殺戮酋長
幽魂 | Y |
---|---|
地區 | 前哨原野, 河畔斷橋, 旱木原野, 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 驚懼樹叢, 晴空幽島, 卡蘭德迷湖 |
標籤 | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, physical_affinity, primate_beast, red_blood |
Packs |
生命
240%
異常狀態臨界值
240%
抗性
75
0
0
0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
7 ~ 13
攻擊間隔
1.905 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
BloodChieftain
Metadata
MonkeyChiefBloodEnrage
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
76,840
護甲
92,477
閃避
7,860
能量護盾
0
傷害
1,351
法術傷害
1,351
命中
0
攻擊間隔
1.905
經驗值
19,698
異常狀態臨界值
76,840
冰緩
243
感電
243
易碎
1,375
焦灼
243
殘喘
671
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1080–1621
暴擊率: 5%
攻擊間隔: 1.905 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodChieftainSummonMonkeys
法術, 傷害, 範圍, 範圍法術
施放時間: 2.175 秒
冷卻時間: 5 秒
MassFrenzy
法術, 範圍, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
每顆狂怒能量球提供更多傷害,增加攻擊、施放速度。
MonkeyThrow
法術
施放時間: 1.87 秒
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TriggeredMonkeyBomb
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1080–1621
暴擊率: 5%
攻擊間隔: 1.905 秒
base is projectile [1]
generic skill trigger skills with id [1]
monster projectile variation [45]
projectile uses contact position [1]
generic skill trigger skills with id [1]
monster projectile variation [45]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { } Preload { preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodEnrage"] = { name = "Carnage Chieftain", life = 2.4, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.905, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "BloodChieftainSummonMonkeys", "MassFrenzy", "TriggeredMonkeyBomb", "MonkeyThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodChieftainSummonMonkeys"] = { name = "BloodChieftainSummonMonkeys", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.175, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassFrenzy"] = { name = "MassFrenzy", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggeredMonkeyBomb"] = { name = "TriggeredMonkeyBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_skills_with_id", "monster_projectile_variation", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {1, 45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonkeyThrow"] = { name = "MonkeyThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.