阿格斯





行動速度不能被調整至低於 50% 基礎值
怪物增加 100% 經驗值
增加 1500% 物品掉落數量
增加 2000% 物品掉落稀有度
immune to lava damage [1]
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
damage taken +% from guillotine traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 1500% 物品掉落數量
增加 2000% 物品掉落稀有度
immune to lava damage [1]
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
damage taken +% from guillotine traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Argus
幽魂 | N |
---|---|
標籤 | argus_labyrinth, beast, demon, extra_large_height, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
生命
2000%
護甲
+100%
異常狀態臨界值
2000%
抗性




傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
Minotaur
Metadata
GargoyleBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,786,927
護甲
57,580
閃避值
4,739
傷害
851
法術傷害
1,270
命中
580
攻擊間隔
1.33665
經驗值
112,805
Minion Life
604,509
Minion Damage
680
異常狀態臨界值
1,755,764
冰緩
5,552
感電
5,552
易碎
31,409
焦灼
5,552
殘喘
15,338
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

MinotaurSunder
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
大地震擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
使用你的錘、斧或長杖重擊地面,在你前方製造出一道破碎地面對敵人造成傷害。被破碎地面擊中的敵人周圍將會產生能對其他敵人造成傷害的衝擊波。
active skill area of effect radius +% final [-100]
is area damage [1]

MinotaurEnrage
法術
施放時間: 1 秒
冷卻時間: 15 秒
+8 秒基礎持續時間
增加 100% 移動速度
增加 59% 傷害
增加 100% 攻擊和施放速度
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 } Targetable { display_info_string = "MonsterEnragesInfoString" } Life { on_death = "PlayGlobalTextAudio( IzaroGargoyleDeathRandom, Metadata/NPC/Izaro, 2000 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GargoyleBoss/GargoyleBoss"] = { name = "Argus", life = 20, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "MinotaurSunder", "MinotaurEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurSunder"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-100, levelRequirement = 15, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurEnrage"] = { name = "MinotaurEnrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_and_cast_speed_+%", "base_movement_velocity_+%", "damage_+%", }, levels = { [1] = {8000, 100, 100, 59, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
怪物增加 100% 經驗值
增加 1500% 物品掉落數量
增加 2000% 物品掉落稀有度
Id | MonsterMinotaurBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
damage taken +% from guillotine traps final [-100]
Id | LabyrinthGuillotineTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.