Argus
Démon
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
100% d'Augmentation de l'Expérience octroyée par les Monstres
1500% d'Augmentation de la Quantité d'Objets cédés
2000% d'Augmentation de la Rareté des Objets cédés
immune to lava damage [1]
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
damage taken +% from guillotine traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
1500% d'Augmentation de la Quantité d'Objets cédés
2000% d'Augmentation de la Rareté des Objets cédés
immune to lava damage [1]
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
damage taken +% from guillotine traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | argus_labyrinth, beast, demon, extra_large_height, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
Vie
2000%
Armure
+100%
Ailment Threshold
2000%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
Minotaur
Metadata
GargoyleBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
2,786,927
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
851
Dégâts des sorts
1,270
Précision
290
Attack Time
1.33665
Expérience
112,805
Ailment Threshold
1,755,764
Chill
5,552
Shock
5,552
Brittle
31,409
Scorch
5,552
Sap
15,338
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 598–897
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MinotaurSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Déferlement tellurique
Base Damage: 598–897
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 10 sec.
Fracasse le sol et ébranle la terre, créant ainsi une vague qui se déplace lentement vers l'avant et inflige des dégâts en un enchaînement de petites zones d'effet. Les ennemis touchés par cette vague génèrent une onde de choc qui inflige des dégâts de zone autour d'eux. Ne fonctionne qu'avec les masses, les sceptres, les haches, les bâtons ou à mains nues.
active skill area of effect radius +% final [-100]
is area damage [1]
is area damage [1]
MinotaurEnrage
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 15 sec.
La Durée de base est de 8 secondes
100% d'Augmentation de la Vitesse de déplacement
59% d'Augmentation des Dégâts
100% d'Augmentation de la Vitesse d'attaque et d'incantation
100% d'Augmentation de la Vitesse de déplacement
59% d'Augmentation des Dégâts
100% d'Augmentation de la Vitesse d'attaque et d'incantation
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 } Targetable { display_info_string = "MonsterEnragesInfoString" } Life { on_death = "PlayGlobalTextAudio( IzaroGargoyleDeathRandom, Metadata/NPC/Izaro, 2000 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GargoyleBoss/GargoyleBoss"] = { name = "Argus", life = 20, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "MinotaurSunder", "MinotaurEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurSunder"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-100, levelRequirement = 15, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MinotaurEnrage"] = { name = "MinotaurEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_and_cast_speed_+%", "base_movement_velocity_+%", "damage_+%", }, levels = { [1] = {8000, 100, 100, 59, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
100% d'Augmentation de l'Expérience octroyée par les Monstres
1500% d'Augmentation de la Quantité d'Objets cédés
2000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMinotaurBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
damage taken +% from guillotine traps final [-100]
Id | LabyrinthGuillotineTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |