公會建師艾斯卡巴
人形
Azcapa, Architect of the Guild
| 幽魂 | N |
|---|---|
| 標籤 | 法術, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_incursion |
生命
500%
生命轉為護盾
100%
異常狀態臨界值
500%
抗性
傷害
134%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
VaalArchitect
Metadata
VaalArchitect16_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
30,635
傷害
501
法術傷害
501
命中
580
攻擊間隔
1.755
經驗值
20,510
Minion Life
0
Minion Energy Shield
6,645
Minion Damage
400
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
VaalIncursionArchitectProjectileLightning
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.33 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 966.7 至 1795 閃電傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.67 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 966.7 至 1795 閃電傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 3 秒
冷卻時間: 6 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 580 至 1077 閃電傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
法術, 範圍, 可觸發, 傷害, 範圍法術
施放時間: 1 秒
75% 物理傷害轉換為閃電傷害
造成 5% 更多攻擊傷害
造成 149.5% 更多傷害
25% 更少攻擊速度
is area damage [1]
DelayedLightningSparkTriggerCascade
法術, 可觸發
施放時間: 1.2 秒
造成 682 至 2046 閃電傷害
+2 秒基礎持續時間
增加 25% 投射物速度
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
可觸發
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
法術, 法術可重複, 可觸發
施放時間: 1 秒
增加 25% 投射物速度
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
EmptyActionTriggerTriggerCascade
法術
施放時間: 3.43 秒
冷卻時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 10 秒
25% 更少攻擊速度
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
可觸發, 攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
75% 物理傷害轉換為閃電傷害
造成 30% 更少攻擊傷害
造成 149.5% 更多傷害
25% 更少攻擊速度
is area damage [1]
IncursionArchitectLightningSlashLeft
可觸發, 攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
75% 物理傷害轉換為閃電傷害
造成 30% 更少攻擊傷害
造成 149.5% 更多傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect16_"] = {
name = "Azcapa, Architect of the Guild",
life = 5,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 12,
accuracy = 1,
skillList = {
"DelayedLightningSparkTriggerCascade",
"SummonedSparkDaemonLightningEpic",
"EmptyActionTriggerTriggerCascade",
"EmptyActionAttackArchitectCombo",
"TriggerCascadeIncursionLightning",
"VaalIncursionArchitectProjectileLightning",
"VaalIncursionArchitectProjectileLightning2",
"VaalIncursionArchitectProjectileLightningCombo",
"IncursionArchitectLightningSlashLeft",
"IncursionArchitectLightningSlashRight",
"ArchitectComboStompLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
name = "DelayedLightningSparkTriggerCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_projectile_speed_+%",
"cast_on_trigger_cascade_event",
},
levels = {
[1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
name = "SummonedSparkDaemonLightningEpic",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_on_delayed_skill_trigger_%",
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"base_projectile_speed_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
},
levels = {
[1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
name = "EmptyActionTriggerTriggerCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.43,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
name = "EmptyActionAttackArchitectCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
name = "TriggerCascadeIncursionLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.43,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
"trigger_cascade_number_of_spikes",
"trigger_cascade_A",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_B",
"trigger_cascade_target_variation",
"trigger_cascade_behaviour_variation",
},
levels = {
[1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
name = "IncursionArchitectLightningSlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, },
[4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
name = "IncursionArchitectLightningSlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, },
[4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
name = "ArchitectComboStompLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2}, cost = { }, },
[4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
公會建師艾斯卡巴
人形
Azcapa, Architect of the Guild
| 幽魂 | N |
|---|---|
| 標籤 | 法術, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_incursion |
生命
500%
生命轉為護盾
100%
異常狀態臨界值
500%
抗性
傷害
134%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
VaalArchitect
Metadata
VaalArchitect16MemoryLine_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
30,635
傷害
501
法術傷害
501
命中
580
攻擊間隔
1.755
經驗值
20,510
Minion Life
0
Minion Energy Shield
6,645
Minion Damage
400
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
VaalIncursionArchitectProjectileLightning
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.33 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 966.7 至 1795 閃電傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.67 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 966.7 至 1795 閃電傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 3 秒
冷卻時間: 6 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 580 至 1077 閃電傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
法術, 範圍, 可觸發, 傷害, 範圍法術
施放時間: 1 秒
75% 物理傷害轉換為閃電傷害
造成 5% 更多攻擊傷害
造成 149.5% 更多傷害
25% 更少攻擊速度
is area damage [1]
DelayedLightningSparkTriggerCascade
法術, 可觸發
施放時間: 1.2 秒
造成 682 至 2046 閃電傷害
+2 秒基礎持續時間
增加 25% 投射物速度
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
可觸發
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
法術, 法術可重複, 可觸發
施放時間: 1 秒
增加 25% 投射物速度
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
EmptyActionTriggerTriggerCascade
法術
施放時間: 3.43 秒
冷卻時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 10 秒
25% 更少攻擊速度
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
可觸發, 攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
75% 物理傷害轉換為閃電傷害
造成 30% 更少攻擊傷害
造成 149.5% 更多傷害
25% 更少攻擊速度
is area damage [1]
IncursionArchitectLightningSlashLeft
可觸發, 攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
75% 物理傷害轉換為閃電傷害
造成 30% 更少攻擊傷害
造成 149.5% 更多傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect16MemoryLine_"] = {
name = "Azcapa, Architect of the Guild",
life = 5,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 12,
accuracy = 1,
skillList = {
"DelayedLightningSparkTriggerCascade",
"SummonedSparkDaemonLightningEpic",
"EmptyActionTriggerTriggerCascade",
"EmptyActionAttackArchitectCombo",
"TriggerCascadeIncursionLightning",
"VaalIncursionArchitectProjectileLightning",
"VaalIncursionArchitectProjectileLightning2",
"VaalIncursionArchitectProjectileLightningCombo",
"IncursionArchitectLightningSlashLeft",
"IncursionArchitectLightningSlashRight",
"ArchitectComboStompLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
name = "DelayedLightningSparkTriggerCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_projectile_speed_+%",
"cast_on_trigger_cascade_event",
},
levels = {
[1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
name = "SummonedSparkDaemonLightningEpic",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_on_delayed_skill_trigger_%",
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"base_projectile_speed_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
},
levels = {
[1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
name = "EmptyActionTriggerTriggerCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.43,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
name = "EmptyActionAttackArchitectCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
name = "TriggerCascadeIncursionLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.43,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
"trigger_cascade_number_of_spikes",
"trigger_cascade_A",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_B",
"trigger_cascade_target_variation",
"trigger_cascade_behaviour_variation",
},
levels = {
[1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
name = "IncursionArchitectLightningSlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, },
[4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
name = "IncursionArchitectLightningSlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, },
[4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
name = "ArchitectComboStompLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2}, cost = { }, },
[4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
公會建師艾斯卡巴
人形is incursion temple architect [1]
is incursion temple boss [1]
is incursion temple boss [1]
Azcapa, Architect of the Guild
| 幽魂 | N |
|---|---|
| 標籤 | 法術, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_temple |
生命
500%
生命轉為護盾
100%
異常狀態臨界值
500%
抗性
傷害
134%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
TempleVaalArchitect
Metadata
TempleVaalArchitect16_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
30,635
傷害
501
法術傷害
501
命中
580
攻擊間隔
1.755
經驗值
20,510
Minion Life
0
Minion Energy Shield
6,645
Minion Damage
400
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
VaalIncursionArchitectProjectileLightning
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.33 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 966.7 至 1795 閃電傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.67 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 966.7 至 1795 閃電傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 3 秒
冷卻時間: 6 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 580 至 1077 閃電傷害
基礎範圍為 0.9 米
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
法術, 範圍, 可觸發, 傷害, 範圍法術
施放時間: 1 秒
75% 物理傷害轉換為閃電傷害
造成 5% 更多攻擊傷害
造成 149.5% 更多傷害
25% 更少攻擊速度
is area damage [1]
DelayedLightningSparkTriggerCascade
法術, 可觸發
施放時間: 1.2 秒
造成 682 至 2046 閃電傷害
+2 秒基礎持續時間
增加 25% 投射物速度
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
可觸發
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
法術, 法術可重複, 可觸發
施放時間: 1 秒
增加 25% 投射物速度
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
EmptyActionTriggerTriggerCascade
法術
施放時間: 3.43 秒
冷卻時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 10 秒
25% 更少攻擊速度
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
可觸發, 攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
75% 物理傷害轉換為閃電傷害
造成 30% 更少攻擊傷害
造成 149.5% 更多傷害
25% 更少攻擊速度
is area damage [1]
IncursionArchitectLightningSlashLeft
可觸發, 攻擊
基本傷害: 400–601
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.755 秒
75% 物理傷害轉換為閃電傷害
造成 30% 更少攻擊傷害
造成 149.5% 更多傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect16_"] = {
name = "Azcapa, Architect of the Guild",
life = 5,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 12,
accuracy = 1,
skillList = {
"DelayedLightningSparkTriggerCascade",
"SummonedSparkDaemonLightningEpic",
"EmptyActionTriggerTriggerCascade",
"EmptyActionAttackArchitectCombo",
"TriggerCascadeIncursionLightning",
"VaalIncursionArchitectProjectileLightning",
"VaalIncursionArchitectProjectileLightning2",
"VaalIncursionArchitectProjectileLightningCombo",
"IncursionArchitectLightningSlashLeft",
"IncursionArchitectLightningSlashRight",
"ArchitectComboStompLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
name = "DelayedLightningSparkTriggerCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_projectile_speed_+%",
"cast_on_trigger_cascade_event",
},
levels = {
[1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
name = "SummonedSparkDaemonLightningEpic",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_on_delayed_skill_trigger_%",
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"base_projectile_speed_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
},
levels = {
[1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
name = "EmptyActionTriggerTriggerCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.43,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
name = "EmptyActionAttackArchitectCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
name = "TriggerCascadeIncursionLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.43,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
"trigger_cascade_number_of_spikes",
"trigger_cascade_A",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_B",
"trigger_cascade_target_variation",
"trigger_cascade_behaviour_variation",
},
levels = {
[1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
name = "IncursionArchitectLightningSlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, },
[4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
name = "IncursionArchitectLightningSlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, },
[4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
name = "ArchitectComboStompLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2}, cost = { }, },
[4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
is incursion temple architect [1]
| Family | MonsterIncursionArchitect |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
is incursion temple boss [1]
| Family | MonsterIncursionBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.