Оса Диколесья
Зверь
Wildwood Wasp
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/PlagueSwarmSpectre_
AreaДиколесье Вириди
Tagsbeast, flesh_armour, insect, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity, very_fast_movement
Packs
  • Диколесье Вириди: Оса Диколесья
  • Здоровье
    84%
    Уклонение
    +25%
    Ailment Threshold
    84%
    Сопротивление
    0 0 0 40
    Damage
    77%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    3 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    70%
    Model Size
    125%
    Type
    AzmeriPlagueInsect
    Metadata
    PlagueSwarm
    Уровень
    68
    Здоровье
    5,404
    Броня
    28,790
    Уклонение
    5,924
    Энергетический щит
    0
    Damage
    288
    Урон от чар
    288
    Точность
    290
    Attack Time
    1.5
    Опыт
    7,179
    Ailment Threshold
    5,404
    Chill
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 230–345
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Render {
    selection_height_override = 215.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/PlagueSwarm"] = {
        name = "Wildwood Wasp",
        life = 0.84,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 0.77,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Оса Диколесья
    Зверь
    Wildwood Wasp
    SpectreY
    Tagsbeast, flesh_armour, insect, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity, very_fast_movement
    Здоровье
    84%
    Уклонение
    +25%
    Ailment Threshold
    84%
    Сопротивление
    0 0 0 40
    Damage
    77%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    3 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    70%
    Model Size
    125%
    Type
    AzmeriPlagueInsect
    Metadata
    PlagueSwarmSpectre_
    Уровень
    68
    Здоровье
    5,404
    Броня
    28,790
    Уклонение
    5,924
    Энергетический щит
    0
    Damage
    288
    Урон от чар
    288
    Точность
    290
    Attack Time
    1.5
    Опыт
    7,179
    Ailment Threshold
    5,404
    Chill
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 230–345
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Render {
    selection_height_override = 215.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/PlagueSwarmSpectre_"] = {
        name = "Wildwood Wasp",
        life = 0.84,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 0.77,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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