Blighted_map
Old: Yueren 2021-08-25 00:35:28
New: horsepowerhsu 2021-08-25 19:24:05
Old | New | Differences | |
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1 | - | # Influenced item | |
1 | + | # Blighted map | |
2 | + | ||
3 | + | **Blighted maps** are alternate versions of existing [[map]]s that contain a more challenging [[Blight]] encounter than is normally found on maps. These maps have all the native monsters removed and are dedicated to the Blight encounter. | |
4 | + | ||
5 | + | The map will always have an alternative map icon, as well as these implicit modifiers: | |
6 | + | ||
7 | + | - <span class="explicitMod">Area is infested with Fungal Growths</span> | |
8 | + | - <span class="explicitMod">Natural inhabitants of this area have been removed</span> | |
9 | + | ||
10 | + | Regular Blight encounters in [[map]]s have a chance to drop a Blighted version of a map. | |
11 | + | ||
12 | + | ## Mechanics | |
13 | + | ||
14 | + | Blighted maps only contain a small area with no enemies and a single Fungal Growth that spawns dozens of roots. Multiple waves of monsters will spawn from monster portals all across the map. Monsters move along a fixed route towards the Purification Pump. The player must defend the Purification Pump for 5 minutes, and then defeat all remaining monsters in order to complete the map and grant the [rewards](Blighted_map#Rewards). Compared to regular Blight encounters in maps, in Blighted maps players get extended preparation time and Pump durability (health) is increased to 20 (up from 10). | |
15 | + | ||
16 | + | **Similar to regular maps:** | |
17 | + | ||
18 | + | 1. Blighted maps are available in different tiers, with the highest being Tier 16. | |
19 | + | 2. Higher tier maps have tougher monsters and can drop rarer, more valuable rewards | |
20 | + | 3. The Atlas [Awakening Level](Atlas_of_Worlds) affects the difficulty of the monsters and bosses, with Awakening 8+ being the hardest. | |
21 | + | 4. Blighted maps can be increased in quality using [[Cartographer's Chisel]]s | |
22 | + | 5. Players can craft the map into <span class="magic">Magic</span> or <span class="rare">Rare</span> rarities, but it greatly increases the difficulty of combat. | |
23 | + | 6. Running a Blighted map in <span class="normal">Normal</span> rarity provides for the easiest combat. | |
24 | + | 7. Blighted map rarity affects the reward chests and the central drops. | |
25 | + | ||
26 | + | ### Unlike regular maps: | |
27 | + | ||
28 | + | 1. Blighted maps can also be [annointed](Oil), adding a variety of unique modifiers, including extra experience and significant boosts to rewards. | |
29 | + | 2. Players can annoint Blighted maps with [[Teal Oil]] or [[Crimson Oil]] which provides a "Lucky" modifier to a fixed number of Blight reward chests | |
30 | + | 3. Blighted maps cannot be used with [[map fragment]]s such as [[scarab]]s. The map fragments will not be consumed even if players place them into the [[Map Device]]. | |
31 | + | 4. [[Watchstone]] modifiers and [[sextant]]s have no effect on Blighted maps | |
32 | + | ||
33 | + | If you fail the blight encounter, it will not count as a map completion. | |
34 | + | ||
35 | + | ## Strategy | |
36 | + | ||
37 | + | Blighted maps have a large amount of enemies and a large amount of resources for tower building. The same strategies that work on smaller Blights in maps will be useful, but more tower building and killing will be involved. | |
38 | + | ||
39 | + | ## Recommendations | |
40 | + | ||
41 | + | The following is recommended: | |
42 | + | ||
43 | + | - A ranger or spellcaster build or any build that can do high amounts of area damage (melee builds using [[Cyclone]] without cast-on-crit will find it hard, because monsters attack the center from every direction) | |
44 | + | - To run <span class="normal">Normal</span> blighted maps: At least 2 million damage per second (calculated in Path of Building) | |
45 | + | - To run <span class="magic">Magic</span> blighted maps: At least 10 million damage per second | |
46 | + | - To run <span class="rare">Rare</span> blighted maps: At least 20 million damage per second | |
47 | + | - A method to increase damage against <span class="rare">Rare</span> and <span class="unique">Unique</span> mini bosses (such as [[Assassin's Mark]] for crit-builds, or [[Sigil of Power]] for lightning-builds) | |
48 | + | - Capped elemental resistances (fire, cold and lightning resistance at 75%) | |
49 | + | - At least 5,000 Effective hit points (Life pool) | |
50 | + | - At least 20% block or evade chance, or [[Mana before Life]] defenses | |
51 | + | - A strict loot filter that filters out most of the inexpensive loot | |
52 | + | ||
53 | + | ## Annointments | |
54 | + | ||
55 | + | [[Sister Cassia]] can annoint your blighted map to increase the ease of combat, and/or to increase rewards. It is easy to self-sustain oils for these annointments because blighted maps provide a large number of oils upon successful completion. | |
56 | + | ||
57 | + | Annointing tips are as follows: | |
58 | + | ||
59 | + | - **For T14 and lower maps:** | |
60 | + | - 3 [[Amber Oil]] is the easiest because it allows construction of the maximum possible towers (but no reward enhancement) | |
61 | + | - 1 [[Teal Oil]] and 2 [[Amber Oil]] is harder with better rewards | |
62 | + | - 2 [[Teal Oil]] and 1 [[Amber Oil]] is much harder with much better rewards | |
63 | + | - 3 [[Teal Oil]]s is the hardest with the best rewards | |
64 | + | ||
65 | + | - **For T15 or T16 maps:** | |
66 | + | - 3 [[Amber Oil]] is the easiest because it allows construction of the maximum possible towers (but no reward enhancement) | |
67 | + | - 1 [[Crimson Oil]] and 2 [[Amber Oil]] is harder with better rewards | |
68 | + | - 2 [[Crimson Oil]] and 1 [[Amber Oil]] is much harder with much better rewards | |
69 | + | - 3 [[Crimson Oil]]s is the hardest with the best rewards | |
70 | + |