元靈酋長
野獸
種類: 羊人
屬類: 靈長動物
科類: 獸性
增加 25% 最大生命
增加 25% 角色體型
Aboriginal Chieftain
幽魂Y
地區純淨樂園, 卡蘭德迷湖
標籤beast, bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood
Packs
  • WorldAreas#766: 元靈酋長, 靈猿之首
  • WorldAreas#843, WorldAreas#995, 純淨樂園: 元靈酋長, 靈猿之首
  • 卡蘭德迷湖: 元靈酋長
  • 生命
    240%
    護甲
    +20%
    異常狀態臨界值
    240%
    抗性
    75 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    7 ~ 13
    攻擊間隔
    1.905 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BloodChieftain
    Metadata
    MonkeyChiefBloodEnrageUntainted
    等級
    75
    生命
    32,384
    護甲
    59,838
    閃避
    6,029
    能量護盾
    0
    傷害
    850
    法術傷害
    850
    命中
    381
    攻擊間隔
    1.905
    經驗值
    17,706
    異常狀態臨界值
    32,384
    冰緩
    102
    感電
    102
    易碎
    579
    焦灼
    102
    殘喘
    283
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 680–1020
    暴擊率: 5%
    攻擊間隔: 1.905 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BloodChieftainSummonMonkeys
    法術, 傷害, 範圍, 範圍法術
    施放時間: 2.175 秒
    冷卻時間: 5 秒
    MassFrenzy
    法術, 範圍, 範圍法術
    施放時間: 2 秒
    冷卻時間: 6 秒
    每顆狂怒能量球提供更多傷害,增加攻擊、施放速度。
    MonkeyThrow
    法術
    施放時間: 1.87 秒
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TriggeredMonkeyBomb
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 680–1020
    暴擊率: 5%
    攻擊間隔: 1.905 秒
    base is projectile [1]
    generic skill trigger skills with id [1]
    monster projectile variation [45]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodEnrageUntainted"] = {
        name = "Aboriginal Chieftain",
        life = 2.4,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BloodChieftainSummonMonkeys",
            "MassFrenzy",
            "TriggeredMonkeyBomb",
            "MonkeyThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodChieftainSummonMonkeys"] = {
        name = "BloodChieftainSummonMonkeys",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.175,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFrenzy"] = {
        name = "MassFrenzy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggeredMonkeyBomb"] = {
        name = "TriggeredMonkeyBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
            "monster_projectile_variation",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonkeyThrow"] = {
        name = "MonkeyThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.87,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 25% 最大生命
    增加 25% 角色體型
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 25 Max: 25 全域
  • Craft Tagsresource life
    元靈酋長
    野獸
    增加 25% 最大生命
    增加 25% 角色體型
    怪物增加 500% 經驗值
    monster no drops [1]
    Aboriginal Chieftain
    幽魂Y
    標籤beast, bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood
    Packs
  • 魔猿之首, 元靈酋長, 靈猿之首
  • 靈猿之首, 元靈酋長
  • 生命
    240%
    護甲
    +20%
    異常狀態臨界值
    240%
    抗性
    75 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    7 ~ 13
    攻擊間隔
    1.905 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BloodChieftain
    Metadata
    MonkeyChiefBloodEnrageUntaintedSupporter_
    等級
    68
    生命
    15,440
    護甲
    34,548
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.905
    經驗值
    15,383
    異常狀態臨界值
    15,440
    冰緩
    49
    感電
    49
    易碎
    276
    焦灼
    49
    殘喘
    135
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.905 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BloodChieftainSummonMonkeys
    法術, 傷害, 範圍, 範圍法術
    施放時間: 2.175 秒
    冷卻時間: 5 秒
    MassFrenzy
    法術, 範圍, 範圍法術
    施放時間: 2 秒
    冷卻時間: 6 秒
    每顆狂怒能量球提供更多傷害,增加攻擊、施放速度。
    MonkeyThrow
    法術
    施放時間: 1.87 秒
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TriggeredMonkeyBomb
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.905 秒
    base is projectile [1]
    generic skill trigger skills with id [1]
    monster projectile variation [45]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodEnrageUntaintedSupporter_"] = {
        name = "Aboriginal Chieftain",
        life = 2.4,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BloodChieftainSummonMonkeys",
            "MassFrenzy",
            "TriggeredMonkeyBomb",
            "MonkeyThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodChieftainSummonMonkeys"] = {
        name = "BloodChieftainSummonMonkeys",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.175,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFrenzy"] = {
        name = "MassFrenzy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggeredMonkeyBomb"] = {
        name = "TriggeredMonkeyBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
            "monster_projectile_variation",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonkeyThrow"] = {
        name = "MonkeyThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.87,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 25% 最大生命
    增加 25% 角色體型
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 25 Max: 25 全域
  • Craft Tagsresource life
    怪物增加 500% 經驗值
    monster no drops [1]
    IdMonsterSlainExperienceIncreaseSupporter
    FamilyMonsterSlainExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 全域
  • monster slain experience +% Min: 500 Max: 500 全域
  • Edit

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