Archnemesis

Old: ChuanHsing 2022-08-18 12:29:10

New: Yueren 2022-08-21 22:46:03

OldNewDifferences
1-# Beyond
1+# Archnemesis
2+We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be.
23
3-Beyond had several issues. Firstly, its art was eight years old and outdated. Secondly, the number of magic and rare monsters spawned was so much higher than the rest of the game that it provided a gigantic amount of experience and items to players who stacked it heavily, and was mostly irrelevant to everyone else. The number of rares spawned also caused problems with Archnemesis modifiers.
4+Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate.
45
5-The Scourge have taken over the realm of the Beyond demons. Summoning monsters from Beyond will now summon Scourge monsters and bosses. We have completely rebalanced the rate that Beyond monsters and bosses spawn at, so that it's appropriate for modern Path of Exile. The new Beyond monsters can now occasionally drop the Scourge league's Tainted currency items that allow you to modify corrupted items.
6+In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.
67
78 Details:
8-* Beyond portals now spawn Scourge demons instead of the old Beyond bandits. Demons are still divided into three factions, and only one faction will spawn in any single instance.
9-* The base chance for a Beyond portal to spawn when you kill a monster is now fixed at 15%. This means that multiple sources of the Beyond mechanic no longer stack.
10-* Spawning a Beyond boss no longer requires killing many Beyond demons close together. Instead, once a substantial number of Beyond demons have spawned in the instance, each pack spawned grants a stacking chance for the next pack in that area to be replaced by a boss. Only one Beyond boss can spawn per instance. Once a boss has spawned, Beyond portals will no longer spawn in that instance.
11-* Beyond demons will occasionally drop Tainted Currency items, and Beyond bosses are guaranteed to drop multiple Tainted Currency. Adjustments have been made to the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb in order for these items to be suitable for core availability.
12-* All Tainted Currency items now have dedicated slots in the Exotic section of the Currency Stash Tab.
13-* Sextant modifiers that grant Beyond portal chance now grant increased Beyond monster pack size instead of a chance for an additional Beyond monster to spawn.
14-* New Beyond monsters do not drop Scourged items.
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16-The following changes have been made to the Atlas Passive Tree as a result:
10+* Lowered the number of Rare and Magic Monsters encountered through various League encounters.
11+* Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters.
12+* Lowered the number of Rare Monsters spawned in Doryani's Machinarium, and the number of Rare and Magic Monsters spawned in The Coward's Trial.
13+* Assembled Metamorphs no longer summon minions at various life thresholds.
14+* The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
15+* The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%).
16+* The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%).
17+* The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions.
18+* The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%).
19+* During the campaign, Rare Monsters you encounter will only have one or two modifiers.
20+* In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again.
21+* Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods.
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18-* The Fiendish Opulence Notable now causes Rare Beyond Demons in your Maps to drop an additional Basic Currency Item (previously a 25% chance). The three small nodes prior that granted 8% increased Quantity of Items dropped by Beyond Demons in your Maps now instead provide 5% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps.
19-* The Scent of Blood Notable no longer grants "Slaying Enemies close together in your Maps has a 3% chance to attract monsters from Beyond". Instead, it now grants 10% chance for your Maps to attract Beyond Demons.
20-* The Torn Veil Notable no longer grants "Powerful Beyond Demons require 1 fewer Portal to summon in your Maps". Instead, it now grants "Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss". The small nodes in the cluster that previously granted "Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon" now instead grant "Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal".
23+The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree.
24+
25+Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.
26+
27+We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.
28+
29+Details:
30+* The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.
31+* The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters.
32+* Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
33+* Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit.
34+* Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit.
35+* Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit.
36+* Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud.
37+
38+The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name:
39+* Evocationist has been renamed to Prismatic.
40+* Dynamo has been renamed to Electrocuting.
41+
42+Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage.
43+
44+Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.
45+
46+Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds.
47+
48+Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold.
49+
50+Details:
51+
52+* The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.
53+
54+<table class="wikitable sortable jquery-tablesorter">
55+<thead><tr>
56+<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
57+<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"><abbr title="Required monster level">Lvl.</abbr></th>
58+<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect(s)</th>
59+<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reward
60+</th></tr></thead><tbody>
61+<tr>
62+<td><span style="color:silver">Steel-infused</span></td>
63+<td>1</td>
64+<td>Overwhelm 10% Physical Damage Reduction
65+ 40% increased Physical Damage
66+ 50% additional Physical Damage Reduction
67+ 250% increased Stun Threshold</td>
68+<td>
69+</td></tr>
70+<tr>
71+<td><span style="color:orange">Flameweaver</span></td>
72+<td>1</td>
73+<td>25% of Physical Damage Converted to Fire Damage
74+ 50% of Physical Damage as Extra Fire Damage
75+ 50% increased Fire Damage
76+ +50% to Fire Resistance
77+ +10% to maximum Fire Resistance
78+ 80% reduced effect of Scorch
79+ Inflicts Fire Exposure on Hit (10%)</td>
80+<td>
81+</td></tr>
82+<tr>
83+<td><span style="color:yellow">Stormweaver</span></td>
84+<td>1</td>
85+<td>25% of Physical Damage Converted to Lightning Damage
86+ 50% of Physical Damage as Extra Lightning Damage
87+ 50% increased Lightning Damage
88+ +50% to Lightning Resistance
89+ +10% to maximum Lightning Resistance
90+ 80% reduced effect of Lightning Ailments
91+ Inflicts Lightning Exposure on Hit (10%)</td>
92+<td>
93+</td></tr>
94+<tr>
95+<td><span style="color:lightblue">Frostweaver</span></td>
96+<td>1</td>
97+<td>25% of Physical Damage Converted to Cold Damage
98+ 50% of Physical Damage as Extra Cold Damage
99+ 50% increased Cold Damage
100+ +50% to Cold Resistance
101+ +10% to maximum Cold Resistance
102+ 80% reduced effect of Cold Ailments
103+ Inflicts Cold Exposure on Hit (10%)</td>
104+<td>
105+</td></tr>
106+<tr>
107+<td><span style="color:olive">Gargantuan</span></td>
108+<td>1</td>
109+<td>20% increased Damage
110+ 40% increased maximum Life
111+ 80% increased Area of Effect
112+ 40% increased Character Size</td>
113+<td>
114+</td></tr>
115+<tr>
116+<td><span style="color:olive">Hasted</span> (magic)</td>
117+<td>6</td>
118+<td>40% increased Movement Speed
119+ 100% increased Evasion Rating
120+ 30% increased Attack and Cast Speed
121+ Gain Frenzy Charges on Hit</td>
122+<td>
123+</td></tr>
124+<tr>
125+<td><span style="color:olive">Hasted</span> (rare)</td>
126+<td>6</td>
127+<td>40% increased Movement Speed
128+ 100% increased Evasion Rating
129+ 30% increased Attack and Cast Speed
130+ Gain Frenzy Charges on Hit
131+ Nearby Allies have 30% increased Attack and Cast Speed
132+ Nearby Allies have 40% increased Movement Speed</td>
133+<td>
134+</td></tr>
135+<tr>
136+<td><span class="tc -prophecy">Chaosweaver</span></td>
137+<td>6</td>
138+<td>25% of Physical Damage Converted to Chaos Damage
139+ 15% of Non-Chaos Damage as extra Chaos Damage
140+ +40% to Chaos Resistance
141+ +10% to maximum Chaos Resistance
142+ Immune to Wither</td>
143+<td>
144+</td></tr>
145+<tr>
146+<td><span style="color:olive">Arcane Buffer</span> (magic)</td>
147+<td>6</td>
148+<td>50% faster start of Energy Shield Recharge
149+ Chaos Damage taken does not bypass Energy Shield
150+ When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
151+ Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield</td>
152+<td>
153+</td></tr>
154+<tr>
155+<td><span style="color:olive">Arcane Buffer</span> (rare)</td>
156+<td>6</td>
157+<td>150% faster start of Energy Shield Recharge
158+ Chaos Damage taken does not bypass Energy Shield
159+ When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
160+ Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield</td>
161+<td>
162+</td></tr>
163+<tr>
164+<td><span style="color:olive">Echoist</span></td>
165+<td>6</td>
166+<td>Skills Repeat two additional times
167+ 200% increased Attack and Cast Speed
168+ Stunned for 1.5 seconds after using a Skill
169+ Travel skills repeat in the same direction<sup id="cite_ref-Patch3.18.1_4-0" class="reference">[[4]](#cite_note-Patch3.18.1-4)</sup></td>
170+<td>
171+</td></tr>
172+<tr>
173+<td><span style="color:olive">Sentinel</span></td>
174+<td>6</td>
175+<td>50% chance to Block Attack Damage
176+ 50% chance to Block Spell Damage
177+ +10% to maximum Chance to Block Attack Damage
178+ +10% to maximum Chance to Block Spell Damage
179+ Monsters take 20% of damage from blocked hits</td>
180+<td>
181+</td></tr>
182+<tr>
183+<td><span style="color:olive">Sentinel</span> (rare)</td>
184+<td>6</td>
185+<td>50% chance to Block Attack Damage
186+ 50% chance to Block Spell Damage
187+ +10% to maximum Chance to Block Attack Damage
188+ +10% to maximum Chance to Block Spell Damage
189+ Triggers a Delayed Reckoning when Hit (1.5 second Cooldown)
190+ Monsters take 20% of damage from blocked hits</td>
191+<td>
192+</td></tr>
193+<tr>
194+<td><span style="color:olive">Splinterer</span></td>
195+<td>6</td>
196+<td>Skills fire 4 additional Projectiles
197+ 30% increased Projectile Damage
198+ 50% chance to Avoid Projectiles</td>
199+<td>
200+</td></tr>
201+<tr>
202+<td><span style="color:olive">Deadeye</span> (magic)</td>
203+<td>13</td>
204+<td>Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
205+ 20% increased Damage
206+ 60% less Damage taken if you have not been Hit Recently
207+ 200% increased Evasion Rating if you have been Hit Recently
208+ 100% increased Accuracy Rating</td>
209+<td>
210+</td></tr>
211+<tr>
212+<td><span style="color:olive">Deadeye</span> (rare)</td>
213+<td>13</td>
214+<td>Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
215+ 20% increased Damage
216+ 60% less Damage taken if you have not been Hit Recently
217+ 200% increased Evasion Rating if you have been Hit Recently
218+ 100% increased Accuracy Rating
219+ 100% increased Critical Strike Chance
220+ Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance</td>
221+<td>
222+</td></tr>
223+<tr>
224+<td><span style="color:yellow">Electrocuting</span></td>
225+<td>13</td>
226+<td>Hits always Shock
227+ All Damage can Shock
228+ 25% increased effect of Shock
229+ 50% increased Shock Duration on Enemies
230+ 80% reduced effect of Lightning Ailments</td>
231+<td>
232+</td></tr>
233+<tr>
234+<td><span style="color:darkred">Vampiric</span></td>
235+<td>13</td>
236+<td>100% of Damage Leeched as Life
237+ Life Leech effects are not removed on Full Life
238+ 200% increased total Recovery per second from Life Leech
239+ 25% increased Damage while Leeching
240+ Enemies Cannot Leech Life, Mana, or Energy Shield From you</td>
241+<td>
242+</td></tr>
243+<tr>
244+<td><span style="color:olive">Overcharged</span></td>
245+<td>13</td>
246+<td>+1 to Maximum Frenzy, Power and Endurance Charges
247+ Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds</td>
248+<td>
249+</td></tr>
250+<tr>
251+<td><span style="color:orange">Flame Strider</span></td>
252+<td>13</td>
253+<td>50% of Physical Damage Converted to Fire Damage
254+ 25% of Physical Damage as Extra Fire Damage
255+ 30% increased Fire Damage
256+ +40% to Fire Resistance
257+ 80% reduced effect of Scorch
258+ Ignite on Hit
259+ 200% increased Ignite Damage
260+ Leaves a Trail of Burning Ground
261+ Trigger Inferno Bolt when Hit (0.5s global cooldown)
262+ Rare Minions create Flame Beacons on Death</td>
263+<td>
264+</td></tr>
265+<tr>
266+<td><span style="color:orange">Flame Strider</span> (rare)</td>
267+<td>13</td>
268+<td>50% of Physical Damage Converted to Fire Damage
269+ 25% of Physical Damage as Extra Fire Damage
270+ 30% increased Fire Damage
271+ +40% to Fire Resistance
272+ 80% reduced effect of Scorch
273+ Ignite on Hit
274+ 200% increased Ignite Damage
275+ Leaves a Trail of Burning Ground
276+ Rare Minions create Flame Beacons on Death</td>
277+<td>
278+</td></tr>
279+<tr>
280+<td><span style="color:lightblue">Frost Strider</span></td>
281+<td>13</td>
282+<td>50% of Physical Damage Converted to Cold Damage
283+ 25% of Physical Damage as Extra Cold Damage
284+ 30% increased Cold Damage
285+ +40% to Cold Resistance
286+ 200% increased Chill Effect
287+ 80% reduced effect of Cold Ailments
288+ Leaves a Trail of Chilled Ground
289+ Rare Minions create Frost Beacons on Death</td>
290+<td>
291+</td></tr>
292+<tr>
293+<td><span style="color:lightblue">Frost Strider</span> (rare)</td>
294+<td>13</td>
295+<td>50% of Physical Damage Converted to Cold Damage
296+ 25% of Physical Damage as Extra Cold Damage
297+ 30% increased Cold Damage
298+ +40% to Cold Resistance
299+ 200% increased Chill Effect
300+ 80% reduced effect of Cold Ailments
301+ Leaves a Trail of Chilled Ground
302+ Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown)
303+ Rare Minions create Frost Beacons on Death</td>
304+<td>
305+</td></tr>
306+<tr>
307+<td><span style="color:yellow">Storm Strider</span></td>
308+<td>13</td>
309+<td>50% of Physical Damage Converted to Lightning Damage
310+ 25% of Physical Damage as Extra Lightning Damage
311+ 30% increased Lightning Damage
312+ +40% to Lightning Resistance
313+ 80% reduced effect of Lightning Ailments
314+ Leaves a Trail of Shocked Ground
315+ Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown)
316+ Rare Minions create Lightning Beacons on Death</td>
317+<td>
318+</td></tr>
319+<tr>
320+<td><span style="color:yellow">Storm Strider</span> (rare)</td>
321+<td>13</td>
322+<td>50% of Physical Damage Converted to Lightning Damage
323+ 25% of Physical Damage as Extra Lightning Damage
324+ 30% increased Lightning Damage
325+ +40% to Lightning Resistance
326+ 80% reduced effect of Lightning Ailments
327+ Leaves a Trail of Shocked Ground
328+ Rare Minions create Lightning Beacons on Death</td>
329+<td>
330+</td></tr>
331+<tr>
332+<td><span style="color:lightblue">Ice Prison</span> (rare)</td>
333+<td>18</td>
334+<td>50% of Physical Damage Converted to Cold Damage
335+ 25% of Physical Damage as Extra Cold Damage
336+ 30% increased Cold Damage
337+ +40% to Cold Resistance
338+ 50% reduced effect of Cold Ailments
339+ 25% additional Physical Damage Reduction
340+ Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown)</td>
341+<td>
342+</td></tr>
343+<tr>
344+<td><span style="color:lightgreen">Entangler</span></td>
345+<td>18</td>
346+<td>Poison on Hit
347+ All damage from Hits can Poison
348+ +30% to Chaos Resistance
349+ Applies [Thorned Vines](/wiki/Thorned_Vines "Thorned Vines") to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
350+ Moving will break the Vines over time
351+ Travel Skills will break all Vines instantly</td>
352+<td><font _mstmutation="1">Dropped items are converted to [jewels](/wiki/Jewel "Jewel")</font>
353+</td></tr>
354+<tr>
355+<td><span style="color:lightgreen">Toxic</span> (magic)</td>
356+<td>18</td>
357+<td>Poison on Hit
358+ All damage from Hits can Poison
359+ 30% increased Poison Damage
360+ 30% increased Poison Duration
361+ +40% to Chaos Resistance against Damage over Time
362+ 50% chance to create a Toxic Volatile on death that chases the player, accelerating over time
363+ Toxic Volatiles create Caustic Ground after exploding</td>
364+<td>
365+</td></tr>
366+<tr>
367+<td><span style="color:lightgreen">Toxic</span> (rare)</td>
368+<td>18</td>
369+<td>Poison on Hit
370+ All damage from Hits can Poison
371+ 30% increased Poison Damage
372+ 30% increased Poison Duration
373+ +40% to Chaos Resistance against Damage over Time
374+ Creates Toxic Volatiles on death that chases the player, accelerating over time
375+ Toxic Volatiles create Caustic Ground after exploding</td>
376+<td>
377+</td></tr>
378+<tr>
379+<td><span style="color:lightgreen">Treant Horde</span></td>
380+<td>18</td>
381+<td>Rare pack minions are replaced with Powerful Spriggans
382+ 50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster</td>
383+<td>
384+</td></tr>
385+<tr>
386+<td><span style="color:darkred">Bloodletter</span> (magic)</td>
387+<td>18</td>
388+<td>Attacks cause Bleeding
389+ 50% increased Damage with Bleeding
390+ 25% increased Bleeding Duration
391+ 25% reduced Damage taken from Physical Damage over Time
392+ 30% reduced Movement Speed</td>
393+<td>
394+</td></tr>
395+<tr>
396+<td><span style="color:darkred">Bloodletter</span> (rare)</td>
397+<td>24</td>
398+<td>Attacks cause Bleeding
399+ 50% increased Damage with Bleeding
400+ 25% increased Bleeding Duration
401+ 25% reduced Damage taken from Physical Damage over Time
402+ 30% reduced Movement Speed
403+ Nearby Enemies are Maimed with 30% reduced Movement Speed</td>
404+<td>
405+</td></tr>
406+<tr>
407+<td><span style="color:olive">Bonebreaker</span> (magic)</td>
408+<td>24</td>
409+<td>50% reduced Enemy Stun Threshold
410+ 25% chance to Double Stun Duration
411+ 40% reduced Attack and Cast Speed
412+ 20% increased Character Size
413+ 100% increased Global Accuracy Rating
414+ 250% increased Stun Threshold
415+ 60% increased Global Physical Damage
416+ Extra gore</td>
417+<td>
418+</td></tr>
419+<tr>
420+<td><span style="color:olive">Bonebreaker</span> (rare)</td>
421+<td>24</td>
422+<td>Always Stuns Enemies on Hit
423+ 25% chance to Double Stun Duration
424+ 30% reduced Attack and Cast Speed
425+ 20% increased Character Size
426+ 100% increased Global Accuracy Rating
427+ 250% increased Stun Threshold
428+ 40% increased Global Physical Damage
429+ Nearby Allies have 40% increased Global Physical Damage
430+ Extra gore</td>
431+<td>
432+</td></tr>
433+<tr>
434+<td><span style="color:olive">Juggernaut</span></td>
435+<td>24</td>
436+<td>20% increased Damage
437+ +2 to Maximum Endurance Charges
438+ Gain 2 Endurance Charges every second if you've been Hit Recently
439+ 30% increased Area of Effect
440+ 15% increased Character Size
441+ Action Speed cannot be modified to below base value
442+ Movement Speed cannot be modified to below base value
443+ Cannot be Stunned
444+ (note: cannot be found on Blighted Monsters)<sup id="cite_ref-Patch3.18.0d_5-0" class="reference">[[5]](#cite_note-Patch3.18.0d-5)</sup></td>
445+<td>
446+</td></tr>
447+<tr>
448+<td><span style="color:olive">Soul Conduit</span></td>
449+<td>24</td>
450+<td>Up to 30 nearby monsters are raised to fight again on Death
451+ Corpse cannot be destroyed
452+ Cannot be Dominated
453+ (note: cannot appear on Ritual Monsters)<sup id="cite_ref-Patch3.18.0b_2-1" class="reference">[[2]](#cite_note-Patch3.18.0b-2)</sup></td>
454+<td>
455+</td></tr>
456+<tr>
457+<td><span style="color:gold">Consecrator</span></td>
458+<td>24</td>
459+<td>Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
460+ Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
461+ Take 30% reduced Elemental Damage while on Consecrated Ground</td>
462+<td>
463+</td></tr>
464+<tr>
465+<td><span style="color:darkred">Frenzied</span></td>
466+<td>24</td>
467+<td>Every 9 seconds become Frenzied for 5 seconds
468+ 40% increased Damage while Frenzied
469+ 25% increased Action Speed while Frenzied
470+ 50% reduced Damage Taken while Frenzied</td>
471+<td>
472+</td></tr>
473+<tr>
474+<td><span style="color:olive">Assassin</span> (magic)</td>
475+<td>24</td>
476+<td>All hits are Critical Strikes
477+ Blind on Hit
478+ 100% increased Blind Effect
479+ 70% reduced Extra Damage from Critical Strikes</td>
480+<td>
481+</td></tr>
482+<tr>
483+<td><span style="color:olive">Assassin</span> (rare)</td>
484+<td>24</td>
485+<td>All hits are Critical Strikes
486+ Blind on Hit
487+ 100% increased Blind Effect
488+ 70% reduced Extra Damage from Critical Strikes
489+ Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown)</td>
490+<td>
491+</td></tr>
492+<tr>
493+<td><span style="color:olive">Necromancer</span></td>
494+<td>24</td>
495+<td>Rare Minions have 40% increased Damage
496+ Rare Minions have 150% increased maximum Life
497+ 30% increased maximum Life
498+ 10% of Non-Chaos Damage as extra Chaos Damage
499+ Summons Skeletons and Zombies</td>
500+<td>Dropped Quality items converted to 20x Quality Currency
501+</td></tr>
502+<tr>
503+<td><span class="tc -prophecy">Hexer</span></td>
504+<td>24</td>
505+<td>Hexproof
506+ Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability</td>
507+<td>
508+</td></tr>
509+<tr>
510+<td><span style="color:olive">Mirror Image</span> (rare)</td>
511+<td>24</td>
512+<td>Periodically creates several clones (8 second cooldown)
513+ Clones disappear after 5 seconds and do not drop items or grant experience
514+ Clones do not inherit mods from the original monster
515+ (note: cannot appear on Ritual Monsters)<sup id="cite_ref-Patch3.18.0b_2-2" class="reference">[[2]](#cite_note-Patch3.18.0b-2)</sup></td>
516+<td>Dropped items are duplicated
517+</td></tr>
518+<tr>
519+<td><span style="color:olive">Spirit Walkers</span> (magic)</td>
520+<td>24</td>
521+<td>Pack spawns with apparitions of each monster
522+ Monster gives 175% reduced Experience on death (Hidden)
523+ 350% reduced Quantity of Items dropped by this Monster (Hidden)</td>
524+<td>
525+</td></tr>
526+<tr>
527+<td><span style="color:olive">Union of Souls</span> (magic)</td>
528+<td>24</td>
529+<td>30% increased maximum Life
530+ 20% increased Area of Effect
531+ 15% increased Character Size
532+ Pack monsters gain 10% increased Character Size on death
533+ Pack monsters gain 40% increased Maximum Life on death</td>
534+<td>
535+</td></tr>
536+<tr>
537+<td><span style="color:yellow">Storm Herald</span></td>
538+<td>24</td>
539+<td>50% of Physical Damage Converted to Lightning Damage
540+ 25% of Physical Damage as Extra Lightning Damage
541+ 30% increased Lightning Damage
542+ +40% to Lightning Resistance
543+ 50% reduced effect of Lightning Ailments
544+ Casts Lightning Storms targeting Enemies</td>
545+<td>
546+</td></tr>
547+<tr>
548+<td><span style="color:olive">Prismatic</span> (magic)</td>
549+<td>24</td>
550+<td>Hits always Ignite
551+ Hits always Shock
552+ All Damage can Ignite
553+ All Damage can Shock
554+ All Damage with Hits can Chill
555+ +50% to all Elemental Resistances
556+ 60% of Physical Damage as Extra Damage of a random Element</td>
557+<td>
558+</td></tr>
559+<tr>
560+<td><span style="color:olive">Bombardier</span></td>
561+<td>34</td>
562+<td>Skills fire 2 additional Projectiles
563+ Skills Chain 2 additional times
564+ Projectiles have 20% chance to be able to Chain when colliding with terrain
565+ Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
566+ Periodically Fires a Nova of Fire Mortars (6 second cooldown)</td>
567+<td>
568+</td></tr>
569+<tr>
570+<td><span style="color:olive">Malediction</span></td>
571+<td>34</td>
572+<td>Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed</td>
573+<td>
574+</td></tr>
575+<tr>
576+<td><span style="color:olive">Rejuvenating</span></td>
577+<td>34</td>
578+<td>Regenerate 2% of Life per second
579+ 20% increased maximum Life
580+ Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
581+ Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
582+ Healing Nova does not affect itself
583+ Healing Nova cannot be used if the Monster with this modifier is on full life</td>
584+<td>
585+</td></tr>
586+<tr>
587+<td>Executioner</td>
588+<td>34</td>
589+<td>15% Damage with Hits per 10% missing Enemy Life
590+ Immune to Culling Strike
591+ Nearby Enemies cannot Recover Life or Energy Shield to above 50%</td>
592+<td>
593+</td></tr>
594+<tr>
595+<td><span style="color:olive">Temporal Bubble</span></td>
596+<td>34</td>
597+<td>Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
598+ Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower</td>
599+<td>Dropped items are fully linked
600+</td></tr>
601+<tr>
602+<td><span style="color:olive">Soul Eater</span></td>
603+<td>34</td>
604+<td>Gains Souls when nearby allies die
605+ Each Soul grants 5% increased Damage, Attack Speed and Cast Speed
606+ Each Soul grants 1% increased Character Size
607+ Summons a Shackled Phantasm monster every 4 seconds</td>
608+<td>Dropped items are fully linked
609+</td></tr>
610+<tr>
611+<td><span style="color:orange">Corpse Detonator</span> (rare)</td>
612+<td>34</td>
613+<td>+40% to Fire Resistance
614+ Creates Corpses nearby (10 second cooldown)
615+ Ignites nearby Corpses, detonating them after a short duration</td>
616+<td>Dropped items are converted to Rings
617+</td></tr>
618+<tr>
619+<td><span style="color:orange">Magma Barrier</span></td>
620+<td>34</td>
621+<td>50% of Physical Damage Converted to Fire Damage
622+ 25% of Physical Damage as Extra Fire Damage
623+ 30% increased Fire Damage
624+ +40% to Fire Resistance
625+ 25% additional Physical Damage Reduction
626+ Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
627+ When the Magma Barrier is depleted it explodes for massive Fire Damage
628+ Barrier returns 10 seconds after exploding
629+ Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player<sup id="cite_ref-Patch3.18.1_4-1" class="reference">[[4]](#cite_note-Patch3.18.1-4)</sup>, accelerating over time (9 second cooldown)</td>
630+<td>Dropped items have maximum sockets
631+</td></tr>
632+<tr>
633+<td><span style="color:orange">Incendiary</span></td>
634+<td>34</td>
635+<td>Hits always Ignite
636+ All Damage can Ignite
637+ 25% increased Ignite Duration
638+ 100% increased Ignite Damage
639+ +50% to Fire Resistance
640+ 60% less Duration of Ignites on Self</td>
641+<td>
642+</td></tr>
643+<tr>
644+<td><span class="tc -prophecy">Crystal-skinned</span></td>
645+<td>34</td>
646+<td>+50% to all Elemental Resistances
647+ 40% of Physical Damage as Extra Damage of a random Element
648+ Fires crystals under Players when they hit you (0.2 second cooldown)
649+ Crystals deal no damage and despawn after 12 seconds
650+ Crystals charge up and explode on death, dealing Cold damage</td>
651+<td>Dropped items are converted to Gems
652+</td></tr>
653+<tr>
654+<td><span style="color:yellow">Mana Siphoner</span></td>
655+<td>34</td>
656+<td>50% of Physical Damage Converted to Lightning Damage
657+ 25% of Physical Damage as Extra Lightning Damage
658+ 30% increased Lightning Damage
659+ +40% to Lightning Resistance
660+ 50% reduced effect of Lightning Ailments
661+ Surrounded by a Mana Siphoning Ring Aura
662+ Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
663+ Enemies standing inside the Ring are not affected by the Aura</td>
664+<td>Dropped items are converted to Amulets
665+</td></tr>
666+<tr>
667+<td><span style="color:yellow">Heralding Minions</span> (rare)</td>
668+<td>34</td>
669+<td>Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell<sup id="cite_ref-Patch3.18.1_4-2" class="reference">[[4]](#cite_note-Patch3.18.1-4)</sup>
670+ Totems can use Lightning Warp
671+ Totems despawn on death</td>
672+<td>
673+</td></tr>
674+<tr>
675+<td><span style="color:yellow">Heralds of the Obelisk</span> (magic)</td>
676+<td>34</td>
677+<td>Minions spawn Invulnerable Totems on death that cast various Lightning spells
678+ Totems despawn on death</td>
679+<td>
680+</td></tr>
681+<tr>
682+<td><span style="color:gold">Benevolent Guardian</span></td>
683+<td>34</td>
684+<td>Applies an Immunity buff to nearby allies for a short duration
685+ Immunity buff is removed on death
686+ Allies with Immunity cannot gain Immunity
687+ 30% chance to Block Attack Damage
688+ 30% chance to Block Spell Damage
689+ Monsters take 20% of damage from blocked hits</td>
690+<td>
691+</td></tr>
692+<tr>
693+<td>Final Gasp</td>
694+<td>34</td>
695+<td>Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
696+ Corpse cannot be destroyed
697+ Cannot be Dominated
698+ (note: cannot appear on Ritual Monsters)<sup id="cite_ref-Patch3.18.0b_2-3" class="reference">[[2]](#cite_note-Patch3.18.0b-2)</sup></td>
699+<td>
700+</td></tr>
701+<tr>
702+<td><span style="color:darkred">Berserker</span></td>
703+<td>39</td>
704+<td>Gains Increased Damage with life lost up to 40% at zero life
705+ Gains Increased Movement Speed with life lost up to 40% at zero life
706+ Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
707+ Gains reduced Damage Taken with life lost up to 30% at zero life
708+ Gains increased Character Size with life lost up to 50% at zero life
709+ Immune to Culling Strike</td>
710+<td>
711+</td></tr>
712+<tr>
713+<td><span style="color:olive">Prismatic</span> (rare)</td>
714+<td>46</td>
715+<td>Hits always Ignite
716+ Hits always Shock
717+ All Damage can Ignite
718+ All Damage can Shock
719+ All Damage with Hits can Chill
720+ +50% to all Elemental Resistances
721+ 60% of Physical Damage as Extra Damage of a random Element
722+ Nearby allies have +50% to all Elemental Resistances</td>
723+<td>
724+</td></tr>
725+<tr>
726+<td><span style="color:olive">Drought Bringer</span></td>
727+<td>46</td>
728+<td>Regenerate 1.5% of Life per second
729+ Removes a Power, Frenzy or Endurance charges on Hit
730+ Nearby Enemies' Flasks lose 6 Charges every 3 seconds
731+ Nearby Enemies cannot gain Flask Charges</td>
732+<td>Dropped items are converted to Utility Flasks
733+</td></tr>
734+<tr>
735+<td><span style="color:darkred">Corrupter</span></td>
736+<td>46</td>
737+<td>Inflicts Corrupted Blood on Hit
738+ Inflicts Corrupted Blood when Hit
739+ Corrupted Blood lasts for 4 seconds</td>
740+<td><font _mstmutation="1">Dropped items are <span class="tc -corrupted" _mstmutation="1">corrupted</span></font>
741+</td></tr>
742+<tr>
743+<td><span style="color:olive">Empowered Elements</span></td>
744+<td>46</td>
745+<td>Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos
746+ While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type
747+ Fire Affinity grants 100% of Physical Damage as Extra Fire Damage
748+ Cold Affinity grants 100% of Physical Damage as Extra Cold Damage
749+ Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage
750+ Physical Affinity grants 60% increased Physical Damage
751+ Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage</td>
752+<td><font _mstmutation="1">Dropped items are [Fractured](/wiki/Fractured_item "Fractured item")</font>
753+</td></tr>
754+<tr>
755+<td><span class="tc -prophecy">Effigy</span></td>
756+<td>46</td>
757+<td>Summons an Effigy of a targeted player at the player's location (10 second cooldown)
758+ Effigy links to the target player
759+ Effigy is immune to damage for 2 seconds after linking to a player
760+ While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
761+ Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
762+ Running away from the Effigy will sever the link between itself and the player<sup id="cite_ref-Patch3.18.0d_5-1" class="reference">[[5]](#cite_note-Patch3.18.0d-5)</sup></td>
763+<td>Dropped items have all White Sockets
764+</td></tr>
765+<tr>
766+<td><span style="color:olive">Empowering Minions</span></td>
767+<td>60</td>
768+<td>Rare Minions have 30% increased Damage
769+ Rare Minions have 100% increased maximum Life
770+ Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3)</td>
771+<td>Dropped items have maximum sockets
772+</td></tr>
773+<tr>
774+<td><span style="color:lightblue">Permafrost</span></td>
775+<td>68</td>
776+<td>35% chance to Freeze on Hit
777+ All damage can Freeze
778+ 25% increased Freeze Duration
779+ 80% reduced effect of Cold Ailments
780+ Creates areas of [Vortex ground](/wiki/Vortex_ground "Vortex ground")</td>
781+<td>
782+</td></tr>
783+<tr>
784+<td><span style="color:lightblue">Trickster</span></td>
785+<td>68</td>
786+<td><font _mstmutation="1">+100% chance to Suppress Spell Damage
787+ Prevent +10% of Suppressed Spell Damage
788+ 50% less Damage Over Time Taken
789+ Non-Damaging Ailments Reflection
790+ Every 8 seconds Flee for 4 seconds
791+ While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
792+ While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
793+ While not fleeing take 50% less damage over time
794+ (note: cannot be found on Magic or Rare Monsters in the Azurite Mine<sup id="cite_ref-Patch3.18.0d_5-2" class="reference" _mstmutation="1">[[5]](#cite_note-Patch3.18.0d-5)</sup> or on [Essence](/wiki/Essence "Essence") Monolith monsters<sup id="cite_ref-Patch3.18.1_4-3" class="reference" _mstmutation="1">[[4]](#cite_note-Patch3.18.1-4)</sup></font>)</td>
795+<td>
796+</td></tr>
797+<tr>
798+<td><span style="color:gold">Opulent</span></td>
799+<td>68</td>
800+<td>5000% increased Quantity of Items Dropped
801+ 20000% increased Rarity of Items Dropped
802+ Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds
803+ Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks)
804+ (note: cannot appear on Ritual Monsters)<sup id="cite_ref-Patch3.18.0b_2-4" class="reference">[[2]](#cite_note-Patch3.18.0b-2)</sup></td>
805+<td>
806+</td></tr>
807+<tr>
808+<td><span class="tc -nemesis">Lunaris-touched</span></td>
809+<td>73</td>
810+<td>50% increased Damage
811+ +60% to Cold Resistance
812+ 10% additional Physical Damage Reduction
813+ Spawns apparitions of Lunaris which use their skills</td>
814+<td>Dropped items are converted to [currency](/wiki/Currency "Currency") based on Rarity
815+</td></tr>
816+<tr>
817+<td><span class="tc -nemesis">Solaris-touched</span></td>
818+<td>73</td>
819+<td>50% increased Damage
820+ +60% to Fire Resistance
821+ 10% additional Physical Damage Reduction
822+ Spawns apparitions of Solaris which use their skills</td>
823+<td>Dropped items are converted to [currency](/wiki/Currency "Currency") based on Rarity
824+</td></tr>
825+<tr>
826+<td><span class="tc -nemesis">Arakaali-touched</span></td>
827+<td>73</td>
828+<td>50% increased Damage
829+ +50% to Chaos Resistance
830+ 10% additional Physical Damage Reduction
831+ Spawns apparitions of Arakaali which use their skills</td>
832+<td><font _mstmutation="1">Dropped items are converted to [divination cards](/wiki/Divination_card "Divination card")</font>
833+</td></tr>
834+<tr>
835+<td><span class="tc -nemesis">Brine King-touched</span></td>
836+<td>73</td>
837+<td>50% increased Damage
838+ +60% to Cold Resistance
839+ 20% additional Physical Damage Reduction
840+ Spawns apparitions of the Bring King which use their skills</td>
841+<td><font _mstmutation="1">Dropped items are converted to [divination cards](/wiki/Divination_card "Divination card")</font>
842+</td></tr>
843+<tr>
844+<td><span class="tc -nemesis">Tukohama-touched</span></td>
845+<td>73</td>
846+<td>50% increased Damage
847+ +60% to Fire Resistance
848+ 20% additional Physical Damage Reduction
849+ Spawns apparitions of Tukohama which use their skills</td>
850+<td><font _mstmutation="1">Dropped items are converted to [maps](/wiki/Map "Map")</font>
851+</td></tr>
852+<tr>
853+<td><span class="tc -nemesis">Abberath-touched</span></td>
854+<td>73</td>
855+<td>50% increased Damage
856+ +60% to Fire Resistance
857+ 15% additional Physical Damage Reduction
858+ Spawns apparitions of Abberath which use their skills</td>
859+<td><font _mstmutation="1">Dropped items are converted to [maps](/wiki/Map "Map")</font>
860+</td></tr>
861+<tr>
862+<td><span class="tc -nemesis">Shakari-touched</span></td>
863+<td>73</td>
864+<td>50% increased Damage
865+ +50% to Chaos Resistance
866+ 10% additional Physical Damage Reduction
867+ Spawns apparitions of Shakari which use their skills</td>
868+<td>Dropped items are converted to [currency](/wiki/Currency "Currency") based on Rarity
869+</td></tr>
870+<tr>
871+<td><span class="tc -nemesis">Innocence-touched</span></td>
872+<td>77</td>
873+<td>50% increased Damage
874+ +40% to all Elemental Resistances
875+ 15% additional Physical Damage Reduction
876+ Spawns apparitions of Innocence which use their skills</td>
877+<td>Dropped items are converted to [scarabs](/wiki/Scarab "Scarab") based on Rarity
878+</td></tr>
879+<tr>
880+<td><span class="tc -nemesis">Kitava-touched</span></td>
881+<td>77</td>
882+<td>50% increased Damage
883+ +30% to all Elemental Resistances
884+ 25% additional Physical Damage Reduction
885+ Spawns apparitions of Kitava which use their skills</td>
886+<td>Drops are one rarity tier higher (e.g. <span class="tc -magic">[magic](/wiki/Magic "Magic")</span> becomes <span class="tc -rare">[rare](/wiki/Rare "Rare")</span>, <span class="tc -rare">[rare](/wiki/Rare "Rare")</span> becomes <span class="tc -unique">[unique](/wiki/Unique "Unique")</span>, etc)
887+</td></tr></tbody><tfoot></tfoot></table>