極地魔像
創造物
monster base type attack cast speed +% and damage -% final [33]
Arctic Golem
幽魂N
標籤法術, cold_affinity, construct, delve_monster, hard_armour, is_unarmed, medium_movement, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, slashing_weapon, small_height, water
生命
375%
生命轉為護盾
100%
異常狀態臨界值
375%
抗性
0 75 0 0
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
IceElementalDelveArctic
Metadata
IceElementalDelveArctic
等級
68
生命
24,125
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,121
法術傷害
1,121
命中
0
攻擊間隔
1.65
經驗值
15,383
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 897–1345
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceElementalIceCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 897–1345
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 6 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
+4 秒基礎持續時間
75% 更多移動速度
cyclone extra distance [40]
cyclone places ground ice [1]
is area damage [1]
IceElementalSpearRepeated
投射物, 玩家投射物, 法術, 陷阱技能, 圖騰技能, 可觸發
冰元素尖矛
施放時間: 1 秒
冷卻時間: 3 秒
造成 269.1403.6 冰冷傷害
技能重複施放 1
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IceElemental/IceElementalDelveArctic"] = {
    name = "Arctic Golem",
    life = 3.75,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "IceElementalIceCyclone",
        "IceElementalSpearRepeated",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceElementalIceCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "base_skill_effect_duration",
        "is_area_damage",
        "cyclone_places_ground_ice",
    },
    levels = {
        [1] = {75, 40, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceElementalSpearRepeated"] = {
    name = "Ice Elemental Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_repeat_count",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    極地魔像
    創造物
    Arctic Golem
    幽魂N
    標籤bludgeoning_weapon, 法術, cold_affinity, construct, extra_large_height, fast_movement, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_int, physical_affinity, stone_armour
    生命
    315%
    護甲
    +100%
    閃避
    +40%
    異常狀態臨界值
    315%
    抗性
    75 0 0 0
    傷害
    120%
    命中
    140%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    185%
    類型
    EssenceRockGolem
    Metadata
    EssenceArcticGolemSummoned
    等級
    68
    生命
    20,265
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    20,265
    冰緩
    64
    感電
    64
    易碎
    363
    焦灼
    64
    殘喘
    177
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EssenceArcticGolemBossIceCrash
    攻擊, 範圍, 近戰, 冰冷, 攻擊可重複, Slam, 圖騰技能
    寒冰衝擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊傷害: 180%
    攻擊傷害: 180%
    攻擊間隔: 1.5 秒
    猛擊地面,在影響範圍內的敵人造成三個階段的傷害,範圍逐漸增大。敵人在第二和第三階段受到稍微較少的傷害,並且只能被一個階段擊中。限定劍、錘、權杖、斧、長杖和空手。
    造成 80% 更多攻擊傷害
    50% 物理傷害轉化至冰冷傷害
    25% 更少攻擊速度
    第二擊造成 25% 更少傷害
    基礎範圍為 1.1
    基礎二段範圍為 2.1
    基礎三段範圍為 3.1
    active skill area of effect radius +% final [-20]
    is area damage [1]
    EssenceGlacialCascade
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
    冰川之刺
    暴擊率: 6%
    附加傷害效用: 80%
    施放時間: 0.8 秒
    冷卻時間: 3 秒
    冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
    造成 37.8258.19 物理傷害
    造成 69.83106.2 冰冷傷害
    爆發 +6
    active skill area of effect radius +% final [-34]
    is area damage [1]
    TauntTarget
    法術, 持續時間, 增益
    施放時間: 1 秒
    冷卻時間: 10 秒
    增加 100% 嘲諷持續時間
    被你嘲諷的敵人對其他目標造成 40% 更少擊中和異常狀態傷害

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/EssenceArcticGolemSummoned"] = {
        name = "Arctic Golem",
        life = 3.15,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "EssenceGlacialCascade",
            "EssenceArcticGolemBossIceCrash",
            "TauntTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EssenceGlacialCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, -34, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EssenceArcticGolemBossIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 2, statInterpolation = {},  cost = { }, },
            [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 26, statInterpolation = {},  cost = { }, },
            [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 46, statInterpolation = {},  cost = { }, },
            [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TauntTarget"] = {
        name = "TauntTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "taunt_duration_+%",
            "taunted_enemies_damage_+%_final_vs_non_taunt_target",
        },
        levels = {
            [1] = {100, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdEssenceDaemonSummonIceElementals
    FamilyEssenceDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    極地魔像
    創造物
    地區: 冰血魔域
    Arctic Golem
    幽魂Y
    地區冰血魔域, 冰血魔域, 冰血魔域, 冰血魔域, 冰血魔域, 冰血魔域, 冰血魔域, 冰血魔域
    標籤bludgeoning_weapon, cold_affinity, construct, delve_monster, golem, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, slow_movement, stone_armour
    生命
    195%
    護甲
    +100%
    閃避
    +40%
    異常狀態臨界值
    195%
    抗性
    75 0 0 0
    傷害
    113%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    ArcticGolemDelve
    Metadata
    ArcticGolemDelve
    等級
    68
    生命
    12,545
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    422
    法術傷害
    422
    命中
    0
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    12,545
    冰緩
    40
    感電
    40
    易碎
    224
    焦灼
    40
    殘喘
    110
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EssenceArcticGolemBossIceCrash
    攻擊, 範圍, 近戰, 冰冷, 攻擊可重複, Slam, 圖騰技能
    寒冰衝擊
    基本傷害: 338–507
    暴擊率: 5%
    攻擊傷害: 180%
    攻擊傷害: 180%
    攻擊間隔: 1.5 秒
    猛擊地面,在影響範圍內的敵人造成三個階段的傷害,範圍逐漸增大。敵人在第二和第三階段受到稍微較少的傷害,並且只能被一個階段擊中。限定劍、錘、權杖、斧、長杖和空手。
    造成 80% 更多攻擊傷害
    50% 物理傷害轉化至冰冷傷害
    25% 更少攻擊速度
    第二擊造成 25% 更少傷害
    基礎範圍為 1.1
    基礎二段範圍為 2.1
    基礎三段範圍為 3.1
    active skill area of effect radius +% final [-20]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/ArcticGolemDelve"] = {
        name = "Arctic Golem",
        life = 1.95,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "EssenceArcticGolemBossIceCrash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EssenceArcticGolemBossIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 2, statInterpolation = {},  cost = { }, },
            [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 26, statInterpolation = {},  cost = { }, },
            [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 46, statInterpolation = {},  cost = { }, },
            [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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