Infractem
Old: Yueren 2021-09-22 23:49:25
New: horsepowerhsu 2021-09-22 23:51:21
Old | New | Differences | |
---|---|---|---|
1 | - | # Distance | |
2 | - | **Distance** in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall. | |
1 | + | # 穿雲 | |
3 | 2 | ||
4 | - | ||
3 | + | ## Trivia | |
5 | 4 | ||
6 | - | For information about radius of skills and attack range see [[area of effect]] and [[range]]. | |
5 | + | 這個物品是由社區玩家[xNotch](https://zh.wikipedia.org/wiki/马库斯·佩尔松)設計的。 | |
6 | + | 但這個xNotch不是隨便的哪個Notch,他正是Mojang和Minecraft的主創Notch——馬庫斯·阿列克謝·泊松(Markus Alexej Persson )。 | |
7 | 7 | ||
8 | + |  | |
8 | 9 | ||
9 | - | <a href="https://i.imgur.com/T0LdAZk.png"><img src="https://i.imgur.com/T0LdAZk.png" style="width: 45%"></a> | |
10 | - | <a href="https://i.imgur.com/ikQu83W.png"><img src="https://i.imgur.com/ikQu83W.png" style="width: 45%"></a> | |
10 | + | 他很巧妙地把自己的名字放到了物品說明里:(當然是英文) | |
11 | 11 | ||
12 | - | ## Common distances | |
13 | - | ### 1 單位 | |
14 | - | [[Hideout]] placeables are moved in increments of one unit. | |
12 | + |  | |
15 | 13 | ||
16 | - | ||
17 | - | ||
14 | + | 而且那個看起來不知所云的物品名實際上是Minecraft顛倒字母順序之後組合成的自創詞。 | |
15 | + | 你們仔細看看。 | |
18 | 16 | ||
19 | - | ### 4 單位 | |
20 | - | Default [[knockback]] distance. | |
21 | - | ||
22 | - | ### 4 to 7 單位 | |
23 | - | [[Range]] of melee attacks. | |
24 | - | ||
25 | - | ### 10 單位 | |
26 | - | [[Projectile]]s up to this distance get the full 30% more bonus [[damage]] from [[Point Blank]]. | |
27 | - | ||
28 | - | ### 12 單位 | |
29 | - | The tiles in [[Enlightened Hideout]] are 12 units wide.*[confirmation needed because of 3.9.0 changes]* | |
30 | - | ||
31 | - | ### 22 單位 | |
32 | - | [[Minion Instability]] explosion radius. | |
33 | - | ||
34 | - | ### 25 單位 | |
35 | - | The definition of "nearby" on unique item [[Belt of the Deceiver]]. | |
36 | - | ||
37 | - | ### 28 單位 | |
38 | - | The definition of "nearby" for [[Flesh and Stone]] and [[Blood and Sand]] auras. | |
39 | - | ||
40 | - | ### 30 單位 | |
41 | - | The definition of "nearby" for the Chilling Presence notable. | |
42 | - | ||
43 | - | ### 35 單位 | |
44 | - | 0% bonus damage from [[Point Blank]] at this range. | |
45 | - | ||
46 | - | The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded" | |
47 | - | ||
48 | - | The definition of "nearby" on unique item [[Singularity]]. | |
49 | - | ||
50 | - | The definition of "nearby" on unique item [[Bear's Girdle]]. | |
51 | - | ||
52 | - | ### 40 單位 | |
53 | - | The definition of "nearby" on unique item [[Victario's Charity]] and previously for Ascendancy notables. | |
54 | - | ||
55 | - | ### 46 單位 | |
56 | - | The definition of "nearby" for [[War Banner]] and [[Dread Banner]] auras. | |
57 | - | ||
58 | - | ### 50 單位 | |
59 | - | The aura radius on unique item [[Victario's Flight]] and definition of "nearby" on unique item [[Perquil's Toe]]. | |
60 | - | ||
61 | - | ### 60 單位 | |
62 | - | The definition of "nearby" on Ascendancy notables, and [[Fossil]]-crafted Delve League helmet suffixes. | |
63 | - | ||
64 | - | ### 70 單位 | |
65 | - | The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers. | |
66 | - | ||
67 | - | ### 75 單位 | |
68 | - | The definition of "nearby" on unique items [[Leer Cast]] and [[Dying Breath]]. | |
69 | - | ||
70 | - | ### 85 單位 | |
71 | - | Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution. | |
72 | - | ||
73 | - | ### 120 單位 | |
74 | - | The definition of "nearby" on passive keystone [[Conduit]]. | |
75 | - | ||
76 | - | ### 150 單位 | |
77 | - | Maximum distance a projectile can travel. | |
78 | - | ||
79 | - | −30% damage from [[Point Blank]] at maximum range. | |
17 | + |  |