poe2

Old: ChuanHsing 2023-11-10 13:26:43

New: ChuanHsing 2023-11-10 09:09:45

OldNewDifferences
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12-Closed Beta on June 7, 2024 and it will be a complete game with endgame, lasting a full season or longer.
12+Closed Beta: June 7, 2024
1313
1414 ## Return to a World of Grit and Despair
1515
1717
1818 Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
1919
20-* Act 1: [Island of Ogham](Island_of_Ogham) (Ezomyte Tribe)
21-* Act 2: [Vastiri Desert](Vastiri_Desert) (Maraketh Tribe)
22-* Act 3: [Aggorat](Aggorat) (Vaal Tribe)
23-* Act 4: [Ngamakanui](Ngamakanui) (Karui Tribe)
24-* Act 5: (Azmeri Tribe)
20+* [Act 1: Island of Ogham](Island_of_Ogham)
21+* [Act 2: Vastiri Desert](Vastiri_Desert) (Maraketh)
22+* Act 3: Aggorat (Vaal Jungle Ruins)
23+* Act 4: Ngamakanui (Karui)
24+* Act 5:
2525 * Act 6:
26-
27-<a href="https://i.imgur.com/JQxNpXJ.jpg" data-lightbox="panel"></a>
28-<a href="https://i.imgur.com/X14SXdj.jpg" data-lightbox="panel"></a>
29-
30-Alva returns in Act 3.
3126
3227 ## Twelve Character Classes
3328
5146 * Sorceress (INT) - Elemental spells
5247 * Templar (STR/INT) - Flails
5348 * Druid (STR/INT) - Transformation
54-
55-Confirmed no Scion.
49+* Confirmed no Scion.
5650
5751 ## New Skill Gem System
5852
6357 * Characters start with 9 sockets. Gems always have 2 gem sockets by default.
6458 * Attacks scale more significantly with levels.
6559 * Support Gems add additional attribute requirements to Skill Gems based on the support's attribute theme.
66-* Socket crafting (extra sockets, colouring) is deterministic. [[Chromatic Orb]] let you pick the colour.
60+* Socket crafting (extra sockets, colouring) is deterministic. Chromatics let you pick the colour.
6761
68-[[Jeweller's Orb]] tiers: Each upgrade tier is rarer than the previous.
62+Jeweller Orb tiers: Each upgrade tier is rarer than the previous.
6963
7064 * Lesser Jeweller's Orb: Upgrades 2 → 3 additional gem sockets on a Skill Gem
7165 * Jeweller's Orb: Upgrades 3 → 4 additional gem sockets on a Skill Gem
9286 At the conclusion of Path of Exile 2's six-act campaign, you'll gain access to its endgame. Each of the more than 100 endgame maps has its own boss fight and modifiers that enable revamped versions of many of Path of Exile's past leagues. We'll reveal more details of the surprises that await you in Path of Exile 2's endgame in the leadup to release.
9387
9488 ## System Changes
95-* Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives.
89+* Spacebar to Dodge Roll. No cooldown, no limitations, and includes pathfinding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives.
9690 * Mana cost is spent throughout the skill instead of on use; cancelling skill or getting stunned will not consume mana.
9791 * Gold system with proximity auto-pickup; can be used at vendors for NPC trading or gambling.
9892 * All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster
9993 * Reviving in the Acts will return you to the start of the zone, instead of right at the boss, to prevent corpse rushing.
10094 * Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses.
101-* Future Microtransaction system to turn items into skins - no ETA.
95+* Future MTX system to turn items into skins - no ETA.
10296 * Game pauses while looking at world map.
10397 * The Hooded One can identify all items in your inventory in town.
104-* New character stat screen User Interface
98+* New character stat screen UI
10599 * Reservations do not deactivate on death.
106100 * You can dodge roll and transform in town.
107101 * Culling strike kills normal, magic, rare, and unique enemies at 30%, 20%, 10%, and 5% life respectively.
115109 * League mechanics unlocked in story via quests (e.g. Delirium)
116110 * Projectiles have gravity to limit off-screening (e.g. Porcupines) and can be dodge-rolled
117111 * No crafting bench; vendors sell items with more modifiers instead to be more likely to sell good levelling items
118-* Increased Item Rarity and monster rarity bonuses will significantly affect currency drops.
112+* IIR and monster rarity bonuses will significantly affect currency drops.
119113 * Light Radius extends minimap fog of war range
120114 * Sceptres grant Spirit and Aura-like modifiers.
121115 * Act 2/3/4 will unlock Ascendancy points. No Labyrinth
122116 * Flasks will be more reactive than permanent buffs. Guard Flask replaces Guard Skills. No Quicksilver Flask.
123117 * No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific.
124-* Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges.
118+* Charges do not grant inherent bonuses and instead empower skills which consume them. Skiills that spend charges cannot gain charges.
125119
126120 ## Spirit Reservation
127121 Spirit reservation system replaces mana reservations.
128122
129123 * 100 Spirit by default. Increases can be obtained from boss drops, item modifiers, and sceptre implicits.
130-* Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
124+* Reserve flat amounts of Spirit to enable auras or triggerable meta skills.
131125 * Permanent minions also reserve spirit.
132126
133127 ## New Skills
157151 ### Sorceress-themed skills
158152 * Spark: bounces around randomly
159153 * Arc: about the same as before
160-* Ice Nova: chills enemies in area of effect
154+* Ice Nova: chills enemies in aoe
161155 * Arctic Armour: Spirit skill; No longer a reservation. buff that builds up when you stay still, dealing cold damage and freezing enemies.
162156 * Frost Bomb: explodes after a delay.
163157 * Comet: rolls you backwards, long cast time/mana cost but deals heavy damage.
172166 * Supercharged Slam: covers weapon in stone, dealing a heavy slam after charging up
173167 * Armour Breaker: Third hits breaks armour, knocks back
174168 * Infernal Cry: Grants phys damage as fire, Combust
175-* Sunder: Jagged ground; always criticals when armour is broken
169+* Sunder: Jagged ground; always crits when armour is broken
176170 * Herald of Ash: only applies to attacks
177171 * Leap Slam
178172
182176 * Spearfield: creates a cone of spears that explode on contact with enemy. Increased effect of maim
183177 * Herald of Thunder: Converts Phys to Lightning, adds Lightning attack damage, lightning bolts on killing shocked enemy
184178 * Storm Spear: Lightning conversion, fires a spear that bolts out towards other enemies
185-* Puncture: Knocks enemies back and inflicts bleeding; more damage based on distance traveled
179+* Puncture: Knocks enemies back and inflicts bleeding; more damage based on distance travelled
186180
187181 ### Ranger-themed skills:
188182 * ?: back-jump while firing an arrow
189183 * Shadow-themed skills:
190184 * ?: multi-stab with dagger
191185 * Ethereal Knives: now uses your daggers. (Unclear if still a spell or not)
192-
193-### Druid-themed skills:
194-
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196186
197187 ### Other
198188 * Axes can be thrown.
224214 <a role='button' class="js-modal-btn" data-video-id="V2VRRSVgCL4"></a>
225215 <a role='button' class="js-modal-btn" data-video-id="9OosC1E8TVM"></a>
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227-[Official Site](https://pathofexile.com2/)
217+[Official Site](https://pathofexile.com/poe2)
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