Ödlandwächter
Humanoid
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Kann keine Ladungen erhalten
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Kann keine Ladungen erhalten
Wasteland Guardian
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionMarakethMeleeSpectre |
Tags | fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, maraketh, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon |
Leben
276%
Rüstung
+50%
Ausweichen
+100%
Ailment Threshold
276%
Widerstand
20 20 20 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
LegionMarakethMelee
Metadata
LegionMarakethMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
17,756
Rüstung
43,185
Ausweichen
9,478
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.17
Erfahrung
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionMarakethFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 299–448
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.17 Sek.
Abklingzeit: 6 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 25% mehr Angriffsschaden
ignores proximity shield [1]
melee defer damage prediction [1]
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" StateMachine { define_shared_state = " weapon_trail_epk_l; weapon_trail_epk_r; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" StateMachine { on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethMelee"] = { name = "Wasteland Guardian", life = 2.76, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.17, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "LegionMarakethFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann keine Ladungen erhalten
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
Ödlandwächter
Humanoid
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Wasteland Guardian
Spectre | Y |
---|---|
Tags | fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, maraketh, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon |
Leben
276%
Rüstung
+50%
Ausweichen
+100%
Ailment Threshold
276%
Widerstand
20 20 20 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
LegionMarakethMelee
Metadata
LegionMarakethMeleeSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
17,756
Rüstung
43,185
Ausweichen
9,478
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.17
Erfahrung
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionMarakethFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 299–448
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.17 Sek.
Abklingzeit: 6 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 25% mehr Angriffsschaden
ignores proximity shield [1]
melee defer damage prediction [1]
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre" StateMachine { define_shared_state = " weapon_trail_epk_l; weapon_trail_epk_r; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre" StateMachine { on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethMeleeSpectre"] = { name = "Wasteland Guardian", life = 2.76, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.17, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "LegionMarakethFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Ödlandwächter
Humanoid
Wasteland Guardian
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionMarakethMeleeSpectre |
Tags | fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, maraketh, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
Leben
276%
Rüstung
+50%
Ausweichen
+100%
Ailment Threshold
276%
Widerstand
20 20 20 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
LegionMarakethMelee
Metadata
LegionMarakethMeleeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
17,756
Rüstung
43,185
Ausweichen
9,478
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.17
Erfahrung
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionMarakethFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 299–448
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.17 Sek.
Abklingzeit: 6 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 25% mehr Angriffsschaden
ignores proximity shield [1]
melee defer damage prediction [1]
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" StateMachine { define_shared_state = " weapon_trail_epk_l; weapon_trail_epk_r; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" StateMachine { on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethMeleeStandalone"] = { name = "Wasteland Guardian", life = 2.76, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.17, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "LegionMarakethFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ödlandwächter
Humanoid
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Kann keine Ladungen erhalten
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Kann keine Ladungen erhalten
Wasteland Guardian
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionMarakethMeleeSpectre |
Tags | fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, maraketh, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon |
Leben
276%
Rüstung
+50%
Ausweichen
+100%
Ailment Threshold
276%
Widerstand
20 20 20 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
LegionMarakethMelee
Metadata
LegionMarakethMeleeEndless
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
17,756
Rüstung
43,185
Ausweichen
9,478
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.17
Erfahrung
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionMarakethFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 299–448
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.17 Sek.
Abklingzeit: 6 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 25% mehr Angriffsschaden
ignores proximity shield [1]
melee defer damage prediction [1]
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" StateMachine { define_shared_state = " weapon_trail_epk_l; weapon_trail_epk_r; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" StateMachine { on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethMeleeEndless"] = { name = "Wasteland Guardian", life = 2.76, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.17, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "LegionMarakethFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann keine Ladungen erhalten
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.