한기의 골렘
구조물
monster base type attack cast speed +% and damage -% final [33]
Arctic Golem
Spectre | N |
---|---|
Tags | 시전, cold_affinity, construct, delve_monster, hard_armour, is_unarmed, medium_movement, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, slashing_weapon, small_height, water |
생명력
375%
Energy Shield From Life
100%
Ailment Threshold
375%
저항
0 75 0 0
Damage
300%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.65 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
IceElementalDelveArctic
Metadata
IceElementalDelveArctic
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
24,125
방어도
28,790
회피
4,739
에너지 보호막
6,127
Damage
1,121
주문 피해
1,121
정확도
290
Attack Time
1.65
경험치
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 897–1345
치명타 확률: 5%
Attack Time: 1.65 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceElementalIceCyclone
Attack, Area, Melee, Movement
회오리바람
Base Damage: 897–1345
치명타 확률: 5%
Attack Time: 1.65 초
재사용 대기시간: 6 초
주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
기본 지속시간 4초
이동 속도 75% 증폭
cyclone extra distance [40]
cyclone places ground ice [1]
is area damage [1]
이동 속도 75% 증폭
cyclone extra distance [40]
cyclone places ground ice [1]
is area damage [1]
IceElementalSpearRepeated
Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
얼음 정령 창
시전 속도: 1 초
재사용 대기시간: 3 초
269.1~403.6 냉기 피해
스킬 1회 추가 반복
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
스킬 1회 추가 반복
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElementalDelveArctic"] = { name = "Arctic Golem", life = 3.75, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "IceElementalIceCyclone", "IceElementalSpearRepeated", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalIceCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "base_skill_effect_duration", "is_area_damage", "cyclone_places_ground_ice", }, levels = { [1] = {75, 40, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalSpearRepeated"] = { name = "Ice Elemental Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_repeat_count", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
한기의 골렘
구조물
Arctic Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, cold_affinity, construct, extra_large_height, fast_movement, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_int, physical_affinity, stone_armour |
생명력
315%
방어도
+100%
회피
+40%
Ailment Threshold
315%
저항
75 0 0 0
Damage
120%
정확도
140%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
185%
Type
EssenceRockGolem
Metadata
EssenceArcticGolemSummoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
20,265
방어도
57,580
회피
6,635
에너지 보호막
0
Damage
448
주문 피해
448
정확도
406
Attack Time
1.5
경험치
15,383
Ailment Threshold
20,265
Chill
64
Shock
64
Brittle
363
Scorch
64
Sap
177
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EssenceArcticGolemBossIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
얼음 충격
Base Damage: 359–538
치명타 확률: 5%
공격 피해: 180%
공격 피해: 180%
Attack Time: 1.5 초
지면을 강타해 점점 커지는 3단계에 걸쳐 충격 지점 주위의 적들에게 피해를 줍니다. 단계가 거듭될수록 적이 받는 피해는 줄어들며, 적은 한 단계에만 피격됩니다. 검, 철퇴, 셉터, 도끼, 지팡이 착용 혹은 비무장 상태여야 합니다.
주는 공격 피해 80% 증폭
물리 피해의 50%를 냉기 피해로 전환
공격 속도 25% 감폭
두 번째 단계가 주는 피해 25% 감폭
기본 반경 1.1미터
기본 2차 반경 2.1미터
기본 3차 반경 3.1미터
active skill area of effect radius +% final [-20]
is area damage [1]
물리 피해의 50%를 냉기 피해로 전환
공격 속도 25% 감폭
두 번째 단계가 주는 피해 25% 감폭
기본 반경 1.1미터
기본 2차 반경 2.1미터
기본 3차 반경 3.1미터
active skill area of effect radius +% final [-20]
is area damage [1]
EssenceGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
빙하 폭포
치명타 확률: 6%
추가 피해 효율: 80%
시전 속도: 0.8 초
재사용 대기시간: 3 초
땅에서 고드름이 솟아오르면서 잇달아 작은 폭발을 일으켜 범위 내의 적들에게 피해를 줍니다.
37.82~58.19 물리 피해
69.83~106.2 냉기 피해
폭발 +6회 유발
active skill area of effect radius +% final [-34]
is area damage [1]
69.83~106.2 냉기 피해
폭발 +6회 유발
active skill area of effect radius +% final [-34]
is area damage [1]
TauntTarget
Spell, Duration, Buff
시전 속도: 1 초
재사용 대기시간: 10 초
도발 지속시간 100% 증가
플레이어가 도발한 적이 다른 대상에게 주는
적중 및 상태 이상 피해 40% 감폭
플레이어가 도발한 적이 다른 대상에게 주는
적중 및 상태 이상 피해 40% 감폭
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/EssenceArcticGolemSummoned"] = { name = "Arctic Golem", life = 3.15, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1.4, weaponType1 = "One Hand Sword", skillList = { "Melee", "EssenceGlacialCascade", "EssenceArcticGolemBossIceCrash", "TauntTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, -34, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceArcticGolemBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 46, statInterpolation = {}, cost = { }, }, [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TauntTarget"] = { name = "TauntTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Buff] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "taunt_duration_+%", "taunted_enemies_damage_+%_final_vs_non_taunt_target", }, levels = { [1] = {100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | EssenceDaemonSummonIceElementals |
---|---|
Family | EssenceDaemon |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
한기의 골렘
구조물
지역: 얼어붙은 동혈
Arctic Golem
Spectre | Y |
---|---|
Area | 얼어붙은 동혈, 얼어붙은 동혈, 얼어붙은 동혈, 얼어붙은 동혈, 얼어붙은 동혈, 얼어붙은 동혈, 얼어붙은 동혈, 얼어붙은 동혈 |
Tags | bludgeoning_weapon, cold_affinity, construct, delve_monster, golem, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, slow_movement, stone_armour |
생명력
195%
방어도
+100%
회피
+40%
Ailment Threshold
195%
저항
75 0 0 0
Damage
113%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
ArcticGolemDelve
Metadata
ArcticGolemDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,545
방어도
57,580
회피
6,635
에너지 보호막
0
Damage
422
주문 피해
422
정확도
290
Attack Time
1.5
경험치
15,383
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 338–507
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EssenceArcticGolemBossIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
얼음 충격
Base Damage: 338–507
치명타 확률: 5%
공격 피해: 180%
공격 피해: 180%
Attack Time: 1.5 초
지면을 강타해 점점 커지는 3단계에 걸쳐 충격 지점 주위의 적들에게 피해를 줍니다. 단계가 거듭될수록 적이 받는 피해는 줄어들며, 적은 한 단계에만 피격됩니다. 검, 철퇴, 셉터, 도끼, 지팡이 착용 혹은 비무장 상태여야 합니다.
주는 공격 피해 80% 증폭
물리 피해의 50%를 냉기 피해로 전환
공격 속도 25% 감폭
두 번째 단계가 주는 피해 25% 감폭
기본 반경 1.1미터
기본 2차 반경 2.1미터
기본 3차 반경 3.1미터
active skill area of effect radius +% final [-20]
is area damage [1]
물리 피해의 50%를 냉기 피해로 전환
공격 속도 25% 감폭
두 번째 단계가 주는 피해 25% 감폭
기본 반경 1.1미터
기본 2차 반경 2.1미터
기본 3차 반경 3.1미터
active skill area of effect radius +% final [-20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/ArcticGolemDelve"] = { name = "Arctic Golem", life = 1.95, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "EssenceArcticGolemBossIceCrash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceArcticGolemBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 26, statInterpolation = {}, cost = { }, }, [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 46, statInterpolation = {}, cost = { }, }, [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {}, cost = { }, }, }, }