殘暴看守者
Brutal Incarcerator
幽魂Y
地區聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖
標籤demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_int, physical_affinity, red_blood, standalone_map_boss
Packs
  • 高地神塔地圖, 堡壘地圖, 壁壘地圖, 憎惡地圖, 聖所地圖: 殘暴看守者, 懺悔淬鍊
  • 生命
    390%
    護甲
    +50%
    閃避
    +20%
    異常狀態臨界值
    390%
    抗性
    40 40 40 25
    傷害
    225%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.2 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    120%
    類型
    MapBruteAtlasUber
    Metadata
    MapBossBruteStandaloneAtlasUber
    等級
    84
    生命
    137,651
    護甲
    99,834
    閃避
    8,120
    能量護盾
    0
    傷害
    2,145
    法術傷害
    2,145
    命中
    0
    攻擊間隔
    1.2
    經驗值
    39,750
    異常狀態臨界值
    137,651
    冰緩
    435
    感電
    435
    易碎
    2,462
    焦灼
    435
    殘喘
    1,203
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1716–2574
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BrutusHook
    攻擊, 可觸發
    基本傷害: 1716–2574
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    冷卻時間: 6 秒
    造成 35% 更少傷害
    減少 90% 流血持續時間
    減少 15% 攻擊速度
    +150% 更多流血傷害
    main hand bleed on hit [1]
    track which enemies hit index [20]
    BrutusGroundSlam
    攻擊
    基本傷害: 1716–2574
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    冷卻時間: 6 秒
    造成 120% 更多傷害
    減少 50% 敵人暈眩門檻
    46% 更少攻擊速度
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    EmptyActionAttackBrutusMultiSlam
    攻擊
    基本傷害: 1716–2574
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    冷卻時間: 7.5 秒
    25% 更少攻擊速度
    BrutusMultiSlamImpact
    可觸發, 攻擊
    基本傷害: 1716–2574
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    你的擊中不能暈眩敵人
    造成 30% 更多傷害
    active skill area of effect radius +% final [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/MapBossBruteStandaloneAtlasUber"] = {
        name = "Brutal Incarcerator",
        life = 3.9,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "BrutusHook",
            "BrutusGroundSlam",
            "EmptyActionAttackBrutusMultiSlam",
            "BrutusMultiSlamImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusHook"] = {
        name = "BrutusHook",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "track_which_enemies_hit_index",
            "base_bleed_duration_+%",
            "active_skill_bleeding_damage_+%_final",
            "main_hand_bleed_on_hit",
        },
        levels = {
            [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusGroundSlam"] = {
        name = "BrutusGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBrutusMultiSlam"] = {
        name = "EmptyActionAttackBrutusMultiSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlamImpact"] = {
        name = "BrutusMultiSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, 40, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterSpikedGroundBossBrutus
    Name尖刺地面
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Edit

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