阿格斯
惡魔
行動速度不能被調整至低於 50% 基礎值
怪物增加 100% 經驗值
增加 1500% 物品掉落數量
增加 2000% 物品掉落稀有度
immune to lava damage [1]
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
damage taken +% from guillotine traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Argus
幽魂N
標籤argus_labyrinth, beast, demon, extra_large_height, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
生命
2000%
護甲值
+100%
異常狀態臨界值
2000%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
Minotaur
Metadata
GargoyleBoss
等級
68
生命
2,786,927
護甲值
57,580
閃避值
4,739
傷害
851
法術傷害
1,270
命中
580
攻擊間隔
1.33665
經驗值
112,805
召喚物生命
604,509
召喚物傷害
680
異常狀態臨界值
1,755,764
冰緩
5,552
感電
5,552
易碎
31,409
焦灼
5,552
殘喘
15,338
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MinotaurSunder
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
大地震擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
使用你的錘、斧或長杖重擊地面,在你前方製造出一道破碎地面對敵人造成傷害。被破碎地面擊中的敵人周圍將會產生能對其他敵人造成傷害的衝擊波。
active skill area of effect radius +% final [-100]
is area damage [1]
MinotaurEnrage
法術
施放時間: 1 秒
冷卻時間: 15 秒
+8 秒基礎持續時間
增加 100% 移動速度
增加 59% 傷害
增加 100% 攻擊和施放速度

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
}

Targetable
{
	display_info_string = "MonsterEnragesInfoString"
}

Life
{
	on_death = "PlayGlobalTextAudio( IzaroGargoyleDeathRandom, Metadata/NPC/Izaro, 2000 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GargoyleBoss/GargoyleBoss"] = {
    name = "Argus",
    life = 20,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "MinotaurSunder",
        "MinotaurEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurSunder"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-100, levelRequirement = 15, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurEnrage"] = {
    name = "MinotaurEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_and_cast_speed_+%",
        "base_movement_velocity_+%",
        "damage_+%",
    },
    levels = {
        [1] = {8000, 100, 100, 59, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    怪物增加 100% 經驗值
    增加 1500% 物品掉落數量
    增加 2000% 物品掉落稀有度
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • immune to lava damage [1]
    FamilyImmuneToLavaDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 全域
  • immune to labyrinth degen effect [1]
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 全域
  • damage taken +% from spike traps final [-100]
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 全域
  • damage taken +% from arrow traps final [-100]
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 全域
  • damage taken +% from guillotine traps final [-100]
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from guillotine traps final Min: -100 Max: -100 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Edit

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