カーネイジチーフテン
SpectreY
Area荒廃農地, 壊れた橋, 焼け野原, 永遠なる研究所, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 密林のマップ, 熱帯の島のマップ, カランドラの湖
Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, physical_affinity, primate_beast, red_blood
Packs
  • 荒廃農地, 壊れた橋: カーネイジチーフテン, カーネイジエイプ
  • 焼け野原: カーネイジチーフテン, カーネイジエイプ
  • 永遠なる研究所: カーネイジチーフテン, ドレッドプリメイト
  • WorldAreas#1333: カーネイジエイプ, カーネイジチーフテン
  • WorldAreas#1342: カーネイジチーフテン, スティギアンエイプ
  • 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間: カーネイジチーフテン, ドレッドプリメイト
  • ライフ
    240%
    Ailment Threshold
    240%
    耐性
    75 0 0 0
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    100%
    Type
    BloodChieftain
    Metadata
    MonkeyChiefBloodEnrage
    レベル
    83
    ライフ
    76,840
    アーマー
    92,477
    回避力
    7,860
    エナジーシールド
    0
    Damage
    1,351
    スペルダメージ
    1,351
    命中
    518
    Attack Time
    1.905
    経験値
    19,698
    Ailment Threshold
    76,840
    Chill
    243
    Shock
    243
    Brittle
    1,375
    Scorch
    243
    Sap
    671
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1080–1621
    クリティカル率: 5%
    Attack Time: 1.905 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BloodChieftainSummonMonkeys
    Spell, Damage, Area, AreaSpell
    キャストタイム: 2.175 秒
    クールダウン時間: 5 秒
    MassFrenzy
    Spell, Area, AreaSpell
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    フレンジーチャージの数に応じてダメージが上昇し、アタックスピードおよびキャストスピードが増加。
    MonkeyThrow
    Spell
    キャストタイム: 1.87 秒
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TriggeredMonkeyBomb
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1080–1621
    クリティカル率: 5%
    Attack Time: 1.905 秒
    base is projectile [1]
    generic skill trigger skills with id [1]
    monster projectile variation [45]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodEnrage"] = {
        name = "Carnage Chieftain",
        life = 2.4,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BloodChieftainSummonMonkeys",
            "MassFrenzy",
            "TriggeredMonkeyBomb",
            "MonkeyThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodChieftainSummonMonkeys"] = {
        name = "BloodChieftainSummonMonkeys",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.175,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFrenzy"] = {
        name = "MassFrenzy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggeredMonkeyBomb"] = {
        name = "TriggeredMonkeyBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
            "monster_projectile_variation",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonkeyThrow"] = {
        name = "MonkeyThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.87,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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