurgitatorBloodProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpseFaceTarget"] = {
    name = "DanceOnCorpseFaceTarget",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
 | Family | Nothing | 
|---|---|
| Domains | монстр (3) | 
| GenerationType | Уникальный (3) | 
| Req. level | 1 | 
| Family | Nothing | 
|---|---|
| Domains | монстр (3) | 
| GenerationType | Уникальный (3) | 
| Req. level | 1 | 
            Искорёженный рыгатель
        
     Демон
Демон 
 
            Warped Regurgitator
        
    | Spectre | Y | 
|---|---|
| Tags | Чародейский, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, melee, physical_affinity, ranged, red_blood, slashing_weapon | 
| Packs | 
Здоровье
143%
Ailment Threshold
143%
Сопротивление
 0
0
 30
30
 0
0
 30
30Damage
124%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
2.205 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
Regurgitator
Metadata
Regurgitator1Hellscape_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,200
Броня
28,790
Уклонение
4,739
Damage
463
Урон от чар
463
Точность
580
Attack Time
2.205
Опыт
13,332
Minion Life
1,995
Minion Damage
370
Ailment Threshold
9,200
Chill
29
Shock
29
Brittle
165
Scorch
29
Sap
80
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 371–556
Шанс критического удара: 5%
Attack Time: 2.205 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

RegurgitatorConsumeCorpse
Spell
Время применения: 2.63 сек.
RegurgitatorBloodProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
Base Damage: 371–556
Шанс критического удара: 5%
Attack Time: 2.205 сек.
Наносит на 10% больше урона
100% повышение скорости атаки
active skill area of effect radius +% final [20]
base is projectile [1]
projectile spread radius [15]
projectile uses contact position [1]
DanceOnCorpseFaceTarget
CanTargetUnusableCorpse
Перезарядка: 3 сек.
disable skill repeats [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
Animated
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.38
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/Regurgitator/Regurgitator1Hellscape_"] = {
    name = "Warped Regurgitator",
    life = 1.43,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.24,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "Melee",
        "RegurgitatorConsumeCorpse",
        "RegurgitatorBloodProjectile",
        "DanceOnCorpseFaceTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorConsumeCorpse"] = {
    name = "RegurgitatorConsumeCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorBloodProjectile"] = {
    name = "RegurgitatorBloodProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpseFaceTarget"] = {
    name = "DanceOnCorpseFaceTarget",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
 | Family | Nothing | 
|---|---|
| Domains | монстр (3) | 
| GenerationType | Уникальный (3) | 
| Req. level | 1 | 
| Family | Nothing | 
|---|---|
| Domains | монстр (3) | 
| GenerationType | Уникальный (3) | 
| Req. level | 1 | 
            Искорёженный рыгатель
        
    
            Warped Regurgitator
        
    | Spectre | N | 
|---|---|
| Area | Разорённая площадь, Каналы, Кормушка, Лаборатория вечных | 
| Tags | Чародейский, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon | 
| Packs | 
Здоровье
143%
Ailment Threshold
143%
Сопротивление
 0
0
 30
30
 0
0
 30
30Damage
124%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
2.205 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
Regurgitator
Metadata
RegurgitatorWithCorpse1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,200
Броня
28,790
Уклонение
4,739
Damage
463
Урон от чар
463
Точность
580
Attack Time
2.205
Опыт
13,332
Minion Life
1,995
Minion Damage
370
Ailment Threshold
9,200
Chill
29
Shock
29
Brittle
165
Scorch
29
Sap
80
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 371–556
Шанс критического удара: 5%
Attack Time: 2.205 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

RegurgitatorConsumeCorpse
Spell
Время применения: 2.63 сек.
RegurgitatorBloodProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
Base Damage: 371–556
Шанс критического удара: 5%
Attack Time: 2.205 сек.
Наносит на 10% больше урона
100% повышение скорости атаки
active skill area of effect radius +% final [20]
base is projectile [1]
projectile spread radius [15]
projectile uses contact position [1]
DanceOnCorpseFaceTarget
CanTargetUnusableCorpse
Перезарядка: 3 сек.
disable skill repeats [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
Animated
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.38
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/Regurgitator/RegurgitatorWithCorpse1"] = {
    name = "Warped Regurgitator",
    life = 1.43,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.24,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "Melee",
        "RegurgitatorConsumeCorpse",
        "RegurgitatorBloodProjectile",
        "DanceOnCorpseFaceTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorConsumeCorpse"] = {
    name = "RegurgitatorConsumeCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorBloodProjectile"] = {
    name = "RegurgitatorBloodProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpseFaceTarget"] = {
    name = "DanceOnCorpseFaceTarget",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
 cannot be used as minion [1]
| Family | CannotBeUsedAsMinion | 
|---|---|
| Domains | монстр (3) | 
| GenerationType | Уникальный (3) | 
| Req. level | 1 | 
| Stats | 
| Family | Nothing | 
|---|---|
| Domains | монстр (3) | 
| GenerationType | Уникальный (3) | 
| Req. level | 1 | 
| Family | Nothing | 
|---|---|
| Domains | монстр (3) | 
| GenerationType | Уникальный (3) | 
| Req. level | 1 | 
            Искорёженный рыгатель
        
     Демон
Демон 
 
cannot be used as minion [1]
        
            Warped Regurgitator
        
    | Spectre | N | 
|---|---|
| Tags | Чародейский, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon | 
Здоровье
143%
Ailment Threshold
143%
Сопротивление
 0
0
 30
30
 0
0
 30
30Damage
124%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
2.205 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
Regurgitator
Metadata
RegurgitatorWithZombie1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,200
Броня
28,790
Уклонение
4,739
Damage
463
Урон от чар
463
Точность
580
Attack Time
2.205
Опыт
13,332
Minion Life
1,995
Minion Damage
370
Ailment Threshold
9,200
Chill
29
Shock
29
Brittle
165
Scorch
29
Sap
80
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 371–556
Шанс критического удара: 5%
Attack Time: 2.205 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

RegurgitatorConsumeCorpse
Spell
Время применения: 2.63 сек.
RegurgitatorBloodProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
Base Damage: 371–556
Шанс критического удара: 5%
Attack Time: 2.205 сек.
Наносит на 10% больше урона
100% повышение скорости атаки
active skill area of effect radius +% final [20]
base is projectile [1]
projectile spread radius [15]
projectile uses contact position [1]
DanceOnCorpseFaceTarget
CanTargetUnusableCorpse
Перезарядка: 3 сек.
disable skill repeats [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
Animated
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.38
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/Regurgitator/RegurgitatorWithZombie1"] = {
    name = "Warped Regurgitator",
    life = 1.43,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.24,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "Melee",
        "RegurgitatorConsumeCorpse",
        "RegurgitatorBloodProjectile",
        "DanceOnCorpseFaceTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorConsumeCorpse"] = {
    name = "RegurgitatorConsumeCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorBloodProjectile"] = {
    name = "RegurgitatorBloodProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpseFaceTarget"] = {
    name = "DanceOnCorpseFaceTarget",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
 cannot be used as minion [1]
| Family | CannotBeUsedAsMinion | 
|---|---|
| Domains | монстр (3) | 
| GenerationType | Уникальный (3) | 
| Req. level | 1 | 
| Stats | 
| Family | Nothing | 
|---|---|
| Domains | монстр (3) | 
| GenerationType | Уникальный (3) | 
| Req. level | 1 | 
| Family | Nothing | 
|---|---|
| Domains | монстр (3) | 
| GenerationType | Уникальный (3) | 
| Req. level | 1 | 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































