Archnemesis
Old: ChuanHsing 2022-08-18 12:29:10
New: Yueren 2022-08-21 22:46:03
Old | New | Differences | |
---|---|---|---|
1 | - | # Beyond | |
1 | + | # Archnemesis | |
2 | + | We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be. | |
2 | 3 | ||
3 | - | ||
4 | + | Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate. | |
4 | 5 | ||
5 | - | ||
6 | + | In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity. | |
6 | 7 | ||
7 | 8 | Details: | |
8 | - | * Beyond portals now spawn Scourge demons instead of the old Beyond bandits. Demons are still divided into three factions, and only one faction will spawn in any single instance. | |
9 | - | * The base chance for a Beyond portal to spawn when you kill a monster is now fixed at 15%. This means that multiple sources of the Beyond mechanic no longer stack. | |
10 | - | * Spawning a Beyond boss no longer requires killing many Beyond demons close together. Instead, once a substantial number of Beyond demons have spawned in the instance, each pack spawned grants a stacking chance for the next pack in that area to be replaced by a boss. Only one Beyond boss can spawn per instance. Once a boss has spawned, Beyond portals will no longer spawn in that instance. | |
11 | - | * Beyond demons will occasionally drop Tainted Currency items, and Beyond bosses are guaranteed to drop multiple Tainted Currency. Adjustments have been made to the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb in order for these items to be suitable for core availability. | |
12 | - | * All Tainted Currency items now have dedicated slots in the Exotic section of the Currency Stash Tab. | |
13 | - | * Sextant modifiers that grant Beyond portal chance now grant increased Beyond monster pack size instead of a chance for an additional Beyond monster to spawn. | |
14 | - | * New Beyond monsters do not drop Scourged items. | |
15 | 9 | ||
16 | - | The following changes have been made to the Atlas Passive Tree as a result: | |
10 | + | * Lowered the number of Rare and Magic Monsters encountered through various League encounters. | |
11 | + | * Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters. | |
12 | + | * Lowered the number of Rare Monsters spawned in Doryani's Machinarium, and the number of Rare and Magic Monsters spawned in The Coward's Trial. | |
13 | + | * Assembled Metamorphs no longer summon minions at various life thresholds. | |
14 | + | * The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned. | |
15 | + | * The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%). | |
16 | + | * The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%). | |
17 | + | * The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions. | |
18 | + | * The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%). | |
19 | + | * During the campaign, Rare Monsters you encounter will only have one or two modifiers. | |
20 | + | * In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again. | |
21 | + | * Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods. | |
17 | 22 | ||
18 | - | * The Fiendish Opulence Notable now causes Rare Beyond Demons in your Maps to drop an additional Basic Currency Item (previously a 25% chance). The three small nodes prior that granted 8% increased Quantity of Items dropped by Beyond Demons in your Maps now instead provide 5% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps. | |
19 | - | * The Scent of Blood Notable no longer grants "Slaying Enemies close together in your Maps has a 3% chance to attract monsters from Beyond". Instead, it now grants 10% chance for your Maps to attract Beyond Demons. | |
20 | - | * The Torn Veil Notable no longer grants "Powerful Beyond Demons require 1 fewer Portal to summon in your Maps". Instead, it now grants "Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss". The small nodes in the cluster that previously granted "Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon" now instead grant "Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal". | |
23 | + | The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree. | |
24 | + | ||
25 | + | Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters. | |
26 | + | ||
27 | + | We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster. | |
28 | + | ||
29 | + | Details: | |
30 | + | * The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider. | |
31 | + | * The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters. | |
32 | + | * Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit. | |
33 | + | * Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit. | |
34 | + | * Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit. | |
35 | + | * Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit. | |
36 | + | * Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud. | |
37 | + | ||
38 | + | The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name: | |
39 | + | * Evocationist has been renamed to Prismatic. | |
40 | + | * Dynamo has been renamed to Electrocuting. | |
41 | + | ||
42 | + | Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage. | |
43 | + | ||
44 | + | Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block. | |
45 | + | ||
46 | + | Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds. | |
47 | + | ||
48 | + | Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold. | |
49 | + | ||
50 | + | Details: | |
51 | + | ||
52 | + | * The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned. | |
53 | + | ||
54 | + | <table class="wikitable sortable jquery-tablesorter"> | |
55 | + | <thead><tr> | |
56 | + | <th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |
57 | + | <th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"><abbr title="Required monster level">Lvl.</abbr></th> | |
58 | + | <th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect(s)</th> | |
59 | + | <th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reward | |
60 | + | </th></tr></thead><tbody> | |
61 | + | <tr> | |
62 | + | <td><span style="color:silver">Steel-infused</span></td> | |
63 | + | <td>1</td> | |
64 | + | <td>Overwhelm 10% Physical Damage Reduction | |
65 | + | 40% increased Physical Damage | |
66 | + | 50% additional Physical Damage Reduction | |
67 | + | 250% increased Stun Threshold</td> | |
68 | + | <td> | |
69 | + | </td></tr> | |
70 | + | <tr> | |
71 | + | <td><span style="color:orange">Flameweaver</span></td> | |
72 | + | <td>1</td> | |
73 | + | <td>25% of Physical Damage Converted to Fire Damage | |
74 | + | 50% of Physical Damage as Extra Fire Damage | |
75 | + | 50% increased Fire Damage | |
76 | + | +50% to Fire Resistance | |
77 | + | +10% to maximum Fire Resistance | |
78 | + | 80% reduced effect of Scorch | |
79 | + | Inflicts Fire Exposure on Hit (10%)</td> | |
80 | + | <td> | |
81 | + | </td></tr> | |
82 | + | <tr> | |
83 | + | <td><span style="color:yellow">Stormweaver</span></td> | |
84 | + | <td>1</td> | |
85 | + | <td>25% of Physical Damage Converted to Lightning Damage | |
86 | + | 50% of Physical Damage as Extra Lightning Damage | |
87 | + | 50% increased Lightning Damage | |
88 | + | +50% to Lightning Resistance | |
89 | + | +10% to maximum Lightning Resistance | |
90 | + | 80% reduced effect of Lightning Ailments | |
91 | + | Inflicts Lightning Exposure on Hit (10%)</td> | |
92 | + | <td> | |
93 | + | </td></tr> | |
94 | + | <tr> | |
95 | + | <td><span style="color:lightblue">Frostweaver</span></td> | |
96 | + | <td>1</td> | |
97 | + | <td>25% of Physical Damage Converted to Cold Damage | |
98 | + | 50% of Physical Damage as Extra Cold Damage | |
99 | + | 50% increased Cold Damage | |
100 | + | +50% to Cold Resistance | |
101 | + | +10% to maximum Cold Resistance | |
102 | + | 80% reduced effect of Cold Ailments | |
103 | + | Inflicts Cold Exposure on Hit (10%)</td> | |
104 | + | <td> | |
105 | + | </td></tr> | |
106 | + | <tr> | |
107 | + | <td><span style="color:olive">Gargantuan</span></td> | |
108 | + | <td>1</td> | |
109 | + | <td>20% increased Damage | |
110 | + | 40% increased maximum Life | |
111 | + | 80% increased Area of Effect | |
112 | + | 40% increased Character Size</td> | |
113 | + | <td> | |
114 | + | </td></tr> | |
115 | + | <tr> | |
116 | + | <td><span style="color:olive">Hasted</span> (magic)</td> | |
117 | + | <td>6</td> | |
118 | + | <td>40% increased Movement Speed | |
119 | + | 100% increased Evasion Rating | |
120 | + | 30% increased Attack and Cast Speed | |
121 | + | Gain Frenzy Charges on Hit</td> | |
122 | + | <td> | |
123 | + | </td></tr> | |
124 | + | <tr> | |
125 | + | <td><span style="color:olive">Hasted</span> (rare)</td> | |
126 | + | <td>6</td> | |
127 | + | <td>40% increased Movement Speed | |
128 | + | 100% increased Evasion Rating | |
129 | + | 30% increased Attack and Cast Speed | |
130 | + | Gain Frenzy Charges on Hit | |
131 | + | Nearby Allies have 30% increased Attack and Cast Speed | |
132 | + | Nearby Allies have 40% increased Movement Speed</td> | |
133 | + | <td> | |
134 | + | </td></tr> | |
135 | + | <tr> | |
136 | + | <td><span class="tc -prophecy">Chaosweaver</span></td> | |
137 | + | <td>6</td> | |
138 | + | <td>25% of Physical Damage Converted to Chaos Damage | |
139 | + | 15% of Non-Chaos Damage as extra Chaos Damage | |
140 | + | +40% to Chaos Resistance | |
141 | + | +10% to maximum Chaos Resistance | |
142 | + | Immune to Wither</td> | |
143 | + | <td> | |
144 | + | </td></tr> | |
145 | + | <tr> | |
146 | + | <td><span style="color:olive">Arcane Buffer</span> (magic)</td> | |
147 | + | <td>6</td> | |
148 | + | <td>50% faster start of Energy Shield Recharge | |
149 | + | Chaos Damage taken does not bypass Energy Shield | |
150 | + | When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) | |
151 | + | Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield</td> | |
152 | + | <td> | |
153 | + | </td></tr> | |
154 | + | <tr> | |
155 | + | <td><span style="color:olive">Arcane Buffer</span> (rare)</td> | |
156 | + | <td>6</td> | |
157 | + | <td>150% faster start of Energy Shield Recharge | |
158 | + | Chaos Damage taken does not bypass Energy Shield | |
159 | + | When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) | |
160 | + | Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield</td> | |
161 | + | <td> | |
162 | + | </td></tr> | |
163 | + | <tr> | |
164 | + | <td><span style="color:olive">Echoist</span></td> | |
165 | + | <td>6</td> | |
166 | + | <td>Skills Repeat two additional times | |
167 | + | 200% increased Attack and Cast Speed | |
168 | + | Stunned for 1.5 seconds after using a Skill | |
169 | + | Travel skills repeat in the same direction<sup id="cite_ref-Patch3.18.1_4-0" class="reference">[[4]](#cite_note-Patch3.18.1-4)</sup></td> | |
170 | + | <td> | |
171 | + | </td></tr> | |
172 | + | <tr> | |
173 | + | <td><span style="color:olive">Sentinel</span></td> | |
174 | + | <td>6</td> | |
175 | + | <td>50% chance to Block Attack Damage | |
176 | + | 50% chance to Block Spell Damage | |
177 | + | +10% to maximum Chance to Block Attack Damage | |
178 | + | +10% to maximum Chance to Block Spell Damage | |
179 | + | Monsters take 20% of damage from blocked hits</td> | |
180 | + | <td> | |
181 | + | </td></tr> | |
182 | + | <tr> | |
183 | + | <td><span style="color:olive">Sentinel</span> (rare)</td> | |
184 | + | <td>6</td> | |
185 | + | <td>50% chance to Block Attack Damage | |
186 | + | 50% chance to Block Spell Damage | |
187 | + | +10% to maximum Chance to Block Attack Damage | |
188 | + | +10% to maximum Chance to Block Spell Damage | |
189 | + | Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) | |
190 | + | Monsters take 20% of damage from blocked hits</td> | |
191 | + | <td> | |
192 | + | </td></tr> | |
193 | + | <tr> | |
194 | + | <td><span style="color:olive">Splinterer</span></td> | |
195 | + | <td>6</td> | |
196 | + | <td>Skills fire 4 additional Projectiles | |
197 | + | 30% increased Projectile Damage | |
198 | + | 50% chance to Avoid Projectiles</td> | |
199 | + | <td> | |
200 | + | </td></tr> | |
201 | + | <tr> | |
202 | + | <td><span style="color:olive">Deadeye</span> (magic)</td> | |
203 | + | <td>13</td> | |
204 | + | <td>Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark | |
205 | + | 20% increased Damage | |
206 | + | 60% less Damage taken if you have not been Hit Recently | |
207 | + | 200% increased Evasion Rating if you have been Hit Recently | |
208 | + | 100% increased Accuracy Rating</td> | |
209 | + | <td> | |
210 | + | </td></tr> | |
211 | + | <tr> | |
212 | + | <td><span style="color:olive">Deadeye</span> (rare)</td> | |
213 | + | <td>13</td> | |
214 | + | <td>Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark | |
215 | + | 20% increased Damage | |
216 | + | 60% less Damage taken if you have not been Hit Recently | |
217 | + | 200% increased Evasion Rating if you have been Hit Recently | |
218 | + | 100% increased Accuracy Rating | |
219 | + | 100% increased Critical Strike Chance | |
220 | + | Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance</td> | |
221 | + | <td> | |
222 | + | </td></tr> | |
223 | + | <tr> | |
224 | + | <td><span style="color:yellow">Electrocuting</span></td> | |
225 | + | <td>13</td> | |
226 | + | <td>Hits always Shock | |
227 | + | All Damage can Shock | |
228 | + | 25% increased effect of Shock | |
229 | + | 50% increased Shock Duration on Enemies | |
230 | + | 80% reduced effect of Lightning Ailments</td> | |
231 | + | <td> | |
232 | + | </td></tr> | |
233 | + | <tr> | |
234 | + | <td><span style="color:darkred">Vampiric</span></td> | |
235 | + | <td>13</td> | |
236 | + | <td>100% of Damage Leeched as Life | |
237 | + | Life Leech effects are not removed on Full Life | |
238 | + | 200% increased total Recovery per second from Life Leech | |
239 | + | 25% increased Damage while Leeching | |
240 | + | Enemies Cannot Leech Life, Mana, or Energy Shield From you</td> | |
241 | + | <td> | |
242 | + | </td></tr> | |
243 | + | <tr> | |
244 | + | <td><span style="color:olive">Overcharged</span></td> | |
245 | + | <td>13</td> | |
246 | + | <td>+1 to Maximum Frenzy, Power and Endurance Charges | |
247 | + | Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds</td> | |
248 | + | <td> | |
249 | + | </td></tr> | |
250 | + | <tr> | |
251 | + | <td><span style="color:orange">Flame Strider</span></td> | |
252 | + | <td>13</td> | |
253 | + | <td>50% of Physical Damage Converted to Fire Damage | |
254 | + | 25% of Physical Damage as Extra Fire Damage | |
255 | + | 30% increased Fire Damage | |
256 | + | +40% to Fire Resistance | |
257 | + | 80% reduced effect of Scorch | |
258 | + | Ignite on Hit | |
259 | + | 200% increased Ignite Damage | |
260 | + | Leaves a Trail of Burning Ground | |
261 | + | Trigger Inferno Bolt when Hit (0.5s global cooldown) | |
262 | + | Rare Minions create Flame Beacons on Death</td> | |
263 | + | <td> | |
264 | + | </td></tr> | |
265 | + | <tr> | |
266 | + | <td><span style="color:orange">Flame Strider</span> (rare)</td> | |
267 | + | <td>13</td> | |
268 | + | <td>50% of Physical Damage Converted to Fire Damage | |
269 | + | 25% of Physical Damage as Extra Fire Damage | |
270 | + | 30% increased Fire Damage | |
271 | + | +40% to Fire Resistance | |
272 | + | 80% reduced effect of Scorch | |
273 | + | Ignite on Hit | |
274 | + | 200% increased Ignite Damage | |
275 | + | Leaves a Trail of Burning Ground | |
276 | + | Rare Minions create Flame Beacons on Death</td> | |
277 | + | <td> | |
278 | + | </td></tr> | |
279 | + | <tr> | |
280 | + | <td><span style="color:lightblue">Frost Strider</span></td> | |
281 | + | <td>13</td> | |
282 | + | <td>50% of Physical Damage Converted to Cold Damage | |
283 | + | 25% of Physical Damage as Extra Cold Damage | |
284 | + | 30% increased Cold Damage | |
285 | + | +40% to Cold Resistance | |
286 | + | 200% increased Chill Effect | |
287 | + | 80% reduced effect of Cold Ailments | |
288 | + | Leaves a Trail of Chilled Ground | |
289 | + | Rare Minions create Frost Beacons on Death</td> | |
290 | + | <td> | |
291 | + | </td></tr> | |
292 | + | <tr> | |
293 | + | <td><span style="color:lightblue">Frost Strider</span> (rare)</td> | |
294 | + | <td>13</td> | |
295 | + | <td>50% of Physical Damage Converted to Cold Damage | |
296 | + | 25% of Physical Damage as Extra Cold Damage | |
297 | + | 30% increased Cold Damage | |
298 | + | +40% to Cold Resistance | |
299 | + | 200% increased Chill Effect | |
300 | + | 80% reduced effect of Cold Ailments | |
301 | + | Leaves a Trail of Chilled Ground | |
302 | + | Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown) | |
303 | + | Rare Minions create Frost Beacons on Death</td> | |
304 | + | <td> | |
305 | + | </td></tr> | |
306 | + | <tr> | |
307 | + | <td><span style="color:yellow">Storm Strider</span></td> | |
308 | + | <td>13</td> | |
309 | + | <td>50% of Physical Damage Converted to Lightning Damage | |
310 | + | 25% of Physical Damage as Extra Lightning Damage | |
311 | + | 30% increased Lightning Damage | |
312 | + | +40% to Lightning Resistance | |
313 | + | 80% reduced effect of Lightning Ailments | |
314 | + | Leaves a Trail of Shocked Ground | |
315 | + | Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown) | |
316 | + | Rare Minions create Lightning Beacons on Death</td> | |
317 | + | <td> | |
318 | + | </td></tr> | |
319 | + | <tr> | |
320 | + | <td><span style="color:yellow">Storm Strider</span> (rare)</td> | |
321 | + | <td>13</td> | |
322 | + | <td>50% of Physical Damage Converted to Lightning Damage | |
323 | + | 25% of Physical Damage as Extra Lightning Damage | |
324 | + | 30% increased Lightning Damage | |
325 | + | +40% to Lightning Resistance | |
326 | + | 80% reduced effect of Lightning Ailments | |
327 | + | Leaves a Trail of Shocked Ground | |
328 | + | Rare Minions create Lightning Beacons on Death</td> | |
329 | + | <td> | |
330 | + | </td></tr> | |
331 | + | <tr> | |
332 | + | <td><span style="color:lightblue">Ice Prison</span> (rare)</td> | |
333 | + | <td>18</td> | |
334 | + | <td>50% of Physical Damage Converted to Cold Damage | |
335 | + | 25% of Physical Damage as Extra Cold Damage | |
336 | + | 30% increased Cold Damage | |
337 | + | +40% to Cold Resistance | |
338 | + | 50% reduced effect of Cold Ailments | |
339 | + | 25% additional Physical Damage Reduction | |
340 | + | Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown)</td> | |
341 | + | <td> | |
342 | + | </td></tr> | |
343 | + | <tr> | |
344 | + | <td><span style="color:lightgreen">Entangler</span></td> | |
345 | + | <td>18</td> | |
346 | + | <td>Poison on Hit | |
347 | + | All damage from Hits can Poison | |
348 | + | +30% to Chaos Resistance | |
349 | + | Applies [Thorned Vines](/wiki/Thorned_Vines "Thorned Vines") to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) | |
350 | + | Moving will break the Vines over time | |
351 | + | Travel Skills will break all Vines instantly</td> | |
352 | + | <td><font _mstmutation="1">Dropped items are converted to [jewels](/wiki/Jewel "Jewel")</font> | |
353 | + | </td></tr> | |
354 | + | <tr> | |
355 | + | <td><span style="color:lightgreen">Toxic</span> (magic)</td> | |
356 | + | <td>18</td> | |
357 | + | <td>Poison on Hit | |
358 | + | All damage from Hits can Poison | |
359 | + | 30% increased Poison Damage | |
360 | + | 30% increased Poison Duration | |
361 | + | +40% to Chaos Resistance against Damage over Time | |
362 | + | 50% chance to create a Toxic Volatile on death that chases the player, accelerating over time | |
363 | + | Toxic Volatiles create Caustic Ground after exploding</td> | |
364 | + | <td> | |
365 | + | </td></tr> | |
366 | + | <tr> | |
367 | + | <td><span style="color:lightgreen">Toxic</span> (rare)</td> | |
368 | + | <td>18</td> | |
369 | + | <td>Poison on Hit | |
370 | + | All damage from Hits can Poison | |
371 | + | 30% increased Poison Damage | |
372 | + | 30% increased Poison Duration | |
373 | + | +40% to Chaos Resistance against Damage over Time | |
374 | + | Creates Toxic Volatiles on death that chases the player, accelerating over time | |
375 | + | Toxic Volatiles create Caustic Ground after exploding</td> | |
376 | + | <td> | |
377 | + | </td></tr> | |
378 | + | <tr> | |
379 | + | <td><span style="color:lightgreen">Treant Horde</span></td> | |
380 | + | <td>18</td> | |
381 | + | <td>Rare pack minions are replaced with Powerful Spriggans | |
382 | + | 50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster</td> | |
383 | + | <td> | |
384 | + | </td></tr> | |
385 | + | <tr> | |
386 | + | <td><span style="color:darkred">Bloodletter</span> (magic)</td> | |
387 | + | <td>18</td> | |
388 | + | <td>Attacks cause Bleeding | |
389 | + | 50% increased Damage with Bleeding | |
390 | + | 25% increased Bleeding Duration | |
391 | + | 25% reduced Damage taken from Physical Damage over Time | |
392 | + | 30% reduced Movement Speed</td> | |
393 | + | <td> | |
394 | + | </td></tr> | |
395 | + | <tr> | |
396 | + | <td><span style="color:darkred">Bloodletter</span> (rare)</td> | |
397 | + | <td>24</td> | |
398 | + | <td>Attacks cause Bleeding | |
399 | + | 50% increased Damage with Bleeding | |
400 | + | 25% increased Bleeding Duration | |
401 | + | 25% reduced Damage taken from Physical Damage over Time | |
402 | + | 30% reduced Movement Speed | |
403 | + | Nearby Enemies are Maimed with 30% reduced Movement Speed</td> | |
404 | + | <td> | |
405 | + | </td></tr> | |
406 | + | <tr> | |
407 | + | <td><span style="color:olive">Bonebreaker</span> (magic)</td> | |
408 | + | <td>24</td> | |
409 | + | <td>50% reduced Enemy Stun Threshold | |
410 | + | 25% chance to Double Stun Duration | |
411 | + | 40% reduced Attack and Cast Speed | |
412 | + | 20% increased Character Size | |
413 | + | 100% increased Global Accuracy Rating | |
414 | + | 250% increased Stun Threshold | |
415 | + | 60% increased Global Physical Damage | |
416 | + | Extra gore</td> | |
417 | + | <td> | |
418 | + | </td></tr> | |
419 | + | <tr> | |
420 | + | <td><span style="color:olive">Bonebreaker</span> (rare)</td> | |
421 | + | <td>24</td> | |
422 | + | <td>Always Stuns Enemies on Hit | |
423 | + | 25% chance to Double Stun Duration | |
424 | + | 30% reduced Attack and Cast Speed | |
425 | + | 20% increased Character Size | |
426 | + | 100% increased Global Accuracy Rating | |
427 | + | 250% increased Stun Threshold | |
428 | + | 40% increased Global Physical Damage | |
429 | + | Nearby Allies have 40% increased Global Physical Damage | |
430 | + | Extra gore</td> | |
431 | + | <td> | |
432 | + | </td></tr> | |
433 | + | <tr> | |
434 | + | <td><span style="color:olive">Juggernaut</span></td> | |
435 | + | <td>24</td> | |
436 | + | <td>20% increased Damage | |
437 | + | +2 to Maximum Endurance Charges | |
438 | + | Gain 2 Endurance Charges every second if you've been Hit Recently | |
439 | + | 30% increased Area of Effect | |
440 | + | 15% increased Character Size | |
441 | + | Action Speed cannot be modified to below base value | |
442 | + | Movement Speed cannot be modified to below base value | |
443 | + | Cannot be Stunned | |
444 | + | (note: cannot be found on Blighted Monsters)<sup id="cite_ref-Patch3.18.0d_5-0" class="reference">[[5]](#cite_note-Patch3.18.0d-5)</sup></td> | |
445 | + | <td> | |
446 | + | </td></tr> | |
447 | + | <tr> | |
448 | + | <td><span style="color:olive">Soul Conduit</span></td> | |
449 | + | <td>24</td> | |
450 | + | <td>Up to 30 nearby monsters are raised to fight again on Death | |
451 | + | Corpse cannot be destroyed | |
452 | + | Cannot be Dominated | |
453 | + | (note: cannot appear on Ritual Monsters)<sup id="cite_ref-Patch3.18.0b_2-1" class="reference">[[2]](#cite_note-Patch3.18.0b-2)</sup></td> | |
454 | + | <td> | |
455 | + | </td></tr> | |
456 | + | <tr> | |
457 | + | <td><span style="color:gold">Consecrator</span></td> | |
458 | + | <td>24</td> | |
459 | + | <td>Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) | |
460 | + | Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses | |
461 | + | Take 30% reduced Elemental Damage while on Consecrated Ground</td> | |
462 | + | <td> | |
463 | + | </td></tr> | |
464 | + | <tr> | |
465 | + | <td><span style="color:darkred">Frenzied</span></td> | |
466 | + | <td>24</td> | |
467 | + | <td>Every 9 seconds become Frenzied for 5 seconds | |
468 | + | 40% increased Damage while Frenzied | |
469 | + | 25% increased Action Speed while Frenzied | |
470 | + | 50% reduced Damage Taken while Frenzied</td> | |
471 | + | <td> | |
472 | + | </td></tr> | |
473 | + | <tr> | |
474 | + | <td><span style="color:olive">Assassin</span> (magic)</td> | |
475 | + | <td>24</td> | |
476 | + | <td>All hits are Critical Strikes | |
477 | + | Blind on Hit | |
478 | + | 100% increased Blind Effect | |
479 | + | 70% reduced Extra Damage from Critical Strikes</td> | |
480 | + | <td> | |
481 | + | </td></tr> | |
482 | + | <tr> | |
483 | + | <td><span style="color:olive">Assassin</span> (rare)</td> | |
484 | + | <td>24</td> | |
485 | + | <td>All hits are Critical Strikes | |
486 | + | Blind on Hit | |
487 | + | 100% increased Blind Effect | |
488 | + | 70% reduced Extra Damage from Critical Strikes | |
489 | + | Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown)</td> | |
490 | + | <td> | |
491 | + | </td></tr> | |
492 | + | <tr> | |
493 | + | <td><span style="color:olive">Necromancer</span></td> | |
494 | + | <td>24</td> | |
495 | + | <td>Rare Minions have 40% increased Damage | |
496 | + | Rare Minions have 150% increased maximum Life | |
497 | + | 30% increased maximum Life | |
498 | + | 10% of Non-Chaos Damage as extra Chaos Damage | |
499 | + | Summons Skeletons and Zombies</td> | |
500 | + | <td>Dropped Quality items converted to 20x Quality Currency | |
501 | + | </td></tr> | |
502 | + | <tr> | |
503 | + | <td><span class="tc -prophecy">Hexer</span></td> | |
504 | + | <td>24</td> | |
505 | + | <td>Hexproof | |
506 | + | Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability</td> | |
507 | + | <td> | |
508 | + | </td></tr> | |
509 | + | <tr> | |
510 | + | <td><span style="color:olive">Mirror Image</span> (rare)</td> | |
511 | + | <td>24</td> | |
512 | + | <td>Periodically creates several clones (8 second cooldown) | |
513 | + | Clones disappear after 5 seconds and do not drop items or grant experience | |
514 | + | Clones do not inherit mods from the original monster | |
515 | + | (note: cannot appear on Ritual Monsters)<sup id="cite_ref-Patch3.18.0b_2-2" class="reference">[[2]](#cite_note-Patch3.18.0b-2)</sup></td> | |
516 | + | <td>Dropped items are duplicated | |
517 | + | </td></tr> | |
518 | + | <tr> | |
519 | + | <td><span style="color:olive">Spirit Walkers</span> (magic)</td> | |
520 | + | <td>24</td> | |
521 | + | <td>Pack spawns with apparitions of each monster | |
522 | + | Monster gives 175% reduced Experience on death (Hidden) | |
523 | + | 350% reduced Quantity of Items dropped by this Monster (Hidden)</td> | |
524 | + | <td> | |
525 | + | </td></tr> | |
526 | + | <tr> | |
527 | + | <td><span style="color:olive">Union of Souls</span> (magic)</td> | |
528 | + | <td>24</td> | |
529 | + | <td>30% increased maximum Life | |
530 | + | 20% increased Area of Effect | |
531 | + | 15% increased Character Size | |
532 | + | Pack monsters gain 10% increased Character Size on death | |
533 | + | Pack monsters gain 40% increased Maximum Life on death</td> | |
534 | + | <td> | |
535 | + | </td></tr> | |
536 | + | <tr> | |
537 | + | <td><span style="color:yellow">Storm Herald</span></td> | |
538 | + | <td>24</td> | |
539 | + | <td>50% of Physical Damage Converted to Lightning Damage | |
540 | + | 25% of Physical Damage as Extra Lightning Damage | |
541 | + | 30% increased Lightning Damage | |
542 | + | +40% to Lightning Resistance | |
543 | + | 50% reduced effect of Lightning Ailments | |
544 | + | Casts Lightning Storms targeting Enemies</td> | |
545 | + | <td> | |
546 | + | </td></tr> | |
547 | + | <tr> | |
548 | + | <td><span style="color:olive">Prismatic</span> (magic)</td> | |
549 | + | <td>24</td> | |
550 | + | <td>Hits always Ignite | |
551 | + | Hits always Shock | |
552 | + | All Damage can Ignite | |
553 | + | All Damage can Shock | |
554 | + | All Damage with Hits can Chill | |
555 | + | +50% to all Elemental Resistances | |
556 | + | 60% of Physical Damage as Extra Damage of a random Element</td> | |
557 | + | <td> | |
558 | + | </td></tr> | |
559 | + | <tr> | |
560 | + | <td><span style="color:olive">Bombardier</span></td> | |
561 | + | <td>34</td> | |
562 | + | <td>Skills fire 2 additional Projectiles | |
563 | + | Skills Chain 2 additional times | |
564 | + | Projectiles have 20% chance to be able to Chain when colliding with terrain | |
565 | + | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
566 | + | Periodically Fires a Nova of Fire Mortars (6 second cooldown)</td> | |
567 | + | <td> | |
568 | + | </td></tr> | |
569 | + | <tr> | |
570 | + | <td><span style="color:olive">Malediction</span></td> | |
571 | + | <td>34</td> | |
572 | + | <td>Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed</td> | |
573 | + | <td> | |
574 | + | </td></tr> | |
575 | + | <tr> | |
576 | + | <td><span style="color:olive">Rejuvenating</span></td> | |
577 | + | <td>34</td> | |
578 | + | <td>Regenerate 2% of Life per second | |
579 | + | 20% increased maximum Life | |
580 | + | Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds | |
581 | + | Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) | |
582 | + | Healing Nova does not affect itself | |
583 | + | Healing Nova cannot be used if the Monster with this modifier is on full life</td> | |
584 | + | <td> | |
585 | + | </td></tr> | |
586 | + | <tr> | |
587 | + | <td>Executioner</td> | |
588 | + | <td>34</td> | |
589 | + | <td>15% Damage with Hits per 10% missing Enemy Life | |
590 | + | Immune to Culling Strike | |
591 | + | Nearby Enemies cannot Recover Life or Energy Shield to above 50%</td> | |
592 | + | <td> | |
593 | + | </td></tr> | |
594 | + | <tr> | |
595 | + | <td><span style="color:olive">Temporal Bubble</span></td> | |
596 | + | <td>34</td> | |
597 | + | <td>Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius | |
598 | + | Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower</td> | |
599 | + | <td>Dropped items are fully linked | |
600 | + | </td></tr> | |
601 | + | <tr> | |
602 | + | <td><span style="color:olive">Soul Eater</span></td> | |
603 | + | <td>34</td> | |
604 | + | <td>Gains Souls when nearby allies die | |
605 | + | Each Soul grants 5% increased Damage, Attack Speed and Cast Speed | |
606 | + | Each Soul grants 1% increased Character Size | |
607 | + | Summons a Shackled Phantasm monster every 4 seconds</td> | |
608 | + | <td>Dropped items are fully linked | |
609 | + | </td></tr> | |
610 | + | <tr> | |
611 | + | <td><span style="color:orange">Corpse Detonator</span> (rare)</td> | |
612 | + | <td>34</td> | |
613 | + | <td>+40% to Fire Resistance | |
614 | + | Creates Corpses nearby (10 second cooldown) | |
615 | + | Ignites nearby Corpses, detonating them after a short duration</td> | |
616 | + | <td>Dropped items are converted to Rings | |
617 | + | </td></tr> | |
618 | + | <tr> | |
619 | + | <td><span style="color:orange">Magma Barrier</span></td> | |
620 | + | <td>34</td> | |
621 | + | <td>50% of Physical Damage Converted to Fire Damage | |
622 | + | 25% of Physical Damage as Extra Fire Damage | |
623 | + | 30% increased Fire Damage | |
624 | + | +40% to Fire Resistance | |
625 | + | 25% additional Physical Damage Reduction | |
626 | + | Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount | |
627 | + | When the Magma Barrier is depleted it explodes for massive Fire Damage | |
628 | + | Barrier returns 10 seconds after exploding | |
629 | + | Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player<sup id="cite_ref-Patch3.18.1_4-1" class="reference">[[4]](#cite_note-Patch3.18.1-4)</sup>, accelerating over time (9 second cooldown)</td> | |
630 | + | <td>Dropped items have maximum sockets | |
631 | + | </td></tr> | |
632 | + | <tr> | |
633 | + | <td><span style="color:orange">Incendiary</span></td> | |
634 | + | <td>34</td> | |
635 | + | <td>Hits always Ignite | |
636 | + | All Damage can Ignite | |
637 | + | 25% increased Ignite Duration | |
638 | + | 100% increased Ignite Damage | |
639 | + | +50% to Fire Resistance | |
640 | + | 60% less Duration of Ignites on Self</td> | |
641 | + | <td> | |
642 | + | </td></tr> | |
643 | + | <tr> | |
644 | + | <td><span class="tc -prophecy">Crystal-skinned</span></td> | |
645 | + | <td>34</td> | |
646 | + | <td>+50% to all Elemental Resistances | |
647 | + | 40% of Physical Damage as Extra Damage of a random Element | |
648 | + | Fires crystals under Players when they hit you (0.2 second cooldown) | |
649 | + | Crystals deal no damage and despawn after 12 seconds | |
650 | + | Crystals charge up and explode on death, dealing Cold damage</td> | |
651 | + | <td>Dropped items are converted to Gems | |
652 | + | </td></tr> | |
653 | + | <tr> | |
654 | + | <td><span style="color:yellow">Mana Siphoner</span></td> | |
655 | + | <td>34</td> | |
656 | + | <td>50% of Physical Damage Converted to Lightning Damage | |
657 | + | 25% of Physical Damage as Extra Lightning Damage | |
658 | + | 30% increased Lightning Damage | |
659 | + | +40% to Lightning Resistance | |
660 | + | 50% reduced effect of Lightning Ailments | |
661 | + | Surrounded by a Mana Siphoning Ring Aura | |
662 | + | Enemies in the Aura take Lightning Damage Over Time and lose Mana every second | |
663 | + | Enemies standing inside the Ring are not affected by the Aura</td> | |
664 | + | <td>Dropped items are converted to Amulets | |
665 | + | </td></tr> | |
666 | + | <tr> | |
667 | + | <td><span style="color:yellow">Heralding Minions</span> (rare)</td> | |
668 | + | <td>34</td> | |
669 | + | <td>Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell<sup id="cite_ref-Patch3.18.1_4-2" class="reference">[[4]](#cite_note-Patch3.18.1-4)</sup> | |
670 | + | Totems can use Lightning Warp | |
671 | + | Totems despawn on death</td> | |
672 | + | <td> | |
673 | + | </td></tr> | |
674 | + | <tr> | |
675 | + | <td><span style="color:yellow">Heralds of the Obelisk</span> (magic)</td> | |
676 | + | <td>34</td> | |
677 | + | <td>Minions spawn Invulnerable Totems on death that cast various Lightning spells | |
678 | + | Totems despawn on death</td> | |
679 | + | <td> | |
680 | + | </td></tr> | |
681 | + | <tr> | |
682 | + | <td><span style="color:gold">Benevolent Guardian</span></td> | |
683 | + | <td>34</td> | |
684 | + | <td>Applies an Immunity buff to nearby allies for a short duration | |
685 | + | Immunity buff is removed on death | |
686 | + | Allies with Immunity cannot gain Immunity | |
687 | + | 30% chance to Block Attack Damage | |
688 | + | 30% chance to Block Spell Damage | |
689 | + | Monsters take 20% of damage from blocked hits</td> | |
690 | + | <td> | |
691 | + | </td></tr> | |
692 | + | <tr> | |
693 | + | <td>Final Gasp</td> | |
694 | + | <td>34</td> | |
695 | + | <td>Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds | |
696 | + | Corpse cannot be destroyed | |
697 | + | Cannot be Dominated | |
698 | + | (note: cannot appear on Ritual Monsters)<sup id="cite_ref-Patch3.18.0b_2-3" class="reference">[[2]](#cite_note-Patch3.18.0b-2)</sup></td> | |
699 | + | <td> | |
700 | + | </td></tr> | |
701 | + | <tr> | |
702 | + | <td><span style="color:darkred">Berserker</span></td> | |
703 | + | <td>39</td> | |
704 | + | <td>Gains Increased Damage with life lost up to 40% at zero life | |
705 | + | Gains Increased Movement Speed with life lost up to 40% at zero life | |
706 | + | Gains Increased Attack and Cast Speed with life lost up to 75% at zero life | |
707 | + | Gains reduced Damage Taken with life lost up to 30% at zero life | |
708 | + | Gains increased Character Size with life lost up to 50% at zero life | |
709 | + | Immune to Culling Strike</td> | |
710 | + | <td> | |
711 | + | </td></tr> | |
712 | + | <tr> | |
713 | + | <td><span style="color:olive">Prismatic</span> (rare)</td> | |
714 | + | <td>46</td> | |
715 | + | <td>Hits always Ignite | |
716 | + | Hits always Shock | |
717 | + | All Damage can Ignite | |
718 | + | All Damage can Shock | |
719 | + | All Damage with Hits can Chill | |
720 | + | +50% to all Elemental Resistances | |
721 | + | 60% of Physical Damage as Extra Damage of a random Element | |
722 | + | Nearby allies have +50% to all Elemental Resistances</td> | |
723 | + | <td> | |
724 | + | </td></tr> | |
725 | + | <tr> | |
726 | + | <td><span style="color:olive">Drought Bringer</span></td> | |
727 | + | <td>46</td> | |
728 | + | <td>Regenerate 1.5% of Life per second | |
729 | + | Removes a Power, Frenzy or Endurance charges on Hit | |
730 | + | Nearby Enemies' Flasks lose 6 Charges every 3 seconds | |
731 | + | Nearby Enemies cannot gain Flask Charges</td> | |
732 | + | <td>Dropped items are converted to Utility Flasks | |
733 | + | </td></tr> | |
734 | + | <tr> | |
735 | + | <td><span style="color:darkred">Corrupter</span></td> | |
736 | + | <td>46</td> | |
737 | + | <td>Inflicts Corrupted Blood on Hit | |
738 | + | Inflicts Corrupted Blood when Hit | |
739 | + | Corrupted Blood lasts for 4 seconds</td> | |
740 | + | <td><font _mstmutation="1">Dropped items are <span class="tc -corrupted" _mstmutation="1">corrupted</span></font> | |
741 | + | </td></tr> | |
742 | + | <tr> | |
743 | + | <td><span style="color:olive">Empowered Elements</span></td> | |
744 | + | <td>46</td> | |
745 | + | <td>Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos | |
746 | + | While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type | |
747 | + | Fire Affinity grants 100% of Physical Damage as Extra Fire Damage | |
748 | + | Cold Affinity grants 100% of Physical Damage as Extra Cold Damage | |
749 | + | Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage | |
750 | + | Physical Affinity grants 60% increased Physical Damage | |
751 | + | Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage</td> | |
752 | + | <td><font _mstmutation="1">Dropped items are [Fractured](/wiki/Fractured_item "Fractured item")</font> | |
753 | + | </td></tr> | |
754 | + | <tr> | |
755 | + | <td><span class="tc -prophecy">Effigy</span></td> | |
756 | + | <td>46</td> | |
757 | + | <td>Summons an Effigy of a targeted player at the player's location (10 second cooldown) | |
758 | + | Effigy links to the target player | |
759 | + | Effigy is immune to damage for 2 seconds after linking to a player | |
760 | + | While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage | |
761 | + | Effigy can taunt other Enemies to attack it 2 seconds after linking to the player | |
762 | + | Running away from the Effigy will sever the link between itself and the player<sup id="cite_ref-Patch3.18.0d_5-1" class="reference">[[5]](#cite_note-Patch3.18.0d-5)</sup></td> | |
763 | + | <td>Dropped items have all White Sockets | |
764 | + | </td></tr> | |
765 | + | <tr> | |
766 | + | <td><span style="color:olive">Empowering Minions</span></td> | |
767 | + | <td>60</td> | |
768 | + | <td>Rare Minions have 30% increased Damage | |
769 | + | Rare Minions have 100% increased maximum Life | |
770 | + | Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3)</td> | |
771 | + | <td>Dropped items have maximum sockets | |
772 | + | </td></tr> | |
773 | + | <tr> | |
774 | + | <td><span style="color:lightblue">Permafrost</span></td> | |
775 | + | <td>68</td> | |
776 | + | <td>35% chance to Freeze on Hit | |
777 | + | All damage can Freeze | |
778 | + | 25% increased Freeze Duration | |
779 | + | 80% reduced effect of Cold Ailments | |
780 | + | Creates areas of [Vortex ground](/wiki/Vortex_ground "Vortex ground")</td> | |
781 | + | <td> | |
782 | + | </td></tr> | |
783 | + | <tr> | |
784 | + | <td><span style="color:lightblue">Trickster</span></td> | |
785 | + | <td>68</td> | |
786 | + | <td><font _mstmutation="1">+100% chance to Suppress Spell Damage | |
787 | + | Prevent +10% of Suppressed Spell Damage | |
788 | + | 50% less Damage Over Time Taken | |
789 | + | Non-Damaging Ailments Reflection | |
790 | + | Every 8 seconds Flee for 4 seconds | |
791 | + | While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating | |
792 | + | While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) | |
793 | + | While not fleeing take 50% less damage over time | |
794 | + | (note: cannot be found on Magic or Rare Monsters in the Azurite Mine<sup id="cite_ref-Patch3.18.0d_5-2" class="reference" _mstmutation="1">[[5]](#cite_note-Patch3.18.0d-5)</sup> or on [Essence](/wiki/Essence "Essence") Monolith monsters<sup id="cite_ref-Patch3.18.1_4-3" class="reference" _mstmutation="1">[[4]](#cite_note-Patch3.18.1-4)</sup></font>)</td> | |
795 | + | <td> | |
796 | + | </td></tr> | |
797 | + | <tr> | |
798 | + | <td><span style="color:gold">Opulent</span></td> | |
799 | + | <td>68</td> | |
800 | + | <td>5000% increased Quantity of Items Dropped | |
801 | + | 20000% increased Rarity of Items Dropped | |
802 | + | Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds | |
803 | + | Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks) | |
804 | + | (note: cannot appear on Ritual Monsters)<sup id="cite_ref-Patch3.18.0b_2-4" class="reference">[[2]](#cite_note-Patch3.18.0b-2)</sup></td> | |
805 | + | <td> | |
806 | + | </td></tr> | |
807 | + | <tr> | |
808 | + | <td><span class="tc -nemesis">Lunaris-touched</span></td> | |
809 | + | <td>73</td> | |
810 | + | <td>50% increased Damage | |
811 | + | +60% to Cold Resistance | |
812 | + | 10% additional Physical Damage Reduction | |
813 | + | Spawns apparitions of Lunaris which use their skills</td> | |
814 | + | <td>Dropped items are converted to [currency](/wiki/Currency "Currency") based on Rarity | |
815 | + | </td></tr> | |
816 | + | <tr> | |
817 | + | <td><span class="tc -nemesis">Solaris-touched</span></td> | |
818 | + | <td>73</td> | |
819 | + | <td>50% increased Damage | |
820 | + | +60% to Fire Resistance | |
821 | + | 10% additional Physical Damage Reduction | |
822 | + | Spawns apparitions of Solaris which use their skills</td> | |
823 | + | <td>Dropped items are converted to [currency](/wiki/Currency "Currency") based on Rarity | |
824 | + | </td></tr> | |
825 | + | <tr> | |
826 | + | <td><span class="tc -nemesis">Arakaali-touched</span></td> | |
827 | + | <td>73</td> | |
828 | + | <td>50% increased Damage | |
829 | + | +50% to Chaos Resistance | |
830 | + | 10% additional Physical Damage Reduction | |
831 | + | Spawns apparitions of Arakaali which use their skills</td> | |
832 | + | <td><font _mstmutation="1">Dropped items are converted to [divination cards](/wiki/Divination_card "Divination card")</font> | |
833 | + | </td></tr> | |
834 | + | <tr> | |
835 | + | <td><span class="tc -nemesis">Brine King-touched</span></td> | |
836 | + | <td>73</td> | |
837 | + | <td>50% increased Damage | |
838 | + | +60% to Cold Resistance | |
839 | + | 20% additional Physical Damage Reduction | |
840 | + | Spawns apparitions of the Bring King which use their skills</td> | |
841 | + | <td><font _mstmutation="1">Dropped items are converted to [divination cards](/wiki/Divination_card "Divination card")</font> | |
842 | + | </td></tr> | |
843 | + | <tr> | |
844 | + | <td><span class="tc -nemesis">Tukohama-touched</span></td> | |
845 | + | <td>73</td> | |
846 | + | <td>50% increased Damage | |
847 | + | +60% to Fire Resistance | |
848 | + | 20% additional Physical Damage Reduction | |
849 | + | Spawns apparitions of Tukohama which use their skills</td> | |
850 | + | <td><font _mstmutation="1">Dropped items are converted to [maps](/wiki/Map "Map")</font> | |
851 | + | </td></tr> | |
852 | + | <tr> | |
853 | + | <td><span class="tc -nemesis">Abberath-touched</span></td> | |
854 | + | <td>73</td> | |
855 | + | <td>50% increased Damage | |
856 | + | +60% to Fire Resistance | |
857 | + | 15% additional Physical Damage Reduction | |
858 | + | Spawns apparitions of Abberath which use their skills</td> | |
859 | + | <td><font _mstmutation="1">Dropped items are converted to [maps](/wiki/Map "Map")</font> | |
860 | + | </td></tr> | |
861 | + | <tr> | |
862 | + | <td><span class="tc -nemesis">Shakari-touched</span></td> | |
863 | + | <td>73</td> | |
864 | + | <td>50% increased Damage | |
865 | + | +50% to Chaos Resistance | |
866 | + | 10% additional Physical Damage Reduction | |
867 | + | Spawns apparitions of Shakari which use their skills</td> | |
868 | + | <td>Dropped items are converted to [currency](/wiki/Currency "Currency") based on Rarity | |
869 | + | </td></tr> | |
870 | + | <tr> | |
871 | + | <td><span class="tc -nemesis">Innocence-touched</span></td> | |
872 | + | <td>77</td> | |
873 | + | <td>50% increased Damage | |
874 | + | +40% to all Elemental Resistances | |
875 | + | 15% additional Physical Damage Reduction | |
876 | + | Spawns apparitions of Innocence which use their skills</td> | |
877 | + | <td>Dropped items are converted to [scarabs](/wiki/Scarab "Scarab") based on Rarity | |
878 | + | </td></tr> | |
879 | + | <tr> | |
880 | + | <td><span class="tc -nemesis">Kitava-touched</span></td> | |
881 | + | <td>77</td> | |
882 | + | <td>50% increased Damage | |
883 | + | +30% to all Elemental Resistances | |
884 | + | 25% additional Physical Damage Reduction | |
885 | + | Spawns apparitions of Kitava which use their skills</td> | |
886 | + | <td>Drops are one rarity tier higher (e.g. <span class="tc -magic">[magic](/wiki/Magic "Magic")</span> becomes <span class="tc -rare">[rare](/wiki/Rare "Rare")</span>, <span class="tc -rare">[rare](/wiki/Rare "Rare")</span> becomes <span class="tc -unique">[unique](/wiki/Unique "Unique")</span>, etc) | |
887 | + | </td></tr></tbody><tfoot></tfoot></table> |