Искорёженный рыгатель
SpectreY
AreaРазорённая площадь, Каналы, Кормушка, Лаборатория вечных
TagsЧародейский, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon
Packs
  • Разорённая площадь, Каналы, Кормушка: Искорёженный рыгатель, Искорёженный рыгатель
  • Лаборатория вечных: Искорёженный рыгатель, Искорёженный рыгатель, Прислужница
  • Искорёженный рыгатель, Искорёженный рыгатель, Прислужница
  • Здоровье
    143%
    Ailment Threshold
    143%
    Сопротивление
    0 30 0 30
    Damage
    124%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    100%
    Type
    Regurgitator
    Metadata
    Regurgitator1
    Уровень
    68
    Здоровье
    9,200
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    463
    Урон от чар
    463
    Точность
    290
    Attack Time
    2.205
    Опыт
    13,332
    Ailment Threshold
    9,200
    Chill
    29
    Shock
    29
    Brittle
    165
    Scorch
    29
    Sap
    80
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 371–556
    Шанс критического удара: 5%
    Attack Time: 2.205 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RegurgitatorConsumeCorpse
    Spell
    Время применения: 2.63 сек.
    RegurgitatorBloodProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
    Base Damage: 371–556
    Шанс критического удара: 5%
    Attack Time: 2.205 сек.
    Наносит на 10% больше урона
    100% повышение скорости атаки
    active skill area of effect radius +% final [20]
    base is projectile [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    DanceOnCorpseFaceTarget
    CanTargetUnusableCorpse
    Перезарядка: 3 сек.
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.38
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Regurgitator/Regurgitator1"] = {
        name = "Warped Regurgitator",
        life = 1.43,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "Melee",
            "RegurgitatorConsumeCorpse",
            "RegurgitatorBloodProjectile",
            "DanceOnCorpseFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorConsumeCorpse"] = {
        name = "RegurgitatorConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorBloodProjectile"] = {
        name = "RegurgitatorBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpseFaceTarget"] = {
        name = "DanceOnCorpseFaceTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Искорёженный рыгатель
    Демон
    Warped Regurgitator
    SpectreY
    TagsЧародейский, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, melee, physical_affinity, ranged, red_blood, slashing_weapon
    Packs
  • Искорёженный рыгатель
  • Здоровье
    143%
    Ailment Threshold
    143%
    Сопротивление
    0 30 0 30
    Damage
    124%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    100%
    Type
    Regurgitator
    Metadata
    Regurgitator1Hellscape_
    Уровень
    68
    Здоровье
    9,200
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    463
    Урон от чар
    463
    Точность
    290
    Attack Time
    2.205
    Опыт
    13,332
    Ailment Threshold
    9,200
    Chill
    29
    Shock
    29
    Brittle
    165
    Scorch
    29
    Sap
    80
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 371–556
    Шанс критического удара: 5%
    Attack Time: 2.205 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RegurgitatorConsumeCorpse
    Spell
    Время применения: 2.63 сек.
    RegurgitatorBloodProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
    Base Damage: 371–556
    Шанс критического удара: 5%
    Attack Time: 2.205 сек.
    Наносит на 10% больше урона
    100% повышение скорости атаки
    active skill area of effect radius +% final [20]
    base is projectile [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    DanceOnCorpseFaceTarget
    CanTargetUnusableCorpse
    Перезарядка: 3 сек.
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.38
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Regurgitator/Regurgitator1Hellscape_"] = {
        name = "Warped Regurgitator",
        life = 1.43,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "Melee",
            "RegurgitatorConsumeCorpse",
            "RegurgitatorBloodProjectile",
            "DanceOnCorpseFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorConsumeCorpse"] = {
        name = "RegurgitatorConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorBloodProjectile"] = {
        name = "RegurgitatorBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpseFaceTarget"] = {
        name = "DanceOnCorpseFaceTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Искорёженный рыгатель
    Warped Regurgitator
    SpectreN
    AreaРазорённая площадь, Каналы, Кормушка, Лаборатория вечных
    TagsЧародейский, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon
    Packs
  • Разорённая площадь, Каналы, Кормушка: Искорёженный рыгатель, Искорёженный рыгатель
  • Лаборатория вечных: Искорёженный рыгатель, Искорёженный рыгатель, Прислужница
  • Искорёженный рыгатель, Искорёженный рыгатель, Прислужница
  • Здоровье
    143%
    Ailment Threshold
    143%
    Сопротивление
    0 30 0 30
    Damage
    124%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    100%
    Type
    Regurgitator
    Metadata
    RegurgitatorWithCorpse1
    Уровень
    68
    Здоровье
    9,200
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    463
    Урон от чар
    463
    Точность
    290
    Attack Time
    2.205
    Опыт
    13,332
    Ailment Threshold
    9,200
    Chill
    29
    Shock
    29
    Brittle
    165
    Scorch
    29
    Sap
    80
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 371–556
    Шанс критического удара: 5%
    Attack Time: 2.205 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RegurgitatorConsumeCorpse
    Spell
    Время применения: 2.63 сек.
    RegurgitatorBloodProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
    Base Damage: 371–556
    Шанс критического удара: 5%
    Attack Time: 2.205 сек.
    Наносит на 10% больше урона
    100% повышение скорости атаки
    active skill area of effect radius +% final [20]
    base is projectile [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    DanceOnCorpseFaceTarget
    CanTargetUnusableCorpse
    Перезарядка: 3 сек.
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.38
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Regurgitator/RegurgitatorWithCorpse1"] = {
        name = "Warped Regurgitator",
        life = 1.43,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "Melee",
            "RegurgitatorConsumeCorpse",
            "RegurgitatorBloodProjectile",
            "DanceOnCorpseFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorConsumeCorpse"] = {
        name = "RegurgitatorConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorBloodProjectile"] = {
        name = "RegurgitatorBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpseFaceTarget"] = {
        name = "DanceOnCorpseFaceTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Искорёженный рыгатель
    Демон
    cannot be used as minion [1]
    Warped Regurgitator
    SpectreN
    TagsЧародейский, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon
    Здоровье
    143%
    Ailment Threshold
    143%
    Сопротивление
    0 30 0 30
    Damage
    124%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    100%
    Type
    Regurgitator
    Metadata
    RegurgitatorWithZombie1
    Уровень
    68
    Здоровье
    9,200
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    463
    Урон от чар
    463
    Точность
    290
    Attack Time
    2.205
    Опыт
    13,332
    Ailment Threshold
    9,200
    Chill
    29
    Shock
    29
    Brittle
    165
    Scorch
    29
    Sap
    80
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 371–556
    Шанс критического удара: 5%
    Attack Time: 2.205 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RegurgitatorConsumeCorpse
    Spell
    Время применения: 2.63 сек.
    RegurgitatorBloodProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
    Base Damage: 371–556
    Шанс критического удара: 5%
    Attack Time: 2.205 сек.
    Наносит на 10% больше урона
    100% повышение скорости атаки
    active skill area of effect radius +% final [20]
    base is projectile [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    DanceOnCorpseFaceTarget
    CanTargetUnusableCorpse
    Перезарядка: 3 сек.
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.38
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Regurgitator/RegurgitatorWithZombie1"] = {
        name = "Warped Regurgitator",
        life = 1.43,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "Melee",
            "RegurgitatorConsumeCorpse",
            "RegurgitatorBloodProjectile",
            "DanceOnCorpseFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorConsumeCorpse"] = {
        name = "RegurgitatorConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorBloodProjectile"] = {
        name = "RegurgitatorBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpseFaceTarget"] = {
        name = "DanceOnCorpseFaceTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Edit

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