Страж пустошей
Гуманоид
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Невозможно получать заряды
Wasteland Guardian
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethMeleeSpectre
Tagsfast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, maraketh, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon
Здоровье
276%
Броня
+50%
Уклонение
+100%
Ailment Threshold
276%
Сопротивление
20 20 20 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
LegionMarakethMelee
Metadata
LegionMarakethMelee
Уровень
68
Здоровье
17,756
Броня
43,185
Уклонение
9,478
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.17
Опыт
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionMarakethFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 299–448
Шанс критического удара: 5%
Урон от атаки: 125%
Attack Time: 1.17 сек.
Перезарядка: 6 сек.
Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 25% больше урона атаками
ignores proximity shield [1]
melee defer damage prediction [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

StateMachine
{
	define_shared_state =
	"
		weapon_trail_epk_l;
		weapon_trail_epk_r;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

StateMachine
{
	on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
	on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
	create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
	on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
	on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
	create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethMelee"] = {
    name = "Wasteland Guardian",
    life = 2.76,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "LegionMarakethFlickerStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Невозможно получать заряды
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    Страж пустошей
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wasteland Guardian
    SpectreY
    Tagsfast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, maraketh, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon
    Здоровье
    276%
    Броня
    +50%
    Уклонение
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionMarakethMelee
    Metadata
    LegionMarakethMeleeSpectre
    Уровень
    68
    Здоровье
    17,756
    Броня
    43,185
    Уклонение
    9,478
    Энергетический щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.17
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionMarakethFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Внезапный удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.17 сек.
    Перезарядка: 6 сек.
    Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
    Наносит на 25% больше урона атаками
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weapon_trail_epk_l;
    		weapon_trail_epk_r;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    StateMachine
    {
    	on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    	on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    	create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethMeleeSpectre"] = {
        name = "Wasteland Guardian",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "LegionMarakethFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Страж пустошей
    Гуманоид
    Wasteland Guardian
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethMeleeSpectre
    Tagsfast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, maraketh, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon
    Packs
  • Скорпион страж, Страж пустошей, Пустынный воин, Разведчик пустошей
  • Здоровье
    276%
    Броня
    +50%
    Уклонение
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionMarakethMelee
    Metadata
    LegionMarakethMeleeStandalone
    Уровень
    68
    Здоровье
    17,756
    Броня
    43,185
    Уклонение
    9,478
    Энергетический щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.17
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionMarakethFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Внезапный удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.17 сек.
    Перезарядка: 6 сек.
    Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
    Наносит на 25% больше урона атаками
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weapon_trail_epk_l;
    		weapon_trail_epk_r;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    StateMachine
    {
    	on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    	on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    	create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethMeleeStandalone"] = {
        name = "Wasteland Guardian",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "LegionMarakethFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Страж пустошей
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Невозможно получать заряды
    Wasteland Guardian
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethMeleeSpectre
    Tagsfast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, maraketh, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon
    Здоровье
    276%
    Броня
    +50%
    Уклонение
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionMarakethMelee
    Metadata
    LegionMarakethMeleeEndless
    Уровень
    68
    Здоровье
    17,756
    Броня
    43,185
    Уклонение
    9,478
    Энергетический щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.17
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionMarakethFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Внезапный удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Урон от атаки: 125%
    Attack Time: 1.17 сек.
    Перезарядка: 6 сек.
    Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
    Наносит на 25% больше урона атаками
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weapon_trail_epk_l;
    		weapon_trail_epk_r;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    StateMachine
    {
    	on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    	on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    	create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethMeleeEndless"] = {
        name = "Wasteland Guardian",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "LegionMarakethFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Невозможно получать заряды
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    Edit

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